# auto-generated text file
# filename: introseq.bsp
# date: Sun Aug 10 00:37:23 CEST 2014
# modification: arena/deathmatch

# required mdl files:
progs/b_g_key.mdl (quake)

# textures used:
#lava5
#water3
+0basebtn
+0planet
+0shoot
+1basebtn
+1planet
+1shoot
+2planet
+2shoot
+3planet
+3shoot
+abasebtn
+ashoot
azfloor1_1
black
bricka2_2
city2_2
city6_8
comp1_4
comp1_5
comp1_6
cop1_1
cop1_5
cop1_6
door02_1
door05_3
floor2_2
lgmetal2
light1_4
light3_8
m5_8
metal1_3
metal1_6
metal2_4
metal5_8
metflor2_1
mmetal1_6
mmetal1_7
pl_demoman
pl_ds
pl_eng
pl_fortress
pl_hw
pl_medic
pl_pyro
pl_scout
pl_sniper
pl_soldier
pl_spy
pl_team
pl_tfs
rock4_2
rock5_2
rockettop
sfloor4_1
sfloor4_1b
sfloor4_2
sfloor4_4
sfloor4_5
sfloor4_5b
sfloor4_6
sfloor4_8
sky9_1
slipside
switch_1
tech02_5
tech02_6
tech03_2
tech03_2b
tech03_2r
tech04_1
tech04_2
tech04_3
tech04_4
tech04_8
tech05_1r
tech05_2
tech05_2b
tech06_1b
tech06_1r
tech06_2
tech07_1b
tech07_1r
tech07_2
tech07_2b
tech08_1
tech08_1b
tech08_2
tech10_1
tlight02
tlight07
tlight08
tlight11
twall2_1
twall5_3
unknown
wall14_5
wbrick1_5
wceiling5
wizmet1_2
wizmet1_8
wizwood1_8
wmet4_4b
wmet4_4r
wswamp1_4
