November, 1997



========================================================================



* General Information *



Title                   : "(The) Killing Complex"



Filename (size)         : killcomp.bsp (1,929 Kb)



Author                  : Benjamin S. Clower



Email Address           : BcClower@juno.com



Description             : Single-player Quake level



Credits To              : id Software, the one and only.

			  Ben Morris and Worldcraft.

			  Matthew F. Sefton and his SPQ Level Heaven Web Page.



Previous Titles		: "Water Torture" (sp)



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* Play Information *



Single Player           : Yes



Cooperative             : No



Deathmatch              : No



Difficulty Settings     : No



New Sounds              : No



New Graphics            : No



New Music               : No



Demos                   : None



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* Construction *



Base                    : New level from scratch



Editor(s) Used          : Worldcraft, v1.5b



Known Bugs              : None known (please let me know if any are found)



Build Time              : About three months (I take my time!)



Textures Used		: Quake.wad (extracted by WC from Quake)

			  One floor texture comes from Shrak.

	

Compile Machine         : P133, Win95, 32Mb RAM



QBSP Time		: Unknown



VIS (-full) Time        : 5min 16sec



Light (-extra) Time     : 58min 11sec



Brushes                 : 2162



Entities                : 741



Monsters		: 93 (3 are Rotfish so the total at the end reads 96)



Secrets			: 4



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* Comments *



-- This is my second level and is the first serious attempt to make a good one.

-- The texture choices for the first main section of the map were inspired by Andrew

   Smith's "The Elektra Complex."

-- Towards the end, the level was so large that my poor machine could not run it from

   within WC under Win95, so I had to manually compile it from MS-DOS.

 

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* Copyright/Permissions *



This bsp may be distributed freely over the Internet and/or BBS systems.

If you feel inclined to use this level as a base to build additional levels,

to use it on a commercial server, or to put it on a cd or include it in a

compilation of levels, go right ahead!  Just contact me first and give credit

where it's due.



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* How To Play A Bsp Level In Quake *



1. Copy the bsp file (e.g., killcomp.bsp) into c:\...\quake\id1\maps.



2. Begin Quake.



3. Bring down the console by pressing the tilde key (~).



4. Type "map mapname" where mapname is the name of the bsp file 

   (e.g., killcomp) without the .bsp extension.



5. Enjoy!