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W   XFiX6XXX6  E14 <DL!T$XE0XX6{0%  UltraSoundStudio      q  1q   a   g  B  g  ԍGettingStarte C  gg    g  B  XXg X6XXX  ԍIntroductio 9C   0X X6] 0      WelcometoUltraSoundStudio,aCDquality,16bitsoundsamplingandeditingprogramperfectforuse , | withyourUltraSoundboard.UltraSoundStudiosoftwarewasdesignedtocombinethepower,qualityandcapabilityoftraditionalsoundstudioeditingwiththeeaseandeconomyofanIBMPCorcompatible   personalcomputer.    & && &&&  B  XX&&!X6XXXԍ_ "  ԍTypeConvention C  !0X!X6]!0      Anumberoftypeconventionshavebeenusedtohelpyoufindwhatyouneedquicklyandeasily. /  ]      XX#X6XXXItemsofinterestareshownlikethis:    #0X#X6]#0      XX$X6XXXNote! Thisisinterestingandimportant. ^   $0X$X6]$0      XX%X6XXXStepsthatyouhavetodoaremarkedwithadiamond(%0 X%X6&0+ I%0&XMF X&0+'X6X?X&XMF). &v  ! '0X'X6]'0     ?+ ` hp x (#X?0 ` 0 ` !` ! ` XXX6XXX  XFi(XMF XXX6XFi)X6X?X(XMF Dothisstep. >  ! !   $ X` ,X$)0X)X6])0      ?+ 4 <DL!X?XX*X6XXX Whenyoumustpresstheenterkey,itisshownlikethis:  *0X*X6]*0     ?+ ` hp x (#X?0 ` 0 ` !` ! ` XXX6XXX   ~ ! !  $ X` ,X$0XX6]0    g  ?+ 4 <DL!X?B  XXg+X6XXX  ԍInstallingUltraSoundStudi C  0+0X+X6]+0      ?+ 4 <DL!X?XX,X6XXXUltraSoundStudiowasinsB  ԍ_ - C  talledduringtheautomated ^ softwareinstallation.ReadthissectiontolearnhowtouseUltraSoundStudiotorecordandeditdigitalaudiofilesinDOS.,0X,X6],0     XX X6XXX  ?+ 4 <DL!X?XFi.X6XX X6RecommendedB  ԍ_ / C  SystemRequirements .~  .0X.X6].0     ?+ ` hp x (#X?0 ` 0 ` !` ! ` XXX6XXX  o IBMPC386orcompatible(orbetter)F ! !  $ X` ,X$0XX6]0     ?+ ` hp x (#X?0 ` 0 ` !` ! ` XXX6XXX  o Harddisk ! !  ;$ X` ,X$0XX6]0     ?+ ` hp x (#X?0 ` 0 ` !` ! ` XXX6XXX  o VGAmonitoranddisplayadapter ! !  $ X` ,X$0XX6]0     ?+ ` hp x (#X?0 ` 0 ` !` ! ` XXX6XXX  o 500Kfreeconventional(baseRAM)memoryN ! !  e$ X` ,X$0XX6]0     ?+ ` hp x (#X?0 ` 0 ` !` ! ` XXX6XXX  o Mousef ! !  $ X` ,X$0XX6]0    ?+ X` hp x (#X? X XXX6XXX  Note! ` TherestofthismanualwillassumedriveC:isyour . harddriveanddriveA:isyouractivefloppydrive.Ifyouareusingdifferentdrives,justsubstitutethecorrectletterswhereveryouseeC:andA:inthismanual.'Fi ! XX` X!0XX6]0    & && &&&  ?+ 4 <DL!X?B  XX&&0X6XXXԍ_ 1 ԍ___ 2  ԍInstallation.i.Configuration #C  ConfigurationB  ԍ;C    N "00X0X6]00      ?+ 4 <DL!X?XX3X6XXXWhenUltraSoundStudioisinstalled,youwillhaveafile !  calledUSS.EXEinyour\ULTRASND\USSdirectory(ortheinstallationdirectorythatyouchose).$30X3X6]30      ?+ 4 <DL!X?XX4X6XXXInyour\ULTRASNDdirectoryyoushouldfindthesesound $n# files:&40X4X6]40      ?+ 4 <DL!X?XX5X6XXXARROW.SND,ENTER.SND,andINTRO.SND   % % Y(50X5X6]50  E14 <DL!T$XEXX6X6XXX260X6X67]60 v&!& UsingUltraSoundStudio  77g7  B  ԍ_ 8  ԍStartingUltraSoundStudio(USS N+C  *g7    777  UltraSoundStudiomustbeinstalledonyourharddrive.(Normally,thisisdoneaspartoftheautomatic )$) installprocesswhenyouinstallyourUltraSound.)YourUltraSoundcardmustalsobeinstalledandconfiguredusingtheSetupprogram.Youneedonlydothisonce,justafterinstallation.+7     ?+ ` hp x (#X?0 ` 0 ` !` ! ` 7XX7X6XX7X  XFi9XMF XXX6XFi:X6X?X9XMF StartUltraSoundStudio:+&, ! !  Type: CD\ULTRASND\USS  Type: USS  :-(.  -$ X` ,X$:0X:X67]:0    777  ?+ 4 <DL!X?Afteryouhavetypedthecorrectinformation,theUSSstartupscreenshouldappear.Useyourmouseto   clicktheOKbutton,orpresstheEnterkey,andyouwillseetheUSSdesktop.07    77g7  ?+ 4 <DL!X?B  ԍ_ ;  ԍQuittingUS $3C    ;14 <DL!T$;  5+ 4 <DL!5TostopUSSandreturntoDOS,selectQuitfromtheFilemenuorpresstheESCkeyonyourkeyboard.Youwillgetaconfirmationprompteitherway.  ;14 <DL!T$;&    5+ 4 <DL!5B   UltraSoundStudiosSoundFunction  C    ;14 <DL!T$;  5+ 4 <DL!5UltraSoundStudiosdesktopislikeareeltoreelrecordingstudio.Thereisamasterreelthatyoucanmodifytomakenewsounds;andsecondaryreelsthatyoucanrecordinto,playalone,ormixontothemasterreel.Therearealsonumerouscontrolsforcustomizingsounds.UltraSoundStudioletsyourecordandplaybacksoundmuchlikeataperecorderdoes.Onceyouhaverecordedsamples,USSwillletyoueditallorjustaportionofanaudioreel.TheeditfunctionsareMix,Cut,Insert,Fade,Echo,Reverb,TimeandQuiet.ThefigurebelowshowstheB  XXXC<*\  `Tms RmnC_ = C  C>*\  `Tms RmnCmaindisplay.  ;14 <DL!T$;&    5+ 4 <DL!5B   The.i.MasterReel  C  MasterReelB  ;C    ;14 <DL!T$;  5+ 4 <DL!5ThemasterreelisalwaysonthedesktopandisoneofUSSsmostimportantfeatures.Youcanrecordandplaybacksoundswiththemasterreel,aswellasinsertormixsoundsfromsecondaryreels.Figure21showsamasterreel.  ;14 <DL!T$;  5+ 4 <DL!5Allediting(usingtheeditingbuttonsoreditmenus)takesplaceonthemasterreelonly.  ;14 <DL!T$;&    5+ 4 <DL!5B  _ ?  SecondaryReel  C    ;14 <DL!T$;  5+ 4 <DL!5Thesecondaryreelsareusedonlyforrecordingandplayingbacksounds.Asoundonasecondaryreelcanbemovedontothemasterreelbythemixingandinsertingfunctions.Figure22showsasecondaryreel.  ;14 <DL!T$;  5+ 4 <DL!5Onevisibledifferencebetweenthesecondaryreelandthemasterreelistheminimizebutton,whichallowsyoutominimizeasecondaryreeltoareelicon.Youmayhaveuptoninesecondaryreelsonthedesktopatatime.Amaximumofthreecanbeopenatatime,withuptosixminimizedreelicons.Ifninereelsareonthedesktop,onemustbeclosedbeforeanewonecanbeopened.  ;14 <DL!T$;&    5+ 4 <DL!5B   The.i.EditingButtons  C  EditingButtonsB  ;C    ;14 <DL!T$;  5+ 4 <DL!5ThebuttonsshowninFigure4areusedtoeditsoundsonthemasterreel.(Editingfunctionsonlyaffectthemasterreel.)TheB  XXXC@*\  `Tms RmnC_ A C  CB*\  `Tms RmnCMixbuttonmixesoneormultiplesoundsontothemasterreel.TheB  XXXCC*\  `Tms RmnC_ D C  CE*\  `Tms RmnCCutbuttonremovesasectionoftapefromthemasterreel.TheB  XXXCF*\  `Tms RmnC_ G C  CH*\  `Tms RmnCInsertbuttoninsertsasectionfromtheselectedsecondaryreeltothemasterreel.TheB  XXXCI*\  `Tms RmnC_ J C  CK*\  `Tms RmnCFadebuttonisusedtomodifyasectionofthemasterreelsothatitsoundslikea fadeinor fadeout.Ifyoumakeamistakeandpressthewrongbutton,oryoudontlikeachangethatyoumade,theB  XXXCL*\  `Tms RmnC_ M C  CN*\  `Tms RmnCUndobuttondeletespreviousedits.Youcankeepdeletinguptoyourlastsave.  ;14 <DL!T$;  5+ 4 <DL!5TheB  XXXCO*\  `Tms RmnC_ P C  CQ*\  `Tms RmnCEchoandB  XXXCR*\  `Tms RmnC_ S C  CT*\  `Tms RmnCReverbeditingbuttonscanbeusedtocreateechoandreverbeffectsinyoursample.TheB  XXXCU*\  `Tms RmnC_ V C  CW*\  `Tms RmnCReverseeditfunctionchangestheselectedsoundsothatitplaysbackwards.TheB  XXXCX*\  `Tms RmnC_ Y C  CZ*\  `Tms RmnCTimeeditbuttoncanbeusedtostretchorshrinkasampleintoanexacttimeperiod.TheB  XXXC[*\  `Tms RmnC_ \ C  C]*\  `Tms RmnCQuieteditfunctioncanbeusedtosilenceasectionofasample.EachoftheseoptionscanbechosenfromtheEditpulldownmenuatthetopofthescreen.  ;14 <DL!T$;&    5+ 4 <DL!5B   TheMenuBa  C    ;14 <DL!T$;  5+ 4 <DL!5UltraSoundStudiosmenusprovideaneasymechanismtoexecutecommands.TheFile,Edit,Desk,andSpeedmenusareexplainedindetailintheMenussection.  ;14 <DL!T$;&    5+ 4 <DL!5B   The.i.ControlPanel  C  ControlPanelB  ;C    ;14 <DL!T$;  5+ 4 <DL!5ThecontrolpanelshowninFigure24istheheartofUltraSoundStudio.Itisusedtosetinputandoutputlevels,monitor(listento)theaudio,turnonmicrophoneandlinelevelinputs(bothcanbeonoroff),andtogglebetweenmonoandstereomode.Itisalsousedtoselectsampleresolution(8or16bit)anddatacompressionmodes(availablewiththeUltraSoundMAXorwiththe16BitRecordingOptionanda2.2"3.7UltraSoundcard).Selectthesource,mode,controls,andcompressiontypebyclickingontheappropriatebuttonswiththemouse.Movethelevelscrollbarsbyclickinganddragging.SelectmonitorandVUlevelmetersbypressingthelargerbuttonsbetweenthemeters.  ;14 <DL!T$;  5+ 4 <DL!5IfyourUltraSoundcardisVersion3.4orearlier,youwillonlyseelevelscrollbarsforOutput.Inputlevelscanbecontrolledatthesource,usingtheVUmetersforreference.  ;14 <DL!T$;&    5+ 4 <DL!5B   Loopin  C    ;14 <DL!T$;  5+ 4 <DL!5Theloopingfunctionallowsarecordedsoundtoplayrepeatedlyuntilyoupressstop.TousetheLoopfunction,pushtheLoopbuttononthecontrolpanel.WhenyoupresstheloopbuttonyoucanloopfromthecurrentpointertotheendofthetrackbypushingPlaywiththeleftmousebutton,oryoucanloopbetweentheleftandrightblockpointerswiththerightmousebutton.Tostopplayingaloop,press.  ;14 <DL!T$;&    5+ 4 <DL!5B   PunchI  C    ;14 <DL!T$;  5+ 4 <DL!5Attimesitmaybenecessarytorerecordjustasectionofasample.Forexample,thefirst2minutesofavoicerecordingmaybeacceptable,butyouwishtorecordovertherestofthesample.ByusingthePunchInfunctionyoucanplaythesampleandpressRecordatthepointyouwishtorecordover.TousePunchIn,pressthePunchInbuttononthecontrolpanel.PushPlayonthereelyouaregoingtochangeandpreparetostartyournewsource.Then,simplypressRecordwhenyouwishtobeginrerecording.  ;14 <DL!T$;  5+ 4 <DL!5YoucannotUNDOthissection.Oncerecordedover,thepreviousdataislost.  ;14 <DL!T$;&    5+ 4 <DL!5B  _ ^ _ _  Compressio  C    ;14 <DL!T$;  5+ 4 <DL!5YoumusthavetheUltraSoundMAXorthe16BitRecordingOption(availablewithUltraSoundversion2.2"3.7)tousecompression.Pressthe16Bitbutton,andthecompressionbuttonwillappear.  ;14 <DL!T$;  5+ 4 <DL!5USSmakesuseofthreekindsoffilecompression:AdaptiveDifferentialPulseCodeModulation(ADPCM),ALAW,andLAW.ADPCMisacompressionmodethatisavailableonlyin16bitrecordmode.Whenasoundisrecordedandsavedin16bitwithADPCMcompressionengaged,theformatofthefileischanged,andthesizeofthefileisreducedupto4:1toconservediskspace.TheprimarypurposeofADPCMcompressionistoprovidemaximumcompressionforasoundsamplethatdoesnotneedediting,usingaslittlediskspaceaspossible.  ;14 <DL!T$;  5+ 4 <DL!5SoundsrecordedwithADPCMcompressioncannotbeedited.  ;14 <DL!T$;  5+ 4 <DL!5ALAWandLAWareformsofcompressionthatuse16bitrecordingquality,butstoretherecordedsoundin8bitformattosavediskspace.ByaprocesscalledCompanding(COMPress+expAND),ALAWandLAWcompressionreducea16bitsoundto8bits.Whenyouplaybackasound,itexpandsbyaddingemptybitsandplaysasa16bitsound.SoundsamplesrecordedwithALAWorLAWareeditedas8bitfiles.  ;14 <DL!T$;  5+ 4 <DL!5   ;14 <DL!T$;&    ;1'4 <DL!T$;B  _ ` C  ADPCM........    2( ` <DL!20'..'0'..'..  5+ ` <DL!5XXXCa<6X9`(CourierCo16bitrecording......    2( ` <DL!20'..'0'..'..  5+ ` <DL!5XXXCb<6X9`(CourierCoupto4:1compression....    2( ` <DL!20'..'0'..'..  5+ ` <DL!5XXXCc<6X9`(CourierConotstoredasnormalsoundfile....    2( ` <DL!20'..'0'..'..  5+ ` <DL!5XXXCd<6X9`(CourierCoVUMetersdontoperateduring    2( ` <DL!20'..'0'..'..  5+ ` <DL!5XXXCe<6X9`(CourierCԀrecord/playback    2( ` <DL!20'..'0'..'..  5+ ` <DL!5XXXCf<6X9`(CourierCoallowsInsert,Cut,Undo    2( ` <DL!20'..'0'..'..  5+ ` <DL!5XXXCg<6X9`(CourierCodoesnotallowMix,Fade,Echo,    2( ` <DL!20'..'0'..'..  5+ ` <DL!5XXXCh<6X9`(CourierCԀReverb,Reverse,Time,QuietXXXCi<6X9`(CourierC   ;14 <DL!T$;&    5+ 4 <DL!5B   LoadingaRee  C    ;14 <DL!T$;  5+ 4 <DL!5Youcanloadeitheranexistingorablankreelintoeitherthemasterreelorasecondaryreel.   2( ` <DL!20 .. 0 .. ..  XXXAj*' `SymbolAXXXCk<6X9`(CourierC..SelectLoadReelfromtheFilemenu.    0 .. 0 .. ..  XXXAl*' `SymbolAXXXCm<6X9`(CourierC..Selectasoundfilebyclickingthemouseonafilename,thenclickOK;ordoubleclicktoloadthefile,orclickonfilenamewiththerightmousebuttontoselectandloadthefile.    0 .. 0 .. ..  XXXAn*' `SymbolAXXXCo<6X9`(CourierC..Toopenanewreel,selectNewReelfromtheFilemenu.    0 .. 0 .. ..  XXXAp*' `SymbolAXXXCq<6X9`(CourierCԀ..SelectLoadMasterfromtheFilemenu,ifyouwanttoloadanexistingsoundintothemasterreel.   ;14 <DL!T$;  5+ 4 <DL!5Afteryouselecteitheroperation,alistoffilesanddirectoriesappears.Thesoundfilesthatareinthecurrentdirectoryareshowninblack.Thedirectoriesareshowninred.The ..atthetopofthelistwilltakeyoutothatsubdirectorysparentdirectory.  ;14 <DL!T$;  5+ 4 <DL!5Ifyouwanttoseethefilesinoneofthedirectories:   2( ` <DL!20 .. 0 .. ..  XXXAr*' `SymbolAXXXCs<6X9`(CourierC..Clickyourmouseonthedirectorysname.   ;14 <DL!T$;  5+ 4 <DL!5Ifyouwanttoseetheparentdirectory:   2( ` <DL!20 .. 0 .. ..  XXXAt*' `SymbolAXXXCu<6X9`(CourierC..Clickonthedirectorynamed ...   ;14 <DL!T$;  5+ 4 <DL!5Whenyoufindthenameofthesoundfilethatyouwishtoload,clickonit.Ifyouclickwiththeleftmousebuttonthefilebecomesselected.ClicktheOKbuttononthelefttoloadthefile.Ifyouclickwiththerightmousebutton,USSwillautomaticallyloadtheaudioreel.  ;14 <DL!T$;&    5+ 4 <DL!5B  _ v  RecordingSoun  C    ;14 <DL!T$;  5+ 4 <DL!5ThefollowingsectiondescribesthebasicfunctionsofUltraSoundStudio!howtorecord,play,andsavesound.  ;14 <DL!T$;&    5+ 4 <DL!5B   Recordingsample  C    ;14 <DL!T$;  5+ 4 <DL!5Amoredetailedexampleofrecordingsoundcanbefoundinthepracticesection.  ;14 <DL!T$;  5+ 4 <DL!5Torecordasample:   2( ` <DL!20 .. 0 .. ..  XXXAw*' `SymbolAXXXCx<6X9`(CourierC..Attachyourinputsource(stereo,CDplayer,microphone,etc.)tothebackofyourUltraSoundcard.SeetheUltraSoundQuickInstallationGuide.    0 .. 