MT32-driver instruction manual for the Soundblaster card (v 2.00) ================================================================= "MT32SB.EXE" Copyright Anders M Olsson, 1991, 1993 Important: Please read the install instructions carefully. In particular, take note of what to do if Sierra's INSTALL-program fails after setting up MT32SB! You may need to edit a file in your game directory manually, using a text editor (for example DOS 5.0 EDIT). ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ This program may be distributed freely as long as you don't charge any ³ ³ money except for reasonable disk and/or handling costs. It is NOT in the ³ ³ "public domain", and you must not modify it in any way. With any ³ ³ distribution all files MT32SB.EXE, MT32SB.DOC and RESETSB.EXE must be ³ ³ included. ³ ³ ³ ³ You are normally not allowed to copy or give away any driver (MT32SB.DRV) ³ ³ that you create with this program. (Subject to permission from Sierra) ³ ³ ³ ³ Please report any bugs or peculiarities to the following address: ³ ³ ³ ³ Anders M Olsson ³ ³ Jaktstigen 37 ³ ³ S-226 52 Lund ³ ³ ³ ³ SWEDEN ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Introduction ============ The Soundblaster (and SB Pro) cards have become increasingly popular among PC game enthusiasts. But many people want to go beyond the capabilities of the Soundblaster by upgrading to a Roland MT-32 sound module. The MT-32 connects to the PC through a "MIDI interface". The Sound- blaster has a MIDI-port, so all you have to do is hook up the MT-32 to the Soundblaster, right? WRONG! The Soundblaster's MIDI-port is not compatible with the "industry standard" known as MPU-401. So there are only a few sequencer-programs that can support the Soundblaster's way of doing MIDI. Until now there haven't been any games at all for use with such a setup. If it was games you wanted, you would have to buy an extra MIDI-card, even though there already is a MIDI-port in your computer. Now you can save money as well as an expansion slot with this experimental fix. It will allow most Sierra games to run on the MT-32 using the Soundblaster's MIDI port. The following games, released to date (April '91), are supported: - "King's Quest IV - The Perils of Rosella" - "Leisure Suit Larry II - Looking for Love..." - "Police Quest II - The Vengeance" - "Silpheed" - "Space Quest III - The Pirates of Pestulon" - "Hero's Quest" - "Hoyle's Book of Games" - "Leisure Suit Larry III - Passionate Patti..." - "The Colonel's Bequest" - "Conquests of Camelot" - "Codename Iceman" - "Sorcerian" - "Hoyle's Book of Games, volume 2" - "Mixed-up Mother Goose" (SCI-version) - "King's Quest I" (SCI-version) - "Oil's Well" - "Quest for Glory II - Trial by Fire" - "Jones in the Fast Lane" - "Firehawk - Thexder the Second Contact" - "King's Quest V - Absence Makes the Heart go Yonder!" - "Space Quest IV - Roger Wilco and the Time Rippers" NOT Supported: - "Zeliard" - All Dynamix games Support for many more games have been added with version 2.00, January 1993. Note: Most recent Sierra games have an option where you can use the Soundblaster for sound-effects (and possibly speech) together with music from the MT-32. However, I recommend that you use the MT-32 on its own without sampled sound-effects and speech. Simultaneous use of the Soundblaster MIDI and audio channels will result in degraded sound-quality, and I cannot guarantee that it will work reliably. You may experience the game hanging or other strange symptoms. Supported equipment =================== Make sure that you have a Soundblaster card and a Roland MT-32 Multi Timbre Sound module. Roland CM-32L, CM-64, or MT-100 should also work, but I have not tested that. If you have Creative Labs' MIDI connector box, simply connect a cable from any "OUT" jack on the box to "MIDI IN" on the MT-32. If you don't have the box, make this cable: Soundblaster MT-32 15-pin D-sub male 5-pin DIN male ÚÄÄÄÄÄÄÄÄÄÄ¿ 1 ÄÄ´ 220 Ohms ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ 4 ÀÄÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÄ¿ 12 ÄÄ´ 220 Ohms ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ 5 ÀÄÄÄÄÄÄÄÄÄÄÙ 4 ======================================================== 2 Shield Shield How to install ============== Start by installing the Sierra game of your choice to your hard disk. Run the fix-program by typing "MT32SB" followed by the path to your game directory. For example: MT32SB C:\SIERRA\KQ6 (Alternatively, you may make the game directory default, and run MT32SB without any parameters.) You will be asked for the address of your Soundblaster card. Normally, you can keep the default value of 220H. If everything worked out OK, a new driver called MT32SB.DRV should appear. Now run Sierra's installation program and select "MT-32 / Soundblaster MIDI" from the music card menu. You may see check-marks in front of the options the install program thinks you have. Don't worry about that "MT-32 / Soundblaster MIDI" is not checked. Go ahead and select it anyway. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ IMPORTANT: If Sierra's Install-program fails (It WILL on most ³ ³ new games), use a text editor and append the following two lines ³ ³ to the end of the file INSTALL.HLP in your game directory: ³ ³ ³ ³ \\MT32SB.DRV ³ ³ MT-32 / Soundblaster MIDI ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Note: Make sure that you create the MT32SB.DRV driver individually for EACH game. Do NOT copy music drivers from one game to another since the drivers are sligthly different. You are normally not allowed to copy or give away the drivers "MT32SB.DRV" that you create with this program. Since the drivers contain both mine and Sierra's code, this is subject to permission from Sierra. A note about the program RESETSB.EXE ==================================== This is handy to put in the batchfiles for starting your Sierra games. Some software may mess up your Soundblaster card and/or MT-32 so that subsequent programs may not work. If you run RESETSB.EXE before every Sierra game, you can be sure that everything starts up from a known state. The command to do this is simply RESETSB from the DOS-prompt. You may give the address of the Sound- blaster card as an argument if you use a non standard setup. For example: RESETSB 240