# auto-generated text file
# filename: dmc3m7qw.bsp
# date: Mon Aug 11 00:49:45 CEST 2014
# type: singleplayer, deathmatch

# required wav files:
sound/boss2/death.wav (quake)
sound/boss2/pop2.wav (quake)
sound/boss2/sight.wav (quake)
sound/boss2/death.wav (quake)
sound/demon/dland2.wav (quake)
sound/shambler/smack.wav (quake)
sound/misc/null.wav (quake)

# textures used:
#slime1_jf
#teleport
+0_box_top
+1_box_top
basebutn3
black
clip
coffin2
cr8_1
cr8_12
cr8_13
cr8_15
cr8_21
cr8_21_thingee
cr8_25
cr8_26
cr8_28
cr8_3
cr8_303
cr8_33
cr8_35
cr8_37
cr8_39
cr8_5
cr8_7
cr8_7y
cr8_9
cr8_conc3
cr8_czg_5
cr8_lamp1
cr8_lamp2
cr8_lamp3
cr8_lamp4
cr8_lamp5
cr8_lamp_pan1
cr8_lampbeam2
cr8_lampbeam3
cr8_trim1
cr8_trim15
cr8_trim17
cr8_trim20
cr8_trim2033
cr8_trim6
cr8_trim64_38
cr8_trim64_38l
cr8_trim64b
cr8_trim64c
cr8_trim64trend
cr8_trim64y
cr8_trimv1
gib2
gib3
grass5g_g
key03_1
key03_2
oldone1
plat1
polished_turd
rpgrocks1_rpg8
sky_z1
trigger
z_exit
