================================================================

Title                   : Pyro4 - The Awakening

Filename                : Pyro4.BSP

Author                  : Dean Scott

Email Address           : pyro@trader.com

Description             : Well here is map #4. Hopefully you will see

			  many improvements over the last couple maps,	

			  mainly the map is harder and has different

			  difficulty settings.

			

			  Unfortunatly I was unable to include in this map

			  the level of details as I would have liked 

			  or that I have in previous maps. 

			  This is due to the brush limit (around 1400)

			  of the quake engine. If any of the guys from

			  ID Software are reading this, how about increaseing

			  the max brushes to about 5000? (Gee I don't

			  ask for much do I)

			  						  

			  The name of the map "The Awakening" has a

			  dual meaning, first I used new and more

			  complex entities than I did in other maps and

			  secondly, my baby girl "Lilly Renae" was born

			  dureing the time I was makeing this map. (Proud

			  daddy plug there )  :)

                          

Clan Info		: I'm not assocaiated with any Quake Clan

			  as of yet but if you want to deathmatch

			  me, check out sm.iquest.net



			  Also, if there is a group out there working

			  on a TC or CTF level and need a level author,

			  drop me a e-mail.

			

Additional Credits to   : ID Software, for Quake

                          QBSP Win32 console-mode binaries.

                          Quest v0.92 (Excellant Editor)

			  Microsoft edit program

			  Pepsicola Corp for the Mt. Dew

			  IPL for the electricity

			  Intel for the Pentium Chip

			  My co-workers for politely nodding their heads

			     when I would explain to them my Quake building

			  			  

================================================================



* Play Information *



Level Name              : Pyro4  

Single Player           : Yes

Cooperative 2-4 Player  : No (Boreing)

Deathmatch 1-4 Player   : Yes 

Difficulty Settings     : Yes 



* Construction *



Base                 : New level from scratch.

Build Time           : Basic Building   -   1 1/2 months

		       Entity Placement -   1 week

		       Texture Alignment-   1 week



BSP Creation Time    : 7 hrs on a P133 with 32 meg

Custom Graphics	     : Just 2 (Look at the crate in the beginning)

Editor(s) used       : Quest v0.93 (Modified slightly by me)          

		       Microsoft Edit 

		       Paintshop Pro (for the graphics)

Known Bugs           : I didn't see any this time ( whew )

                       

                       

                       



* Legal Stuff *



You may distribute and modify this level, as long as you include my

text file and give me credit. If you plan on distributing this map on

a CD Collection you _MUST_ contact me first for my approval and a 

complimentary copy of the CD would be nice too :) . The exception still

holds true for Actura software that anyone associated with Actura Software

may not do anything at all with this level. (Gee what happened to that

company....are they now selling software for Commodore 64's) 



* Where to get this MAP *



Well Duh...If you can't figure that one out then how the hell did you

learn to breathe?

