+-----------------------------------------------------------------------------+

  _______ .-. .-.,---.    .-. .-.  .--.  ,-.    ,-.      .---.   
 |__   __|| | | || .-'    | | | | / /\ \ | |    | |     ( .-._)  
   )| |   | `-' || `-.    | `-' |/ /__\ \| |    | |    (_) \     
  (_) |   | .-. || .-'    | .-. ||  __  || |    | |    _  \ \    
    | |   | | |)||  `--.  | | |)|| |  |)|| `--. | `--.( `-'  )   
    `-'   /(  (_)/( __.'  /(  (_)|_|  (_)|( __.'|( __.'`----'    
         (__)   (__)     (__)            (_)    (_)              
               .---.  ,---.  _______ .-. .-.,---.                
              / .-. ) | .-' |__   __|| | | || .-'                
              | | |(_)| `-.   )| |   | `-' || `-.                
              | | | | | .-'  (_) |   | .-. || .-'                
              \ `-' / | |      | |   | | |)||  `--.              
               )---'  )\|      `-'   /(  (_)/( __.'              
              (_)    (__)           (__)   (__)                  
 ,---.   ,-.    .---.   .---.  ,'|"\      ,--,    .---.  ,'|"\   
 | .-.\  | |   / .-. ) / .-. ) | |\ \   .' .'    / .-. ) | |\ \  
 | |-' \ | |   | | |(_)| | |(_)| | \ \  |  |  __ | | |(_)| | \ \ 
 | |--. \| |   | | | | | | | | | |  \ \ \  \ ( _)| | | | | |  \ \
 | |`-' /| `--.\ `-' / \ `-' / /(|`-' /  \  `-) )\ `-' / /(|`-' /
 /( `--' |( __.')---'   )---' (__)`--'   )\____/  )---' (__)`--' 
(__)     (_)   (_)     (_)              (__)     (_)             


+-----------------------------------------------------------------------------+

IMPORTANT INFORMATION!

You must play this in a modern Quake engine with increased limits!
I have tested the following engines:
FitzQuake Mark V (recommended!)
Quakespasm
ReQuiem (some transparencies don't work, but are non-critical)
QbismS8 (...ikblue is really ugly in this...)

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!If you want to use the DarkPlaces engine!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Type the following into the console before starting the map:
sv_gameplayfix_droptofloorstartsolid 1
Otherwise several items will not spawn in the map!
Note that the lightmap is also kind of ugly in DarkPlaces for unknown reasons.
I really don't recommend playing my map on this engine.

I will NOT CARE if you have issues trying to play this map on a broken engine!

+-----------------------------------------------------------------------------+

Title		: 	The Halls of the Blood God
Files		: 	jam2_scampie.bsp
				jam2_scampie.lit
				jam2_scampie.map
				jam2_scampie.txt
				
Description	:	Quake single player level made for the second Map Jam event.
				
Author		: 	Sean 'Scampie' Campbell
Email		: 	Scampie@gmail.com
Website		: 	http://scampie.net

Thanks to	: 	The entire Func_#terrafusion community
				Sock for running the map jam!
				Iikka Keränen for the original ikblue textures and maps
				Lunaran, onetruepurple, and skacky for beta testing

+-----------------------------------------------------------------------------+

Monsters    : 	Easy - 97
				Normal - 123
				Hard - 128

Secrets 	: 	6, I hope you find them all!

Music Track	:	4 - The Hall of Souls

Textures	:	ikblue.wad by Iikka Keränen, with extras made by Sock
				windows from knave.wad by Kell, adapted to ikblue by Scampie

Editor used : 	GTKRadiant 1.5

Brushcount	: 	4728
Entitycount	: 	1146

Compilers	: 	TyrUtils 0.15, by Kevin "Tyrann" Shanahan
				Compiling GUI, by necros

Compile time: 	qbsp -oldaxis -transwater
				 5.526 seconds
				vis -level 4
				 13.0 seconds
				light -lit -soft -extra4 -gate 10
				 40.0 seconds

+-----------------------------------------------------------------------------+

There are Deathmatch spawn spots, but this map really isn't recommended in DM
It CAN however work as a DMSP2 "Deathmatch 1" level! TEXAN STYLE! hehehee!
I'm sorry, but regular singleplayer in DMSP2 gets it's scripting messed up :(

+-----------------------------------------------------------------------------+

This .bsp file may NOT be distributed for any commercial purposes.
If you wish to repackage this map, please ensure to include all of the files:
jam2_scampie.bsp, jam2_scampie.lit, jam2_scampie.map, jam2_scampie.txt

The .map source is included. This may be used for any noncommercial purpose
including reworks, remixes, or as a base to a new creation. Any derivative work
must also include this original .txt and .map, as well as making it's own
source available.

Please refer to Creative Commons Attribution-NonCommercial-ShareAlike 3.0
http://creativecommons.org/licenses/by-nc-sa/3.0/