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Dorghael Arhlannen
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"All that we were, passes;
A sheaf of dry grasses
That late in green meads blew,
To this end are we come.
Passed on, sceptre and crown,
Justice and rule, laid down,
As least man must, we rest
Silent, in our long home."

"The tourches fluttered, and from the open doorway the darkness billowed out like curtains in the wind.  A slight rush of air swirled out after it, a waft of odours strange to the cold corridors, a heavy, stifling weight of dust and must, a strange scent tinged with thin spiciness, with aromatic resins and pungent balsam.  It was such a smell as antiquity might have, the dust of withered summers, of faded years..."

"The Tale of Lords, the tally of kings...as you feared this is no common hiding place.  We have strayed into the crypts of the ancient King's House, and by your craft laid open the place called Dorghael Arhlannen, vault and tomb of the Kings in the realm of Morvan, the deepest hallow of all that land.  And all around us they lie."

- Winter of the World Volume 2, The Forge in the Forest: Michael Scott Rohan
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Title			: Dorghael Arhlannen
Filename		: shesp1
Author		: S.Ives, aka 'Sidhe'
Email		: sives30@hotmail.com

Description	: 1 level single player Quake1 using Quoth; my first ever Quake release.  Thematically based on 'The Winter of the World' trilogy by Michael Scott Rohan, using the IKWhite versions of the IKBLUE texture wad by Iikka Kernen created by killjoy, expanded by me.
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To play:

I strongly recommend Fitzquake as the engine which will give you the best experience of this map.

Requires the Quoth and Quoth2 expansion packs and the Quoth2 update.

Download and install Quoth ( 2.1 ) as per the quoth readme. Unzip shesp1.bsp, shesp1_crystal_1.bsp, shesp1_crystal_2.bsp and shesp1_crystal_3.bsp to your /quoth/maps folder; if you don't have one, make one.  All four bsps need to be unzipped to your maps folder, otherwise your experience of this map will be incomplete.
Launch your chosen Quake engine, bring down the console and type:
map shesp1 

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Game		:Quoth ( 2.1 )
Single Player	:Yes
Co-op		:Yes, hidden extra for co-op
Deathmatch	:No
Skill settings	:Yes

Editor		:GtkRadiant 1.5.0

Texture wad	:IKWhite.wad.  Expanded by myself.
Skybox            :Moon by Kell
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Thanks to:

Michael Scott Rohan for the Winter of the World Trilogy, a constant companion and source of inspiration. 
( http://www.users.zetnet.co.uk/mike.scott.rohan/first_page.htm )

Kell, Preach and necros for the marvel that is Quoth; I wouldn't have started mapping without it. 
( http://kell.quaddicted.com/ )

aguirRe for compile tools ( http://user.tninet.se/~xir870k )
Metlslime for Fitzquake  ( http://www.celephais.net/fitzquake/ )
Iikka Kernen for the original IKBLUE textures.
Killjoy for IKWhite
Vondur for playtesting and appreciating snow
Spirit for playtesting
Kell for playtesting
If the gameplay works, thank the playtesters; if it doesn't, blame me. Thanks guys.
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Dedicated to Kell. 
 
For the idea of using crystals; seems so obvious now.
For more gameplay and mapping tips than you could shake a stick at.  
For helping me get Trigger Happy.
And for true friendship when it was most needed.
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The Legal Bit

You may distribute this .zip file, without modifying its contents, via the internet or BBS systems, but it must be accompanied by this text file in its unaltered form.

You may not distribute it via cover CD without the authors' prior permission.

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3rd August 2008
