                      LOADING INSTRUCTIONS:

     Boot  DOS  (3.0 or higher).  At the  >  prompt,  insert  JAWS 
program disk in Drive A. Type A: (RETURN), then type JAWS

     You  can increase the speed of play on any IBM or  compatible 
machine by pressing the <+> key repeatedly.  To slow the game play 
down, press the <-> key.


                           BACKGROUND:

     You are the brother of the famed shark hunter, Captain Quint. 
You are following in his footsteps,  and are learning to become  a 
shark-hunter yourself.

     As  JAWS begins,  there are eight ports around North  America 
where Great white harks have threatened the communities.  This has 
forced  them to close their beaches.  Your mission is to kill  the 
Great Whites at all eight of these ports.  Also,  your goal is  to 
make contracts with the Mayors at the Ports, kill all of the Great 
Whites,  collect  your  bouses,  and finish with as money  as  you 
can.   Swarms of sharks can be found each time you go to sea. Each 
swarm will have between 5 to 15 sharks.  These swarms provide  you 
with  the opportunity to shoot the sharks and sell them for  money 
at the Ports.  Their teeth and carcasses may be worth quite a lot, 
depending  on  the kind of sharks they are.  This  will  help  you 
finance your expeditions after the Great Whites.  SKILL AND DARING 
WILL PAY OFF.

SCENES IN THE GAME:

     (Note:  when the word SELECT is used,  it means to press  the 
Fire  Button  on the joystick after placing the  cursor  over  the 
desired option.  If you are playing the Keyboard version,  use the 
Arrow  Keys to move the cursor (a spinning ship's wheel) over  the 
desired spot and press the ENTER key. If you are using a mouse, it 
means to press the left button.)

***** Map Scene: this allows you to choose the next sequence.

     - To go to a port,  move the cursor to the little box on  the 
left of the name of the Port you wish to travel to. A white marker 
will  appear next to it.  SELECT the Port and the game starts  you 
enroute.

     - To hunt for sharks,  SELECT the "Out to Sea" option at  the 
bottom left of the screen.  This is where the Great Whites and the 
shark swarms can be found and fought.

     - To get back to the previous scene,  SELECT the "Go  Current 
Location" option.  This takes you back to the sequence you were in 
before  SELECTING "Restore Map".  For example,  if you  were  last 
hunting sharks at sea, then play returns to hunting sharks. If you 
were previously in a harbor, then play returns to that harbor.


***** Port Sequences

HARBOR SCENE: From here, you can go to the shore-based activities. 
These are...

     *Repair Port*:  This is where you can get your boat  repaired 
when  it's been damaged.  The ship can be damaged by attacks  from 
the Great Whites, and will also suffer wear and tear from the long 
trips at sea.  Any time the damage exceeds 75%, your boat may sink 
or become unuseable. If that happens, the game is over for you.

     To repair your boat,  SELECT "Repair". A bill for the repairs 
will be submitted.  Accept or Reject the offer as you choose.  The 
repairs might cost less elsewhere.

     The Great Whites get bigger and tougher at later  ports,  and 
they will cause more damage to your boat.  To offset this,  buy  a 
larger boat.  To do so,  SELECT the "Buy bigger Boat" option while 
at the Repair Port.  A price for a new boat will be given.  Accept 
it or Reject it as you choose.


     *General Store*: Here, you can obtain the supplies, crew, and 
training that you and your men need.  This is also the place where 
you make money from the sharks you've shot.  To choose one of  the 
options at the General Store, move the cursor over the chosen item 
or action and SELECT it.

     To  sell sharks from your hold,  SELECT the  "Sharks  Bought" 
sign.  When the shark Chart appears,  move the cursor to the shark 
you  want to sell and SELECT it.  The money will be added to  your 
account. You may sell all or part of your shark catch at any port. 
SELECT  Return  to  go back to the General  Store.  To  leave  the 
General  Store,  SELECT the "Exit" sign on the door or simply  the 
door itself.

     To attend Shark Hunter School,  SELECT that item.  There, you 
can  Practice or Certify your crew on the weapons and skills  they 
need.  As on the Map Scene, move the cursor to the box to the left 
of the desired activity and SELECT the Course,  the Level, and the 
Purpose (Practice or Certification.) Then SELECT "Attend" to go to 
the  course.  The  cost of that course will be  displayed  at  the 
bottom of the screen.

     Note:  you can leave any of the courses by hitting the  Space 
Bar when you see the word FIRE on the screen.

