

                P A N D E M O N I U M



            A tumultous new level for QUAKE!



========================================================



Title                   : P A N D E M O N I U M

Filename                : pandem01.bsp (pandem01.zip)

Version                 : v1.1a

Author                  : Richard Dale Carlson

Email                   : ---changing---



                          Address any correspondence to

                          bjuhrig@citilink.com, until

                          May 31, 1997.



Homepage                :



 Zdim's Weapon Rack

 http://www.geocities.com/TimesSquare/Alley/6181/index.html



Description             : Primarily a dungeon DEATHMATCH

                          setting. (Great for solo or

                          cooperative play too!) A blend

                          of the "medieval" and "metal"

                          themes.

                          

Tactics			: Deathmatch:



                           I was gonna name this one

                           something like "Devil's

                           Playground" or "Deathsport

                           Dungeon"... After discarding

                           titles like "Mephisto Waltz"

                           and "Dementia 13", I stumbled

                           upon the word "pandemonium".

                           Tried to attach it to other

                           words but gave up on things

                           like "Pandemonium Ballet" or

                           "Pandemonium Pizzicato" as

                           being too "cute"... Finally,

                           I settled on 

                           P A N D E M O N I U M,

                           'cause that's what you're in

                           for if you play this darn

                           level!

                           What was the question?



                          Solo/Cooperative:



                           If it moves, kill it. If it

                           won't open, shoot it. Get the

                           gold key and escape with the

                           highest kill score you can.



                           Just like life in the real

                           world.



Additional Credits/

Thanks                  : id for making such nice,

                          friendly games, like QUAKE



                        : Ben Morris for Worldcraft



                        : Joost Schuur (& CDROM.COM)



                        : Matt, Paul, Brian, Crash,

                          Rick, John, John, John, John,

                          Lt. Dan, adelusion, CD, COTN,

                          Alvena, the "Sunday nighters",

                          the "Thursday nighters" and

                          Jim "You boned me!" Beecher



Info About the Author	: Recently (4/97), RDC was hired

                          by ION STORM as a level

                          designer!



                          Does this mean: No more "free"

                          levels from RDC?



                          Hell, yes!



                          (Just kidding...)



Other Levels by Author	: Go to Zdim's, above, and check

                          out (download) RC's whole

                          collection of "wads" for DOOM,

                          DOOM2, HERETIC, HEXEN & QUAKE! 



	    (for QUAKE) : crypt.bsp

                          hunter.bsp

                          fane.bsp

                          rathole2.bsp



Unrelated Plug          : If you like funky R&B, check

                          out:

                          

                          MONKEY IN THE ZOO

                          Willie Murphy and the Angel

                           Headed Hipsters

                          ATM1125 - cd & cassette



                          Prince who? Check out the REAL

                          genius of the "Minneapolis

                          music scene": Order this cd!!!



                             Atomic Theory Records

                             106 W. 49th St.

                             Minneapolis, MN 55409



=========================================================================================



PANDEM01.BSP



* Play Information *



Skill Levels            : yes

Single Player           : yes

Cooperative             : yes (2 starts)

DEATHMATCH              : yes (8 starts - No less than

                          6 players - 8 players are

                          recommended!)



* Construction *



Base                    : new level from scratch

Editor(s) Used          : Worldcraft v1.2

Build Time              : 40 hours (Mainly because

                          Worldcraft runs so slow with

                          only 16mb ram, near the end of

                          a largish map...) 

Compile Machine         : P133 - 16mb RAM

Build Details           : see below



========================================================

* How To Load *



  1. Put "pand01a.bsp" in your quake/id1/maps directory.

     (If you don't have a quake/id1/maps directory,

     make one now.) 

  2. Start the game. From the pulldown (press ~), type

     "map pand01a".



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COPYRIGHT NOTICES and PERMISSIONS



This level is copyright 1997 by Richard Dale Carlson.  

