# auto-generated text file
# filename: doom2_map10.bsp
# date: Mon Aug 11 00:08:40 CEST 2014
# type: singleplayer

# required wav files:
sound/fire1.wav (quake)

# textures used:
#slime1
+0sw1exit
+0sw1s0
ashwall4
bigbrik1
bigbrik2
bigbrik3
bigdoor1
bigdoor4
brown144
brown96
browngrn
brownpip
c_met11_2
ceil1_2
ceil1_3
ceil3_1
ceil3_2
ceil3_3
ceil3_4
ceil3_5
ceil4_1
ceil5_2
cement1
cement2
cement3
cement4
cement5
cement6
cement7
cement8
cement9
comptall
cratop1
cratop2
dem1_5
door3
doorblu
doorstop
doortrak
dooryel
exitdoor
flat1
flat14
flat18
flat1_2
flat2
flat20
flat23
flat5
flat5_4
flat8
flat9
floor0_1
floor0_3
floor0_5
floor0_6
floor0_7
floor3_3
floor4_1
floor4_6
floor4_8
floor5_1
floor5_2
floor5_4
floor7_1
gray1
gray4
gray5
grayvine
ickwall1
ickwall3
ickwall4
lite3
liteblu1
liteblu4
marbfac4
marble2
metal
metal5
metal7
mflr8_1
mflr8_2
mflr8_4
modwall1
modwall3
pipe2
pipe6
pipes
plat2
rocks16_2
rrock15
shawn1
shawn2
shawn3
shooter2
sky1
step1
step1_1
step1_2
step2
step3
step4
steplad1
steptop
stone4
stone5
stone6
tanrock5
tanrock7
tekgren1
tekgren2
tekgren3
tekgren4
tekgren5
tekwall1
tekwall6
trigger
white
