November 16, 1997

================================================================
Title                   : Acrid Alloy
Filename                : acridall.bsp   
Author                  : Mike Daugherty (aka Jerkoff)
Email Address           : ninbroke@silcon.com
Homepage		: http://www.geocities.com/sunsetstrip/alley/8921
Description             : Capture the Flag level for Quake
Additional Credits to   : id Software, for Quake
                          Ben Morris, for Worldcraft
			  Zerstorer Team, for some textures.
			  Thanks to all who helped test this out.
================================================================




---------------Play Information---------------

Level Name              	: Acrid Alloy
Capture the Flag		: YES


Comments                : Brand new CTF level from scratch. I've included a
			  screenshot of where the one secret is.



---------------Construction---------------

Base            : built from scratch 
Build Time      : Started building on 10/15/97 - worked off and on since then
Entities	: 433
Brushes		: 1495                 
BSP file size	: 1.19 mb             

---------------Compile Info--------------
* Executing QBSP...

Transparent water QBSP with Hipnotic extensions
MultiWAD version 1.65
by Ken Alverson based on original code by John Carmack

outputfile: d:\worldcraft\acridall.bsp
WARNING: brush with duplicate plane
WARNING: brush with duplicate plane
WARNING: brush with duplicate plane
WARNING: brush with duplicate plane
WARNING: brush with duplicate plane
WARNING: brush with duplicate plane
--- LoadMapFile ---
d:\worldcraft\acridall.map
 1495 brushes
  433 entities
   49 miptex
  176 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
1434 brushes read
---- CSGFaces ----
 9291 brushfaces
23392 csgfaces
 3344 mergedfaces
----- SolidBSP -----
 4637 split nodes
 2173 solid leafs
 2465 empty leafs
    0 water leafs
 8597 leaffaces
 7881 nodefaces
----- portalize ----
----- FillOutside ----
2470 outleafs
----- SolidBSP -----
 2394 split nodes
 1444 solid leafs
  951 empty leafs
    0 water leafs
 5567 leaffaces
 4976 nodefaces
---- MergeAll ----
4320 mergefaces
writing d:\worldcraft\acridall.prt
MODEL: *1
MODEL: *2
MODEL: *3
MODEL: *4
MODEL: *5
MODEL: *6
MODEL: *7
MODEL: *8
MODEL: *9
MODEL: *10
MODEL: *11
MODEL: *12
MODEL: *13
MODEL: *14
MODEL: *15
MODEL: *16
MODEL: *17
MODEL: *18
MODEL: *19
MODEL: *20
MODEL: *21
--- FinishBSPFile ---
WriteBSPFile: d:\worldcraft\acridall.bsp
added 0 texture frames
 1877 planes        37540
 7507 vertexes      90084
 2414 nodes         57936
  176 texinfo        7040
 5497 faces        109940
 4680 clipnodes     37440
 1286 leafs         36008
 7189 marksurfaces  14378
26917 surfedges     53834
13808 edges         55232
   49 textures     430560
      lightdata         0
      visdata           0
      entdata       27912
190.0 seconds elapsed

* Executing LIGHT...

----- ArghLite -----
Modified from source code by Ritual Entertainment,
modified from source code by id Software.

extra sampling enabled
----- LoadBSP ----
433 entities read, 299 are lights
----- LightFaces ----
lightdatasize: 208501
----- SaveBSP ----
0 switchable light styles
916.0 seconds elapsed

* Executing VIS...

---- vis ----
1127 portalleafs
2936 numportals
average leafs visible: 108
c_chains: 6609897
visdatasize:36156  compressed from 158907
1421.0 seconds elapsed


On a Pentium 200 MMX running win95 with 32mb ram.

-----------------------------------------
Editor(s) used  : Worldcraft 1.5b Reged
Known Bugs      : None that I know of.

If you run this map on a server, please let me know so I can play on it ;)



---------------Legal Stuff---------------

You may NOT include this map in ANY sort of compilation.
But go ahead ask me anyway :)

**** Where to get this MAP and my others ****
My Homepage:
http://www.geocities.com/sunsetstrip/alley/8921/

ftp.cdrom.com/pub/idgames2/


----INSTALLATION----
Copy the .bsp into a subdirectory of id1 called maps,
(ie c:\quake\id1\maps)
Then run quake.
Go into the console by pressing the key left of the 1 key (~), and type in
"map mapname".
The .bsp extension should not be typed in, and neither the inverted commas.
--------------------