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INFORMATION - MAP REQUIRES REGISTERED QUAKE V.1.01 OR HIGHER

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Title                   : Hive, part I

Filename                : Hive.bsp  

Author                  : Chris Mayers

Email Address           : production@ebcweb.co.uk



Description             : Hive



			Part I 

			

			...13:46 29/04/96...

			...rx receipt requested...



			brief as follows...

			

			time: current (as above)

			location: manchester, england. 



			...current renovations to structural damage are underway and this has led 			to a grim discovery - a sub-terran slipgate of unknown origin.



			...civilian casualties remain minimal - 4 deaths have occurred, all site 			workers - aggressors have been despatched and the slipgate reciept has 				been electronically sealed.



			...knowledge of this incident has been contained and a quarantine has 			been placed on central manchester - appropriate press coverage has been 			arranged by our representatives in government.



			...slipgate transmit is still active and appropriate actions on your part 			are mandatory to contain. 



			-------------------------------------------



Additional Credits to   : Id Software, without whom there would be no Quake. 

                          Yahn W Bernier for the excellent BSP Editor

			  Origional storyline by Simon Wood

			  

			  Special thanks to Talon, Spitfire and Reaper for their

			  invaluable input.

			  

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* Play Information *



Level Name              : Hive

Single Player           : Yes

Cooperative 2-4 Player  : No.

Deathmatch 1-5 Players  : No.

Difficulty Settings     : Yes. Only Normal and Hard

Anything else           : 





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* Construction *



Base            : New level from scratch. 

Build Time      : About 20 hours. 

Editor(s) used  : BSP ver 0.74 

		  Qbsp, Light and Vis from Id.

		  Wad2 file from the 'net (all registered textures included).





Platform used   : P90 w/16 MB RAM running Win 3.11 and reg. Quake v1.06

Known Bugs      : 





* Legal Stuff *



Although you may distribute this level and include it in any compilation

etc., as long as you include my text file and give me credit, I would like to

be contacted beforehand, thanks! 



* Other notes *



To load this map, you should do the following:

- Put the .bsp files in your /quake/id1/maps/ subdirectory. 

- From the DOS prompt, type: "quake +map Hive" 

- OR in Quake at the console type: "map Hive" 

  

Do NOT type the quotation marks, of course!







