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       **************************** DEADLY_SP ****************************
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                                                              * LEVEL DESIGNER *
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                             _.-' Gangster's Club '-._
 
=================================================================================
Title                     : Arena Tribute
Filename                  : dspra2.zip / dspra2.bsp
Author                    : Xavier Ferrairo (SPAIN)
Nickname                  : DeadLy_sp
Homepage                  : http://dsp.quaddicted.com
Email Address             : deadlygm@gmail.com
Description               : Quake map file
Date (dd/mm/yy)           : 10/12/2007
=================================================================================


  + PLAY INFORMATION

  Single Player           : No
  Cooperative             : No
  Deathmatch              : Yes
  Game Mod                : Rocket Arena
  Difficulty Settings     : -
  New Sounds              : No
  New Graphics            : Yes, see below 
  New Models              : No
  New Music               : No
  Demos Replaced          : None
---------------------------------------------------------------------------------


  + CONSTRUCTION

  Base                    : New level from scratch
  Editor(s) used          : GTK Radiant
  Map format              : Valve 220
  Known Bugs              : None. You found some? Report it to me.
  Build Time              : 34 hours

  Texture Wad used        : newskip.wad nehahra.wad del1.wad
  Other Textures          : ktx.wad (this is personal)                                  

  Compile machine         : P4 3.2 2gb ram
  QBSP Time               : see below
  Light Time              : see below
  VIS Time                : see below
---------------------------------------------------------------------------------


  + HOW TO USE

  Put the .bsp file into '$your_quake_path\qw\maps\' directory (folder)
  (multi-player)

  Type 'map dspra2' in console and hit "Enter"
---------------------------------------------------------------------------------


  + SPECIAL THANKS TO:

  gibbie -> for do of beta tester
  metlslime -> for his great suggestions
  Spirit -> always helping me
  Vigil -> for help me in some questions
  Monter -> for help me with the construction
  #terrafusion (Qnet IRC Channel) for their support !
---------------------------------------------------------------------------------


  + INFORMATION

  This is my second Rocket Arena map and their name is dspra2. It was designed 
  and thought to have great combats in ra mode. Also, the choice of textures 
  think that is not entirely bad.
  I look forward to a lot of blood spilled in this arena:) 
---------------------------------------------------------------------------------


=================================================================================

  COMPILATION DETAILS

=================================================================================

TreeQBSP v2.05 -- Modified by Bengt Jardrup

Input file: dspra2.map
Output file: dspra2.bsp
---- LoadMapFile ----
*** WARNING 05: No info_player_start entity in level
Title: "  Arena tribute   by DeadLy_sp"
         3625 faces
          601 brushes
           66 entities
           31 unique texnames
          254 texinfo
Elapsed time : 0:07

Data type     Current     Peak  kbyte
BSPEntity        5099     5099      4
BSPPlane         2843    16621    324
BSPTex         599768   599768    585
BSPVertex        4015    16956    198
BSPVis              0        0      0
BSPNode          1586     1586     37
BSPTexinfo        254     3879    151
BSPFace          3000     3000     58
BSPLight            0        0      0
BSPClipnode      5549     6363     49
BSPLeaf          1036     1036     28
BSPMarksurface   3966     3966      7
BSPEdge          7087    19847     77
BSPSurfedge     14084    14084     55
BSPModel            9        9      0
Mapface          3625     3625    169
Mapbrush          601      601      7
Mapentity          66       66     18
Winding             0    16571   3236
Face                0     7095    304
Plane           13778    13778    538
Portal              0    16569    388
Surface             0      985     69
Node                0     7267    738
Brush               0      567     35
Miptex             31     3656     57
World verts         0    21894    342
World edges         0    10947    769
Hash verts          0    13227    516
Other (kbyte)      63      852    852
Total (kbyte)    1758     4707   4707

Peak memory used : 4.6 MB

====================================================================================

---- Vis 2.31 ---- Modified by Bengt Jardrup

File: dspra2.bsp
  865 portalleafs
 3139 numportals
State file out of date, will be overwritten
testlevel = 4

average leafs visible: 534
max leafs visible: 750 near (199 -64 480)
c_chains: 152046616
visdatasize: 78384 compressed from 94285

Elapsed time : 1h  1m
State   time :  0:01

====================================================================================

----- Light 1.43 ---- Modified by Bengt Jardrup

Extra 4x4 sampling enabled
Soft light 3 enabled
File: dspra2.bsp
66 entities read, 49 are lights, 3000 faces, 43.5M casts

lightdatasize: 59673

Elapsed time :  0:30

====================================================================================


#####################################################################
#                                                                   #
#  LICENSE                                                          #
#                                                                   #
#                                                                   #
#  Commercial distribution of this material, in whole or in part,   #
#  requires prior agreement with the author.                        #
#  Commercial distribution includes any means by which the user     #
#  has to pay either for the support (e.g. CD-ROM, or magazine      #
#  CD-ROM) or for the material itself. Unauthorized commercial      #
#  distribution is prohibited.                                      #
#                                                                   #
#####################################################################


                         Quake is a registered trademark of id Software, Inc.
                                       ------------------------
				            DeadLy_sp '07

#EOF