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Title       : Map Jam 2 - Einmal Dner mit Shambler und scharf bitte. Zum mitnehmen, ja.
Author      : Maik "mfx" Franz Xaver
Description : Map Jam 2 - Ikka Kerrnen blue/white texture set maps


Additional credits:

Most of the textures are from ikwhite.wad with some from knave.wad modified by me. I also took textures from ferns "10000 feet below", textures from Socks zendar and ivory maps and the sweet snow/rock texture was made by necros. I tampered with them, may you forgive me.

The skybox i used is called snowmoon, and is taken from the Kothic Skybox Compilation made by kell.

https://www.quaddicted.com/webarchive/kell.quaddicted.com/skyboxes.html

Compilers and dev tools:    

Bengt Jardrup's Quake Compiler Utilities with further modifications by Baker, mh and Rebb. 

www.voidspark.net/projects/bjptools_xt/


The lighting was done with Tyranns lighttool ver. 0.14 

www.disenchant.net
                 

Designed and tested only to work with the following engine:

QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452)

Many thanks to ericw, szo and steven for further development! 


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Map Information:

Game          : Quake SP only
Coop/DM       : 1 additional info_player_coop at the normal starting point. Not tested.
Difficulty    : Easy 81, Normal 107, Hard 117 - Monsters
Editor        : TrenchBroom and QuArk 6.66 (the texture wrapper..)
	      : Wally and TexMex for organising textures, PS for manipulating them.
Build Time    : Brushwork was done quite quick in 3 days, light and ambush setup took longer, a week probably:)

Some numbers  :  7153 brushes (5574 detail)
	      :  57859 marksurfaces, 40151 clipnodes, 13493 Vis leafs
	      :  average leafs visible: 468
		max leafs visible: 1180 near (-216 1600 2728)
		c_chains: 393108157
		visdatasize: 1048 kb compressed from 22229 kb

Known Bugs    : There shouldnt be any, but if you run into one, please let me know.

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Thank yous:	:Sock for organizing the Map Jam events on func_msgboard. 
		:Rebb for technical support and providing computing time.
		:Without him this map would not exist.
		:Ijed, Ionous and Spirit for betatesting, without them this map would make no sense.
		:SleepwalkR for doing Trenchbroom, without this editor no mfx map would exist. (what a nice idea..)
		:http://kristianduske.com/trenchbroom/
		:And all you guys at func_ making life worthwile.

