January 9, 2004

"At Least it Has Crates" ( q1tm3_lev)
 by Leviathan
 for inclusion into the third turtlemap event

Small idbase map with a ludicrous amount of monsters.

Build time: January 3 - Januray 9
Solids: 1067
Point Entities: 438
Solid Entities: 68

So here it is, the result of a few hours of work. Not too much
of a looker, admittedly, but it does have idbase textures in it.

My original plan was too make a highly detailed map that was
really curvy, in the vein of czg07a. However, after spending
too much time on that curvy hallway, i decided it best to 
abandon making it look really nice and just finishing it.

To my suprise, i ended up finishing it up, aside a few tweaks here
and there, on Wednesday. I was contemplating adding more, but the
level was already on the brink of overflow errors.

I think i managed to avoid overflow errors, i had an instance 
at the beginning of the second outdoor area where the sound cut out
for a short while, but besides that it should run decent.

Credits:
my loving girlfriend Becky for being her
Scampie for running this thing, hosting the speedmaps, and for helping me get my batch files running
CZG for the great curve tutorial, and helping me with my batch files
Xen for the great room-making tutorial, helping me with my batch files, and for teaching me how to teleport monsters
Scragbait for helping me out on the mapping front, and being an all around good guy
Distrans for helping me out on the mappery, and being a good guy, best of luck Paolo