07/16/97,

07/24/97 (Revision)

=======================================================================



Title                   : The NetherWorld

Filename                : networld.bsp

Author                  : Dave Kelvin (Kevlar)

Email Address           : kelvins@total.net

Homepage		: http://www.total.net/~kelvins/quake.htm



Description             : Single Player Level similar to E1M6.



Credits go out to   	: idsoftware, Ben Morris, Joost Shuur, Blue,

			  Dr. Splat and Ken Alversson.

			  

     			  Matt, Crash, Lt. Dan, Paul and Juha for

		          giving SPQ maps a home.  

			  

 			  American McGee for convincing me that level

			  design is truly an art ;)  



Other levels by Author	: Obscured, Derelict Point, The Other Side and

			  House of the Old One (DM).



=======================================================================



* Play Information *



Single Player           : Yes

Deathmatch              : Yes

Difficulty Settings     : Yes

Music Track		: 4

* GLQuake Supported	: Yes 



* Construction *



Base                    : Scratch

Editor(s)               : WorldCraft

Known Bugs              : None

Build Time              : 10 Days

Texture Wad             : Metal.wad

Compile machine         : P133/32

QBSP                    : 132 seconds

Vis (level 4)           : 143 seconds

Light (extra)  	        : 644 seconds



Brushes                 : 1665

Textures                : 79

Models                  : 155

Entities		: 558



=======================================================================



* Information *



This is my first *real* Single Player level.  It would have been done

sooner, but I had to spend more time fine tuning it so it would be as

fun in Deathmatch Mode.  Also, Difficulty Settings take a lot more time

than it would seem.  Can't just toss in barrels of monsters on a harder

skill setting and expect the players to make it out alive ;)



There are some cool places to explore in this level, so look around for

clues to hidden areas.  Some of them are really worth the time.  And if

you have any questions about this level, again, don't hesitate to write

to me ;)



NOTE: For the revision, I simply cut out the intro section, which was

a portion of Romero's Welcome to Quake... Thanks to Paul Taylor for the

tip ;)



=======================================================================



* Installation *



Unzip Kevlar1.bsp to quake\id1\maps.  Create a maps directory off of

id1 if neccessary.



Run Quake, hit ~ and type in: map kevlar1



You can also use Dos Prompt with this command line: quake +map kevlar1



=======================================================================



* Copyright / Permissions *



Commercial distribution of this material, in whole or in part, requires

prior agreement with the author.  Commercial distribution includes any

means by which the user has to pay either for the support (e.g. CD-ROM,

or magazine CD-ROM)or for the material itself.  Unauthorized commercial

distribution is prohibited.



 1997 David Kelvin



QUAKE is a registered trademark of Idsoftware, Inc.