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Title       : Map Jam 2 - Death by a Thousand Cuts
Author      : Simon "sock" OCallaghan
Website     : http://www.simonoc.com
Description : Map Jam 2 - IK Blue/White

Skybox      : Originally by Hipshot, re-coloured by me
Textures    : Some from IK blue set, many by me
Notes       : Need to set skill level before loading map

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Installation

* Create a new folder called "jam2" in your Quake folder
* Copy the Zip file into the new folder
* Extract the contents of the zip file
* Create a shortcut to your preferred Quake engine
* Add the following to the command line

 -heapsize 64000 -game jam2 +map jam2_sock
 
* Run the shortcut (click icon) and make sure the engine loads

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copyright:        The source map file is in the zip file for viewing pleasure.
                  Please do not use any of these assets in ANY COMMERCIAL PROJECT.
                  Remember to give credit if you use any of the assets.

additional        Most of the textures are from ID with some modified by me
compilers and     BSP/VIS Compilers - TYRUTILS v0.14 by Kevin Shanahan
Dev tools:        Coloured light and LIT support by Bengt Jardrup & MH
                  TexMex 3.4 by Mike Jackman (organize textures)

engine:           Designed and tested to work with the following engines:

FitzQuake 0.85 (http://www.celephais.net/fitzquake/)
QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452)

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Map Information:

Game          : Quake SP only
Coop/DM       : Spawn points exist, not tested.
Difficulty    : Easy 28, Normal 42, Hard 69 - Monsters
Editor        : SDRadiant 1.3.8
Build Time    : 2 weeks

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Distribution / Copyright / Permissions 

Copyright (c) 2014 sock, mememe[at]simonoc[dot]com
All rights reserved.

Quake I is a registered trademark of id Software, Inc.

This MOD/MAP may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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