Permission to use, copy and distribute unedited copies 

of this file [pand01a] is hereby granted, provided 

that no fee is charged for the use or availability of 

this file (other than the normal connection costs for 

on-line services, if applicable). The above copyright 

notice and this permission notice must be left intact 

in all copies of this file.



Commercial distribution of this file, in whole or in 

part, requires prior agreement with the author. 

Commercial distribution includes any means by which the 

user is required to pay either for the support (e.g. 

book, newsletter or CD-ROM) or for the file itself.  

Unauthorized commercial distribution is prohibited.



If you wish to commercially distribute this file, note 

the following:



(1)  This file contains intellectual property 

     (including, but not limited to, textures and other 

     artwork) owned solely by Id 

     Software (www.idsoftware.com), and is subject to 

     any and all copyrights held by them.  The author 

     does not have authority or permission, either 

     expressed or implied, to grant usage of Id's 

     copyright, and, by granting permission to use this 

     level in a single commercial release, does not 

     claim or waive their rights thereby.



(2)  Permission is granted by the author for the 

     one-time commercial distribution of this file if 

     all of the following conditions are met:



     (a)  The author is notified by email prior to the 

          file's inclusion on any commercial release;

     (b)  The author is provided with one (1) 

          "contributor's copy" of the finished product 

          upon it's release.  Said "contributor's copy" 

          is to be sent to the author using the 

          shipping address specified by the author in 

          his/her reply to the publisher's initial 

          email notification, and is to be provided at 

          no cost to the author;

     (c)  This file (including this copyright notice) 

          is not to be modified in any way, and shall 

          be distributed as the author intended;

     (d)  The author retains all relevant and proper 

          copyrights to this work both prior to and 

          subsequent to the commercial release of 

          this file.



(3)  By requesting a shipping address from the author, 

     the publisher signifies acceptance of, and agrees 

     to abide by, these conditions. By returning a 

     valid shipping address to the publisher, the 

     author thereby grants the publisher one-time 

     usage of the author's copyrighted work for 

     commercial purposes.



========================================================



BUILD DETAILS



* Executing QBSP...



outputfile: c:\program files\worldcraft\maps\pandem01.bsp

--- LoadMapFile ---

c:\program files\worldcraft\maps\pandem01.map

 1168 brushes

  408 entities

   52 miptex

  148 texinfo

building hulls sequentially...

--- Brush_LoadEntity ---

1095 brushes read

---- CSGFaces ----

 7595 brushfaces

24682 csgfaces

 3788 mergedfaces

--- SolidBSP ---

 5120 split nodes

 2746 solid leafs

 2375 empty leafs

    0 water leafs

11089 leaffaces

10300 nodefaces

----- portalize ----

--- FillOutside ---

 244 outleafs

--- SolidBSP ---

 4990 split nodes

 2742 solid leafs

 2249 empty leafs

    0 water leafs

10097 leaffaces

 9309 nodefaces

--- MergeAll ---

4448 mergefaces

writing c:\program files\worldcraft\maps\pandem01.prt

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--- FinishBSPFile ---

WriteBSPFile: c:\program files\worldcraft\maps\pandem01.bsp

added 12 texture frames

 1916 planes        38320

10863 vertexes     130356

 3025 nodes         72600

  148 texinfo        5920

 8261 faces        165220

 9151 clipnodes     73208

 1816 leafs         50848

10244 marksurfaces  20488

39445 surfedges     78890

19856 edges         79424

   64 textures     492996

      lightdata         0

      visdata           0

      entdata       35415



* Executing LIGHT...



----- LightFaces ----

extra sampling enabled

408 entities read

lightdatasize: 203389

0 switchable light styles

907.0 seconds elapsed



* Executing VIS...



---- vis ----

1400 portalleafs

4397 numportals

average leafs visible: 150

c_chains: 12069545

visdatasize:71479  compressed from 245000

4733.0 seconds elapsed



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Thank you for playing P A N D E M O N I U M !!!