     The Rifle class, for example, works like this:

     In Practice mode, you get 10 rounds of play with 20 simulated 
sharks per round to shoot.
     In Certify mode,  yu get 1 round of 20 sharks,  and you  must 
hit 15 out of the 20 to Certify.

     The  Dive  and Harpoon classes work the same  way.  You  will 
automatically exit at the end of the rounds. You may leave earlier 
by pressing the Space Bar when the word FIRE is displayed.


     *Telegraph  Office*:  Here,  you  can  get  news,  clues  and 
important information.  Sign for the telegram if you want it.  the 
message  will scroll across the bottom of the  screen.  Exit  when 
finished.


     *Town  Hall*:  This  is where you will Accept or  Reject  the 
Mayor's  offer of reward for killing the Great white.  Do  as  you 
choose.


****** Sea Based Activities

     From the Map Scene,  SELECT the Port to go to, or SELECT "Out 
to Sea" to hunt sharks.

     SELECTING  A Port:  the ship's console will be shown  with  a 
message  indicating  which  port you are  enroute  to.  The  Miles 
Travelled,  the amount of damage suffered,  and the Fuel left will 
change as the trip progresses.

     Once  the  new  port  is  reached,  the  message  changes  to 
"Entering the port of...".  To enter the port safely, approach the 
first scenes at FAST speed,  then change to Medium and slow as you 
receive warnings to slow down.  Select your speed with the  Number 
keys.  If you enter the Port at too high a speed,  you will crash. 
That  will only be fun if you are a Landlubber at  heart,  as  you 
will  see.  If you enter the Port correctly,  you will go  to  the 
Harbor Sequence.

     SELECTING "Out to Sea":  Once you've put out to sea, you must 
hunt for the sharks. Put the cursor over the N,S,E, or W letter of 
the  compass and SELECT the one that you wish.  When a swarm or  a 
Great  white  is found,  you must cut your speed back to  Slow  to 
signify  your  desire to fight.  The right weapon to use  will  be 
picked  automatically by your crew.  When the weapon is  SELECTED, 
the  appropriate fight sequence is started.  If you don't want  to 
fight,  don't slow down.  Bear in mind, though, that you might not 
get another chance to find sharks in that outing.

     When you encounter a swarm,  your rifle will be automatically 
readied for you.

     When you encounter a Great white,  you'd better use  Harpoons 
to  attack.  If  you  can hit the Great White while  it's  on  the 
surface, you will immediately go underwater to finish him off (you 
hope!).  BE  SURE  YOU HAVE ALL  THE  PROPER  EQUIPMENT!  Harpoons 
require ropes and barrels to be effective.

     When the automatic sequence takes you under water,  you  must 
use the keyboard, even if you have a joystick. Use the Up and Down 
arrows  to move the diver and use the ENTER key to fire arrows  at 
the Great White Shark.


     *Command Console Options*:


     INVENTORY gives you a general account of your standing in the 
game.

     SHARK  CHART gives you a count of the sharks that  have  been 
shot and are now in your hold.

     RESTORE MAP takes you back to the Destination Map.


***** How to Win at Jaws:

     Visit all the Ports,  one at a time.  Start with Bar  Harbor, 
Maine.  Do not go elsewhere until you have killed the Great  White 
threatening that port.  Follow that strategy all the way to  Santa 
Barbara.

     GO TO SCHOOL!  The Dive and Weapons Classes are a LOT cheaper 
than losing crewmen and having your boat damaged.  Keep  attending 
until  you  can  Certify at the higher levels  in  all  phases  of 
Weapons and Diving.

     Buy  fuel and food:  without them,  neither your men or  your 
boat will do you much good.

     Collect the Bonuses: When arriving at a new Port, go directly 
to  the town Hall and take the Mayor's offer.  He'll only make  it 
BEFORE  you shoot the Great White.  After you've killed the  Great 
White,  of course, don't forget to return to that port and collect 
tht  bounty from the Mayor!  If you forget and go on to  the  next 
Port,  you  can  still  go back and collect the  bounty  from  the 
previous Port, but the wear and tear to the boat plus the waste of 
fuel will affect your final score adversely.


***** How to Lose at JAWS:

     Don't buy Fuel.

     Don't buy Food.

     Forget to repair your boat.

     Ignore the Schools: only fools go to school.

     Sail aimlessly.

     Try to kill the Great white by shouting "RAMBO" at the top of 
your lungs.

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