=======================================================================
04/22/97
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Title                   : Derelict Point
Filename(s)             : CtfPoint.bsp
Author                  : David Kelvin
Email Address           : kelvins@total.net

Description             : Deathmatch level for the Evolve Team partial
			  TC, Painkeep.  This version converted to CTF.

Other Stuff		: obscured.zip (DM), derelict.zip (DM),
 			  director.zip (patch), auximine.zip (SP) and Q
			  wad.
 
Credits go out to       : idsoftware, Ben Morris, Walnut Creek for the
			  disk space, Blue for da news, and Christopher
			  Bolin for including it in Painkeep.
  
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Play Information
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CTF Teamplay	        : 4 blue, 4 red
DM Starts		: 8
New Graphics            : Yes, plus some which I worked over for CTF.

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Construction
=======================================================================

Base                    : Original
Editor(s) used          : WorldCraft, Adquedit, PhotoShop
Known Bugs              : None
Build Time              : 3 days;
                          3 hours for CTF conversion.
Texture Wad(s) used     : base.wad (customized)
Compile machine         : P133, 32mb RAM
QBSP Time               : 384 seconds
Light (-extra) Time 	: 903 seconds
VIS (-level 4) Time     : 342 seconds

Brushes                 : 1648
Entities                : 309
Models                  : 22
Textures		: 72 (Two CTF textures are from rogue.wad, the
			  rest from ctf4.wad.)

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Info (For anyone who is interested...)
=======================================================================

Some spots may be slightly slow (around 20fps.)  I did the best I
could to cut down, but it's just the way the map is made.  I don't even
usually notice it, although playing with the CTFBot can easily serve as
a reminder.  Also, there's water and no waypoints for the CTFBot, so if
you would like to insert some, feel free.

NOTE:   This map was inspired by one of id's original DM maps.  There's
a hidden picture of it somewhere in this map.

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Installation
=======================================================================

Unzip this ctfpoint.zip to your CTF directory with the -d option.  Now
startup Quake in CTF mode and type this in at the console: map ctfpoint 

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Copyright / Permissions
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It's really simple:

id owns the textures, and if you ask me, I will most likely let you use
this .bsp to do what you like (as long as it's ok with id, of course :)


-= Levelboy =-
