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Title                   : Three Towers and a Sick Base!
                          
Release Date            : This version released 26-10-2007
Filename                : sickbase3.zip
Author                  : RickyT23
Misc. Author Info       : 23, office orchin (ex factory urchin), hard rocker! 
                          Really hard, come n ave a go!              

Email Address           : trowbridge.richard@googlemail.com

Description             : Unlike my previous project Deja Vu, this one comprises of just one
                          map.  I would say it is a medium to large layout, with over 180
                          monsters on normal difficulty, set in a base theme, on the surface
                          a vast and rocky planet inside a volcano.                          
                          
                          Note: To my experience this map doesnt run on normal GLQuake, I have
                          been using AguirRe's modified version.

                          AguirRe has mentioned that people who have a copy of the mighty
                          W A R P S P A S M - should use the Nehwarp executable to run the map
                          as this fixes the bug with the invincible BOB! - Place the files in
                          the warp directory and run with

                          -heapsize 48000 -quoth -game warp +map sickbase

Plot                    : Youre mission (should you choose to accept it):
                          
                          After returning to earth safely from your last mission, you, a
                          Space-Marine of the highest stature are quickly informed of
                          another code-red situation occurring near to the place from which
                          you had just been extracted.
                          Another faction of Quake harbouring more demons meant your immediate
                          deployment to the area with a new clean-and-sweep mission to be 
                          carried out immediately.  You would be teleported into an underground 
                          tunnel beneath an old millitary outpost, which was built for tactical
                          reasons inside a volcano, your mission:

                          1 - Execute any members of Quake encountered
                          2 - Engage any demonic incantations with uptmost prejudice.
                          3 - Make it safely to the extraction zone at the very top of the
                              facility.  Extraction unit will not be deployed  until you have
                              made the area safe enough for such a manoeuvre.
                                                  
Additional Credits to   : Kell and Necros for Quoth
                          ID Software for quake
                          Kell for Fury.wad (and quoth textures)(and skyboxes, thankyou!)
                          Worldcraft 1.6
                          Bengt Jardrup for his compile utils and engine(which I have grown
                          to need and love)

                          Also Bengt Jardrup for 'fixing' this map, I had originally released
                          it in a sub-optimal state, he fixed problems with flickering entities
                          and error messages on load.

                          orl - playtesting 
                          
                          func_msgboard crew for help and tips

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* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Easy, Normal and 'Ard, selectable by typing skill (0, 1, 2 or 3)
                          on console 
New Sounds              : No
New Graphics            : Three of my own tex, a couple nicked out of Half-Life, Fury.wad, 
                          Base.wad, original quake tex
                          Skyboxes from Kell
Demos Replaced          : No
Recommended Port        : Bengt Jardrups upgraded GLQuake
                          AND QUOTH ! ! !


* Construction *

Base                    : From scratch
Editor used             : Worldcraft 1.6
                          
Known Bugs/Problems     : Minor texture alignment issues
                          Its buggy!
                          A couple of out-of-place brushes
                          One BoB goes renegade!
                          Hope its not too hard for y'all!

Construction Time       : 8 or 9 days on evenings! (+ages trying to compile)

Compile Times           : Treeqbsp (AguirRe's) - about 4 minutes
                          Vis (AguirRe's)- in the end six and a half days
                          Light (AguirRe's)- about 35 mins

How to Install          : Unzip to your Quoth directory run selected engine (pref AguirRe's)
                          with: -heapsize 48000 -hipnotic -game quoth +map sickbase

                          Note: uses 'gehenna' (thankyou Kell) skybox - included!

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