January 1998		

================================================================

Title                   : Tale of Abbot's Rune

Filename                : Sgodrune.bsp, Sgodrun1.bsp, Sgodrun2.bsp



Author                  : Rain Rannu (Spacegod)

Email Address           : rain.rannu@mail.ee 



Description             : A single-player "hub" for Quake, quite

			  different from most of the stuff out

			  there.  			  



Misc. Author Info	: I'm a 17 year old student from Estonia.

			  Beside everything else I like designing

			  levels for cool games. 



Additional Credits to   : id Software

			  Ben Morris for Worldcraft

			  Antony Suter for RVis



Thanks to:		  All the people who enjoyed the maps &

			  sent me their comments.



================================================================

This is a revised version of the map. Fixed "Ed_Alloc: No Free

Edicts" error and made a few minor changes in sgodrun2.bsp 

================================================================



* Information *



Tale of Abbot's Rune consists of an intro level and 2 full-sized

levels. These levels should be played in seqential order.



To play, type "map sgodrune" at the Quake console. You MUST have at 

least 12MB of memory available in Quake, so start Quake in Windows

with "-winmem 12" switch or Winquake with "-heapsize 12000" switch.



When playing these levels, turn the lights down and sound volume

up! You should play with the health bar not visible, believe me,

it's cooler this way :)



If you have any kind of comments about the level, let me know.

I'd really appreciate if you mailed me.



================================================================

* Story *



There is no story :(



================================================================

* Play Information *



Single Player           : Sure!

Cooperative             : No

Deathmatch              : No 

Difficulty Settings     : Easy - Removed some bad guys and added 

				 a couple of invulnerabilities

				 here and there.

			  Normal - Normal

			  Hard - Basically same as Normal, some 

				 minor changes. (Final battle is

				 4 times as difficult as in 

				 Normal!)	  		

New Graphics            : No



================================================================

* Construction *



Base                    : New levels from scratch

Editor(s) used          : Worldcraft 1.5b

Known Bugs              : There are some, but I hope you won't 

			  notice ;) 	  

Texture Wad used        : One really big one with lots of very cool

			  textures ;)



Compile machine         : P133/32MB



Map Name		: Sgodrune.bsp	Sgodrun1.bsp	Sgodrun2.bsp



QBSP Time               : A minute	20 minutes	16 minutes

Light Time              : 2 minutes	14 minutes	16 minutes

rVIS (-level 4) Time    : 2.5 hours	3 hours		2 hours

Brushes                 : 83		1600		1446	

Entities                : 133		679		718

Models                  : 37		180		164



================================================================

* Other Maps by Spacegod*



OUTPOST 

(Quake DM)

ftp.cdrom.com/pub/idgames2/levels/deathmatch/s-u/Sgoddm1.zip



	93% - Talon's Strike: "Very sweet! This is one

			      outstanding map for up to 4"

	

	4/5 - MPQ: "Good lightning and lots of firepower make 

		    this a good battleground"



================================================================

* Copyright / Permissions *



Authors MAY NOT use this level as a base to build additional

levels.



This BSP may be distributed ONLY over the Internet.

You are NOT authorized to put this BSP on any CD or distribute it

in any way without my permission.





