10/27/97

================================================================

Title                   : Welcome to ogre tower

Filename                : wtot.Bsp

Author                  : Dick Nelson

Email Address           : richard.nelson@rival.com 

                         Let me know what you think,I love EMAIL.

Description             : A single play level for QUAKE.

				

Additional Credits to   : Jonathan Mavor for Thred.

				







               Check out the Thred homepage at:

              http://www.visi.com/~jlowell/thred

================================================================



* Play Information *



Single Player           : Yes

Cooperative             : No

Deathmatch              : No

Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : No

CD Track                : 11

* Construction *



Base                    : New level from scratch

Editor(s) used          : Thred 0.9b

Known Bugs              :No

				  

Build Time              : To damm long. At least an hour a day for six weeks. Lots of problems.

Texture Wad used        : Metal

Compile machine         : Pentium 75 w/ 16 MB RAM

QBSP Time               : 328 Sec.

Light Time (-extra)     : 299 Sec.

VIS (-level 4) Time     : 2557 Sec.



Brushes                 : Hundreds.

Entities                : 163



* Other Info *

This is kind of a short map,but I think it's sort of fun. Has doors,lifts,teleporters,

two secrets, a "squisher",and difficulty settings. To set skills,type "skill <0-3>" 

(0 for easy,1 for normal,2for hard,3 for nightmare) then type "MAP WTOT" to begin.



In the room after the pentagon hall,if you happen to get up on the shelf with fiends below 

,it is possible to jump off it and hit a trigger to open a four way door and

reveal a hidden exit. The way it is supposed to work is that you kill two fiends and then some steps

pop up. You walk up the steps and hit a trigger that opens the doors. Then you can go out the exit.

In the hard and nightmare skill settings,you will have two fiends that are not part of the exit 

sequence,so it is also possible to have the steps pop up and two fiends running around. They were

added after I learned how to do skill settings,sorry.

* THRED LISCENSE INFORMATION *



This map was made with Thred. It is acceptable to distribute this

map over the Internet and BBS systems for free. It is not acceptable

to play this map on a commercial Internet server.



It is also not acceptable to charge for this map in any way or

charge for distribution of this map. This includes CD-ROM

collections of all kinds.



In case you hadn't noticed this yet, this map was made with Thred--

quite probably the coolest 3D editor ever made! At the risk of being

redundant, check out the Thred homepage at:



	http://www.visi.com/~jlowell/thred