
Quake Single Player map - Caelestis Tumultus - 21st July 2004 - v1.1

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- Title                   : Caelestis Tumultus
- Filename                : awsp1.bsp
- Author                  : Andrew "Starfire21" White
- Email Address           : andrew.white@zen.co.uk / reltrethan@hotmail.com
- Description             : Medieval/Gothic.. Varies

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* Important Info *

- Story                   : Roughly a decade has past since Quake's minions
 first sought to relinquish control of Earth from us. with the accumulated
 death-toll from both sides soaring into the billions, the scales of this war
 have tipped precariously either way many times over.  With what seems a
 temporary lull in front-line fighting, you have been called back, but not to
 rest on your laurels.. An old building, run by a man of equally dubious age,
 has been rattling around here for some time, waiting for a Veteran to be
 sent for observation.  This building was once regularly used to test the
 combat reflexes, awareness and situation-handling of Earth's grunts, but
 it's been some time since anyone with a decorated history has taken what
 they simply call 'The Test', let alone pass it.  Time to help your fellow
 man understand real combat.  Remember, you'll be watched, and questions may
 be asked at the end.

- Compatability           : Important: This map was designed for GLQuake.
                            Other versions of Quake should work, although
                            I can't guaruntee the quality.  For WinQuake,
                            turn the brightness down to minimum to get is as
                            close to intended as possible. Some versions will
                            require higher memory settings when run.

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* Play Information *


- Single Player           : Yes
- Cooperative             : Yes
- Deathmatch              : No
- Difficulty Settings     : Yes (Easy/Normal/Hard/Nightmare - 69/80/94/94)
- New Textures            : Yes (16 new, 96 total. Contact me if you'd like
                            the new ones)

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* Construction *

- Base                    : New level from scratch
- Editor(s) used          : Worldcraft 1.6 (registered)
- Known Bugs              : None
- Testers                 : Sarah Chiles, Dave Shreeve, Adam Snow, Robert White
- Build Time              : 300 hours (roughly)

- Compile machine         : Athlon XP 1900+ (1.6ghz), 512mb DDR RAM
- TreeQBSP V1.98 Time     : 2m 19s
- Light v1.34             : 2m 52s (soft, -extra 4)
- VIS v2.27 Time          : 1h 10m
                            Latest tools available at
                            http://user.tninet.se/~xir870k courtesy of
                            Bengt Jardrup

- Brushes                 : 4020
- Entities                : 791
- Models                  : 256

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* Other Info *

- Installation            : Unzip this foldier (or otherwise move the
                            awsp1.bsp & awsp1.txt files) directly into the
                            map folder for quake.  By default, this will be
                            c:\quake\id1\maps.  Create a 'maps' folder there
                            if one doesn't exist. Once in-game, go to the
                            console and type 'map awsp1' without the quotes.

- Selecting Difficulty    : There are four portals to choose the difficulty
                            of this level. They are in the first room on the
                            left, and the Nightmare portal must be found
                            (there are three different ways to get to it, in
                            the start area!) Otherwise, type 'skill 0' in
                            console for easy, 'skill 1' for normal, 'skill 2'
                            for Hard and 'skill 3' for Nightmare, then type
                            'kill' to restart with these settings, all
                            without the quotes.

- Feedback                : This is my first ever map, and I'd be very
                            interested to hear your feedback, whether it be
                            good, bad, informative or otherwise. Even just a
                            note to say you played it would be great. It
                            might just be enough to make me put aside the
                            time to make another :) I'd love to, but need
                            reason to. You can contact me at
                            andrew.white@zen.co.uk

- Special Thanks          : Bengt Jardrup for txqbspbjp (TreeQBSP) and visbjp
                            (RVis & Light), Ben Morris for Worldcraft, my
                            four lovely assistants (testers), Loki at The
                            Forge for his excellent tutorials, and finally
                            all the die-hard Quake players, mappers and
                            supporters who are keeping the community alive!

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* Copyright / Permissions *

Authors may use this level as a base for building additional levels, but you
must contact me for permission and details first. (I will agree) :)  This
level can be used and shared freely in any way for non-profit purposes.  Any
distribution for profit-generating purposes, or independant storage formats
for distribution (such as a CD-Rom, DVD etc.) requires my prior authorisation,
but don't panic, it's more for me to keep track of where it's being used.