# auto-generated text file
# filename: progref.bsp
# date: Mon Aug 11 00:53:57 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/boss1/out1.wav (quake)
sound/items/protect3.wav (quake)
sound/boss1/pain.wav (quake)

# required mdl files:
progs/gib2.mdl (quake)
progs/gib3.mdl (quake)
progs/player.mdl (quake)

# textures used:
#lava1
#slime
#slimered
#teleport
#water0
+0basebtn
+0butn
+0mtlsw
+0slip
+1basebtn
+1butn
+1mtlsw
+1slip
+2butn
+2mtlsw
+2slip
+3mtlsw
+3slip
+4slip
+5slip
+6slip
+abasebtn
+amtlsw
adoor09_1
afloor1_3
carch04_1
carch04_2
ceiling5
city2_6
city4_6
city4_7
city5_2
city5_3
city5_4
city5_6
city5_7
city6_8
citya1_1
cop1_6
dem4_1
dem4_4
dem5_3
dr07_1
enter01
exit02_2
grave01_1
grave03_5
ground1_6
ground1_7
key03_1
light1_2
light1_3
light1_4
light3_7
mech
metal1_3
metal2_5
metal4_4
metal5_6
metal6_1
metal6_3
metalt1_2
metalt1_7
metalt2_5
mmetal1_2
quake
sfloor1_2
sfloor4_2
sfloor4_8
skip
sky1
stone1_7
tech01_1
tech02_1
tech02_2
tech02_6
tech02_7
tech04_6
tech04_8
tech05_1
tech05_2
tele_top
tlight02
tlight08
tlight11
trigger
twall1_4
twall2_3
twall3_1
wall11_2
wall14_5
wall3_4
wall9_8
wenter01
window01_1
window01_2
window1_2
window1_3
wizwin1_8
wizwood1_4
wizwood1_7
wizwood1_8
wmet2_3
wmet2_6
wmet3_3
wood1_1
woodflr1_2
wwood1_5
