Title:       Temple of Death

Filename:    temodea.bsp

Author:      Jan Jakubovic

E-mail:      jakubovi@elf.stuba.sk



Description: Single player Quake map of mediaval type. I tried to create

             my own architectural style in this map. You will find a lot of

             interesting places here: cementary with two floors where you

             will have to wake up one undeath to get further, kitchen

             with big cauldron in the middle where cruel Orgs are cooking

             poor Scrags for lunch, Stonehenge-like sanctuary guarded by

             Vore, lava basin with switch in the middle (paraschute or rope

             would be handy here) and Shamblers den with crushing walls

             (good shoes are required beacause you will have to walk

             through lava). Map has three secrets.



Credits:     id for their not play-only game, Ben Morris for Worldcraft



================

Play Information

================



Single Player           : Yes

Deathmatch              : No  

Cooperative             : No

Difficulty Settings     : No

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None

CD Track                : 1



============

Construction

============



Base                    : New level from scratch

Editor used             : Worldcraft

Known bugs              : See notes

Build Time              : August 97



Texture Wad used        : Quake



Compile machine         : P75 40MB

QBSP Time               : 20 min

VIS (-level 2) Time     : 14 hours (map vised with -level 4 looked the same)

Light (-extra) Time     : 3 hours 



Solids                  : 1352

Faces                   : 7995

Point entities          : 638

Solid entities          : 77



Notes:



In some huge rooms you will see parts of scene disappearing. This is

caused by Quake 3D engine which clips away parts of vissible volume that

are too far from viewing plane.



There is a place in room with lava basin with button in the middle which

acts like a trap-door although it didn't meant to be the trap-door. Try 

to walk on the rim of basin (empty the basin first) and at certain place

you will fall out the map (you can then climb up). I think this is a qbsp

bug. I tried to fix this problem with two thin brushes. Third brush would

be needed to fix this completely but I didn't want to play with it too

much.



===========

Instalation

===========



Put temodea.bsp into quake\id1\maps directory and run Quake from

command promt: "quake +map teodea" or type "map temodea" from

Quake console.



=========================

Copyright and Permissions

=========================



Do not distribute this file for profit without my written permission.



You may distribute this BSP through any electronic network (internet, 

FIDO, local BBS etc.), provided you include this file and leave the archive 

intact.





