The Whirlpool - by QLA Mark Rohrer

The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab


        TEXTURES:

        base textures, water textures

        WHAT TO DO:

	This is a nice trap if you want a positive way to kill a player,
        or force them to suicide. Otherwise, I dont think that this trap 
        would be very effective. It is done entirely with the trigger_push 
        entity, and here is the procedure: 

        *1) make a big water pit 

        *2) add water brushes to each side of the room, so that they stick
        out just a bit from the inside wall. These should extend to the top
        of the waterline only. 

        *3) assign each of these 4 brushes the trigger_push entity,
        assigning them to the appropriate directions along the x/y axis.
        Remember that an angle of '0' confuses qbsp, and it should be an
        angle of '360'instead.

        *4) in the area that is in the inside 'core' of these four brushes,
        i.e., where there is dead water, make a series of 3 brushes, about
        64 units from one another in terms of vertical spacing. Assign each 
        of these the 'trigger_push' entity with a direction of '-2' (down).
        This is so that the player will be pushed down in stages, and not
        all at once. Eventually, the player will be forced to the bottom of
        the pool, and although he can swim up to a certain extent, he cannot
        get out of the pool...a very nasty trick.

        OPTIONS/COMMENTS:

        Dead ends in a level are best avoided - make some kind of possible
        exit from this, somewhere along the wall of the pool or the floor.

