Hmmmmmmm! The obvious approach may lead to dire plight, they'll need
parsimony, accuracy, wit and might. 
		(Scragbait - after dying lots during beta2 testing)
========================================================================
Title                   : Recurrent Rumours: regarding Azoth and the
			  collection of undead bio-matter.
Date                    : 06/06/2001
Filename                : pdbq_sp1.bsp
Author                  : palldjon brosche
Email Address           : palldjon@hotmail.com
Home Page               : None as yet.
Description             : A "medieval" level (with a twist) offering a 
			  combination of open AND extremely tight combat 
			  situations.
			  It is set after the death of Cthon but before 
			  the completion of Operation Counterstrike, 
			  hence the heavy use of "standard" ID texz.
Additional Credits to   : Scragbait - for support and input far beyond
			  the call. Words are not enough buddy.
			  The Lieutenant - for kicking my arse about
			  gameplay during beta1 testing. Thanx LTH!
			  Biff_Debris - who was still positive about the
			  the level even after being pummelled time and
			  time again during beta2 testing.
			  Speedy - who drove at hard until a single run
			  could be demo'd in 5mins 46secs and then told
			  me some home truths about player motion. Hope
			  you enjoy the changes you inspired!
			  Tyrann, CZG and Glassman for helping me 
			  through that annoying EFRAG problem.
Dedicated to		: Dan, Dean, Doctor Dangleberry and The Fat
			  Controller.
========================================================================

* Story *****************

Humankind has reacted quickly to the threat from Quake. A band of new 
recruits (equiped only with the basics left from stores) has been 
despatched to find and assist the lone marine who is storming the 
multiverse in an effort to stop the "Quake" threat.

You have been singled out for a special mission.

Rumour has it that Cthon was NOT the only Quake general building a 
power-base. Indeed, reports indicate that another despot is on the rise. 
This "AZOTH" is rumoured to have perverted a once noble place of worship 
into a collection point for undead bio-matter. Azoth's twisted geneticist 
are using this material in the construction of shock troops.

We can get you to the suspect site. Verify the rumours!

* Information ***********

This is my first "full" Quake[tm] level.

Recurrent Rumours is a stand alone level, but also serves as a trailer
for the soon to be anounced co-operative mapping exercise entitled 
"Q-TOO: The Other Operation". Scragbait and I have been conspiring for
some time: The background story to this mission is in its third draft, 
the mission scenario is finalized, the two episode structures are 
defined, the individual level objectives have been set, project personnel 
requirements have been established and the .wads associated with each 
level/episode are under construction, as are standardised teleport pods. 
Mods in Q-TOO will be kept to a minimum, but may include a stand alone 
sountrack (eveything since NIN sucks) and a "new" boss for the finale.

Novice mappers should keep an eye on www.qmap.org 

* Construction **********

Base                    : from scratch
Software used           : Quake (yaaaaaay for ID)
			  Worldcraft with default compilers (thanx Ben)
                          TexMex (thanx Mickey)
                          MS Paint (thanx *cough* Bill)
Textures		: Original Quake texz (thanx ID) with guest
			  appearances from Rogue, Hipnotic/Ritual, 
			  Hexen2, Kingpin, Aardappel, Lunaren, Fingers, Q2 
			  and Q3A.
Known Bugs              : It seems one CAN breathe under water, I never
			  worked out what the hell was going on with
			  that one.
Build Time              : Forever, and a day.
Solids			: 2020
Faces			: 12325
ALV			: 140
Point Ents		: 490
Solid Ents		: 128

* Player Info ***********

WARNING			: If you are still running v1.01 or v1.06 then
			  entities will "drop out" of the level. The 
			  level tested fine on v1.08 and GLQuake.
PLAYER CONFIGS 		: Single player only, the next will have co-op
			  starts I PROMISE.
DIFFICULTY SETTINGS 	: Enabled.
NEW THINGS 		: None, apart from modified texz.

* Starting Rumours ******

Unzip Rumours into your Quake/ID/Maps folder. Start Quake (best to 
allocate 12MB if you don't as standard practice). Start a new game. 
Choose your skill level. Once in the episode foyer, pull dowm the console
(~) and type "map pdbq_sp1". 

* Legal Stuff ***********

This level may NOT be distibuted for profit. If you wish to put it on a
commercial CD then contact me. The .zip archive must be kept intact
during distribution.

*** End of text file ****
