
=======================================================================
Title                   : Bad Blood CTF
Filename                : CTFBBLUD.BSP

Author                  : Vance Andrew Blevins (OrkinMan)
Email Address           : aocs.inc@mcione.com

Description             : A medium size map with a loosely castle based
                        : theme strictly designed for CTF play. Details
                        : on the map and its construction contained in
                        : the author's notes below.

Additional Credits to   : ThreeWave's CTF v3.5 Patch
                        : http://www.planetquake/quakex/threewave
                        : Drew 'BZ' Davidson's CTFBot v1.2 Patch
                        : http://www.interpath.com/~davidson/ctfbot.htm
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* Play Information *

Single Player           : Yes (For review)
Cooperative             : No
Deathmatch              : No
Deathmatch CTF          : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New Level from Scratch
Editor(s) used          : WorldCraft (A-#1 in my book!)
Known Bugs              : None
Build Time              : 2 months with playtesting

* Author's Notes *

Well, this is my Worldcraft effort number three and this map is much
closer to the "traditional" CTF style as known by all frequent CTF
players. But still, I looked for something unique in as much as the
layout and feel, this one just might be a hit for the diehard CTF
player. Unlike my previous two CTF map efforts, this one contains
actual secrets, can be accessed 100% without the grappling hook patch
and has what I like to call "skill areas" where if you practice with
fast flag capture in mind you can actual develop a skill advantage
over other players as opposed to brut force.

This archive does not contain any CTFBot waypoint code as I simply
could not get a good bot path worked up, if anyone can get some good
bot waypoint code working I would be very interested in the code!
The archive also does not contain the .MAP file as I tried my best
to keep this archive as small as possible--I cannot understand how
this map could be smaller than my CTF House in the Hills, yet compiles
a much larger .BSP file? Nevertheless, I am really looking for a
server to adopt this map as I would really like to see how top CTF
players will handle their gameplay in this map. Please contact me if
you play this map, enjoy it and plan on putting it up on a server!

Enjoy!

Andrew Blevins
aocs.inc@mcione.com

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  

You MAY distribute this BSP, provided you include this file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc.) as long as you include these files intact
and provide me (Andrew Blevins) a copy of the media (if CD or Diskette)
when such a compilation for distribution is completed.

* Where to get this Map *

 Services: None at time of release
FTP sites: ftp.cdrom.com
    Other: None at time of release

* Other Available Quake Map Efforts *

King Kong CTF (CTFKKONG.ZIP)
House in the Hills CTF (CTFHHILS.ZIP)
