# auto-generated text file
# filename: jam1_otp.bsp
# date: Mon Aug 11 00:10:26 CEST 2014
# type: singleplayer

# required wav files:
sound/doors/drclos4.wav (quake)
sound/items/itembk2.wav (quake)

# textures used:
#teleport
#viscera_liq1
#water
+0button
+1button
+2button
+3button
+abutton
adoor02_2_rs
black
c_dirt4
c_rubble4
cbigdoor1
cdirt3
cdirtfloor
city2_3
city2_3b
city2_3bsh
city2_3d
city2_3g
city2_3gd
city2_3l3
city2_3s
city2_3tall
city2_6
city2_6d
city2_6skin1
city2_7
city2_7b
city2_7tall
city4_4
city5_2
city5_3
city5_3b
city5_3c
city5_3d
city5_6db
city5_7
city5_8
clip
column01_3
cop1_1
cop1_2
cop1_8
cop2_5
crate3_top
crate4_side
crate6_side
crate6_top
crate_bot
crate_interior
cratez_side
cratez_top
crelief1
door03_2
door05_3
dooredge1
dung01_3
flay_swk
grave02_4
grave03_4
kceil0
longlight2
met5_1
metal1_2s
metal8_1
metalt1_7
minelight2b
oldwall3
ridges01
rocks19_1
than_city58_2
than_city58_5
than_cityceil1
than_cityceil2
than_citystair2
than_citystone1
than_citytile1
than_citytile1c
than_citytile2
than_citytrim1
than_cop1_1
than_cop1_11
than_cop_0
than_copenis
than_copkey
than_met16
than_met17
trigger
wizwood1_3
wmet4_8
wmet4_8a
wood1_1
z_exit