0 .. ..  XXXAy*' `SymbolAXXXCz<6X9`(CourierC..PresstheVUbuttontoseetheVUlevelmetersmove.    0 .. 0 .. ..  XXXA{*' `SymbolAXXXC|<6X9`(CourierC..PresstheMon(Monitor)buttontoheartheaudiooutput.    0 .. 0 .. ..  XXXA}*' `SymbolAXXXC~<6X9`(CourierC..Setthesamplingrate.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Adjustthelevelstoyourliking.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Presstheredrecordbuttononthereelyouwanttorecordto.   ;14 <DL!T$;  5+ 4 <DL!5WhenyoufirststartUltraSoundStudio,onlythemasterreelisonthescreen.Youprobablydontwanttousethemasterreelforrecording,becausethisiswhereeditingwilltakeplace,andeditingwillchangeyouroriginalsample.Ifyouwish,however,youmayrecorddirectlytothemasterreel.   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Pressthestopbuttonwhenyouarefinished.   ;14 <DL!T$;&    5+ 4 <DL!5B  _   AdjustingLevel  C    ;14 <DL!T$;  5+ 4 <DL!5Theaudiolevelmustnotbetooloudortoosoftwhenyourecordsound.Thecontrolpanelshowstheinputandoutputaudiolevels.Theseindicatorswillhelpyougettheproperrecordedsound.SeeFigure5(page14).PresstheVUbuttoninthecontrolpaneltoactivatethemeters.Turnontheaudiosource(tapedeck,CD,radioetc.)andmakesurethattheconnectionsaresecure;theaudioVUmeterneedlesshoulddisplaytheaudiolevel.Tomonitorthesoundyouarerecording,clickontheMonbutton.(Thebuttonlegendwillbeyellowafteryouclickonit.)  ;14 <DL!T$;  5+ 4 <DL!5Youcanadjusttheoutputaudiolevelsbyusingthescrollbars.Theinputaudiolevelsareaffectedbythevolumecontrolsontheaudiosourceandtheoutputlevelbythetwoscrollbarsmarkedout.Thesecanbeadjustedseparatelyortogether.Theleftmousebuttonwillchangetheleftandrightindependently,andtherightmousebuttonwillchangebothleftandrightsimultaneously.(IfMonorecordingisselected,eitherbuttonwillchangeleftandrightsimultaneously.)  5+ X` <DL!5X..X&    Note!..USSwillnotdisplayinputlevelscrollbarsifitdetectsanearlierversionofUltraSound(V3.4orearlier)installed.ForearlierversionsofUltraSoundcards,adjusttheinputlevelatthesourceusingtheVUmetersforreference.'    ;14 <DL!T$;  5+ 4 <DL!5TheB  XXXC*\  `Tms RmnC_  C  C*\  `Tms RmnCinputlevelsshouldbeadjustedsothattheVUmetersrarelyreachtheredsection.WhentheVUmetershittheredsection,thepeaklightswillglow.USSwillnotrecordthesoundcorrectlyifthemeterisregisteringtoofartotheleftorright.Averageoutputlevelnumbersforbothscrollbarsarearound50to70.Whenyouaresatisfiedwiththeaudiolevels,recordyoursound.  ;14 <DL!T$;&    5+ 4 <DL!5B   PlayingbackaRecordedSampl  C    ;14 <DL!T$;  5+ 4 <DL!5Onceyouhaveasoundrecordedonareel,thereareseveralwaystoplayitback.PressingthePlaybuttonwiththeleftmousebuttonwillplayfromthecurrentpointertotheendofthesound.PressingthePlaybuttonwiththerightmousebuttonwillplaysoundfromtheleftblockpointertotherightblockpointer.RegardlessofhowyouchoosetoB  XXXC*\  `Tms RmnC_  C  C*\  `Tms RmnCplaybackyourreel,youcanstopatanytimebyclickingeithermousebutton.  ;14 <DL!T$;&    5+ 4 <DL!5B   SavingaMasterRee  C     2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierCԀ..ChooseSaveMasterfromtheFilemenutosavechangestothemasterreelonyourharddisk.   ;14 <DL!T$;  5+ 4 <DL!5IftheMasterReelhasnotbeennamed,youwillbepromptedtogiveitaname.ClickOK.Thenameofthemasterreel,likethesecondaryreels,mustbeatmost8lettersornumbersandmustfollowthesamerestrictionsusedinnamingDOSfiles.  ;14 <DL!T$;&    5+ 4 <DL!5B   SavingaSecondaryRee  C    ;14 <DL!T$;  5+ 4 <DL!5Thereisnoneedtosavesamplesrecordedontosecondaryreels;theyaresavedastheyarerecorded.Sinceonlythemasterreelcanbeedited,thesampleonthesecondaryreelwillnotchangeafterithasbeenrecorded.  ;14 <DL!T$;&    5+ 4 <DL!5B   ClosingaRee  C     2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..SelectClearMasterfromtheFilemenutoeraseallcontentsoftheMasterReel.   ;14 <DL!T$;  5+ 4 <DL!5Thisfunctioncannotbeundone.MakesurethatyouhavesavedtheMasterReelifyouwanttokeepitscontents.   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..SelectCloseReelfromtheFilemenutocleartheactivereelfromthescreen.   ;14 <DL!T$;&    5+ 4 <DL!5B   DeletingFile  C    ;14 <DL!T$;  5+ 4 <DL!5TheDeleteFilefunctionisusedtoerasesavedreelsfromyourharddisk.ChoosingthisoptionfromtheFilemenudisplaysalistofsoundsthataresaved,andletsyoudeleteoneofthem.  ;14 <DL!T$;XXXC<6X9`(CourierCNote!..Youcannotdeletethefilethatiscurrentlyloaded.USSwillpromptyoutoclosethereelbeforedeletingit.Also,youcannoteraseasoundfilethathasbeenmixedintoamasterreeluntilyousaveorclearthemasterreel. C*\  `Tms RmnC3XXXC<6X9`(CourierCXXXC<6X9`(CourierCEditingSoundSamples  UltraSoundStudioletsyoumix,cut,insertandfadesamplesandaddecho,reverb,reversesound,timemanipulation,andsilenceintoatrack.Inaddition,USShasanundofeaturethatletsyoubacktrackwhenediting.Thefollowingsectiondescribesthesefeaturesandhowtousethem.  &    B   Ԁ.i.UndoingSoundEdits  C  UndoingSoundEditsB  ;C      PressingtheUndobuttonallowsyoutofixmistakesorcorrectsoundchangesthatyourenotsatisfiedwith.TheUndofunctionwillundoanunlimitednumberofedits,uptothelasttimeyousavedyourworkorclearedthemasterreel.Undousesharddiskspacetostoretemporaryfiles,soifyouwanttousethisfeatureextensively,makesureyouhaveplentyoffreespaceonyourharddrive.    Ifyoumakeaseriesofeditsanddecideyoudontwantthem:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..PresstheUndobutton.   5+ X` <DL!5X..X&    Note!..Dontworryifyouheargapswhenauditioninganedit;thisisnormal.B  __  C  UntiltheeditissavedbyusingSavefromtheFilemenu,therewillbeaudiblegapsinthesoundatperiodicintervals.ThesegapsaretheretoallowUSStoundoedits.Alleditingfunctionsworkthisway.Whenyousavetheedit,thegapsareremoved,andtheeditcannolongerbeundone.'    ;14 <DL!T$;&    5+ 4 <DL!5B   SettingtheLeftandRight.i.BlockPointers  C  BlockPointersB  ;C    ;14 <DL!T$;  5+ 4 <DL!5Theblockpointersmarkthesectionoftheinputreelyouwishtoedit(masterreel)orcopy(secondaryreel).Alloftheinputandeditingfunctionsrequiretheuseoftheleftandrightblockpointersontheinputreel.(Typically,thisisthemasterreel,buttheInsertandMixfunctionsuseasecondaryreelastheinputreel.)Theblockpointersmarkaregionofasamplethatyouwanttoedit.Forexample,ifyouwanttocuttheregionfrom00:00:00:05to00:00:01:00inthemasterreel,youwouldsettheleftblockpointerto00:00:00:05andtherightblockpointerto00:00:01:00,thenpresstheCutbuttonorselectCutBlocksfromtheEditmenu.  ;14 <DL!T$;  5+ 4 <DL!5Tosettheleftblockpointer(blue),youcanmoveitlikeascrollbar(click"drag"release).Trytogettheleftblockpointerascloseasyoucantowhereyouwanttostartediting.Dothesamewiththerightblockpointer(green).YoucanheartheselectionbetweenthetwoblockpointersbypressingthePlay buttonwiththerightmousebutton.  ;14 <DL!T$;  5+ 4 <DL!5AnotherwaytomovetheblockpointersistousetheB  XXXC*\  `Tms RmnC_  C  C*\  `Tms RmnCFastForwardandB  XXXC*\  `Tms RmnC_  C  C*\  `Tms RmnCRewindbuttons.Whenyoufirstdepressoneofthesebuttons,theblockpointerswillmoveslowlyatfirst,butthelongeryouholdthebutton,thefastertheblockpointerwillmove.TheLeftmousebuttonwillmovetheleftblockpointer,theRightmousebuttonwillmovetherightblockpointer.Thecurrentpositionpointerwillmoveifyoupressthe keywhileusingeithertheleftorrightmousebuttons.Youcanfinetunethepositionoftheblockpointersorcurrentpositionpointermoreeasilywiththesecontrolsthanyoucanbygrabbingtheblockpointersdirectly.YoucanfinetuneblockpointerpositionsevenmorebyusingZoom Mode.  ;14 <DL!T$;&    5+ 4 <DL!5B   Usingthe.i.ZoomMode  C  ZoomModeB  ;C    ;14 <DL!T$;  5+ 4 <DL!5ClickontheToggleViewbuttoninthelowerleftcornerofareel(seeFigure31).Whenyouhaveclickedonthisbutton,awaveformwillappearwherethereelusedtobe.Atthecenterofthiswaveformshouldbeatleastoneverticallinethatrepresentsablockpointer.Theothertwoblockpointersmayalsoshowupinzoommode,dependingonhowclosetogethertheyare.  ;14 <DL!T$;  5+ 4 <DL!5Tolocatetheleftblockpointerwhileinzoommode:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Clickonthe L (Left)button.   ;14 <DL!T$;  5+ 4 <DL!5Tolocatetherightblockpointerwhileinzoommode:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Clickonthe R (Right)button.   ;14 <DL!T$;  5+ 4 <DL!5Tolocatethecurrentblockpointerwhileinzoommode:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Clickonthe C (Currentpointer)Button.   ;14 <DL!T$;  5+ 4 <DL!5Clickingononeofthesethreebuttonsfocusesthedisplayonthatparticularblockpointerbyplacingitinthecenterofthezoomscreen.Allthreepointershavetwothinverticallinesdisplayedinthecolorofthatpointer,LeftisBlue,RightisGreenandtheCurrentpointerisWhite.  ;14 <DL!T$;  5+ 4 <DL!5Zoommodefocusesonasmallsectionofthesamplejustaroundtheblockpointeryouaretryingtofinetune.YoucanfocusinfurtheronthewavebypressingtheB  XXXC*\  `Tms RmnC_  C  C*\  `Tms RmnCInbutton,oryoucanexpandthezoomareabypressingtheB  XXXC*\  `Tms RmnC_  C  C*\  `Tms RmnCOutbutton.ClickontheCbuttontocentertheCurrentpointer,theLbuttontocenterontheLeftpointer,ortheRbuttontocentertherightpointer.Ifthepointeryouwanttocenterisatthebeginningortheendofthesound,itwillbetothefarleftorrightofthewaveformdisplay.  ;14 <DL!T$;&    5+ 4 <DL!5B   ZoomPlayOption  C    ) ` DL!)0..0....  ClickPLAYwithLeftMouseButton:..Playsfullzoomscreenorcurrentpointertoendofscreenifpointerisvisible.  0..0....  ݀+ :..Playsfromthecurrentpointertoendoffile.  0..0....  ClickPLAYwithRightMouseButton:..Playsthevisibleportionofthezoomscreenbetweentheleftandrightpointers.  0..0....  ݀+ :..Playsbetweenleftandrightpointersregardlessofwheretheyarelocated.  5+ X` <DL!5X..X&    Note!..Ifzoomplaytrapsyourmouse,justpressakeytoregainmousecontrol.'    ;14 <DL!T$;&    5+ 4 <DL!5B   ZoomControlOption  C    ) ` DL!)0..0....  UseIN,OUTbuttonstochangezoom.  0..0....  UseC,L,andRbuttonstolocateandcentertheblockpointers.  0..0....  LeftMouseButton:..Grabsanyvisibleblockpointer.  0..0....  ݀+ :..SeparatesCurrentpointerfromanothernearbypointer.  0..0....  ݀+ :..PlacesLeftpointerwhereyourcursoris.  0..0....  RightMouseButton:..Grabsanyvisibleblockpointer.  0..0....  ݀+ :..SeparatesCurrentpointerfromanothernearbypointer.  0..0....  ݀+ :..PlacesRightpointerwhereyourcursoris.  ;14 <DL!T$;&    5+ 4 <DL!5B   Ԁ.i.MixingSounds  C  MixingSoundsB  ;C    ;14 <DL!T$;  5+ 4 <DL!5TheMixfunctionmixesandcombinesmultiplesoundsintothesamereel.Notethatmixingsoundswithdissimilarsamplingrates,bitresolutionorstereo/monomayproduceunexpected(andnoisy!)results.Tomixsounds:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheMixbutton.   ;14 <DL!T$;  5+ 4 <DL!5Awindowwillappearwithselectbuttonsandlevelscrollbarsforallactivereels.   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Selectthereelsyouwanttomixandadjustthelevelstoyourtaste.   ;14 <DL!T$;  5+ 4 <DL!5YoucanhearwhatthemixedsoundswillsoundlikebyclickingontheTestbutton.ThespacebarstopstheTest.Soundbetweentheleftandrightblockpointersonthesecondaryreelwillbemixedintothemasterreelafteritscurrentpositionpointer.   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..UsetheTestfunctiontoauditionyourmixedsound.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickOKtocompletethemix,orpresscancel.   ;14 <DL!T$;&    5+ 4 <DL!5B  _   ԀCuttingSound  C    ;14 <DL!T$;  5+ 4 <DL!5Tocutasectionoutofthemasterreel:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Settheleftandrightblockpointersaroundtheregionthatyouwanttocut.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheCutbutton,orselectCutBlocksfromtheEditmenu.   ;14 <DL!T$;  5+ 4 <DL!5Iftheblockpointersareusedtoselectthewholesample,thecutoperationclearsthereel.Aclearedreelcannotbeundone.USSwillaskyoutoconfirmthatyouwanttoclearthewholereel,andwillallowyoutocanceltheoperation.Anyothercutcanbeundone.  ;14 <DL!T$;&    5+ 4 <DL!5B   ԀInsertingSound  C    ;14 <DL!T$;  5+ 4 <DL!5TheInsertfunctionisusedtocopyanentireorpartialsectionofthecurrentsecondaryreeltothemasterreel.Theleftandrightblockpointersareusedtoselectaregionofthesecondaryreel whichistobeinsertedintothemasterreeljustafterthecurrentpointerposition onthemasterreel.  ;14 <DL!T$;  5+ 4 <DL!5Tostarttheinsert:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..PresstheInsertbuttonorselectInsertBlockfromtheEditmenu.   ;14 <DL!T$;  5+ 4 <DL!5Awindowwillappearaskingyoufortheinsertinputlevel.Ifyoumovethescrollbarstotheleft,thecopiedsoundwillbequieterthantheoriginal.Ifyoumovethemtotheright,itwillbelouder.Thedefaultvalueis16;leavingtheinputlevelat16willleavethevolumeoftheinsertedsoundidenticaltotheoriginal.  ;14 <DL!T$;  5+ 4 <DL!5Toplayatestoftheinsert:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierCԀ..PresstheTestbutton.   ;14 <DL!T$;  5+ 4 <DL!5Tostopthetest:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Pressthe onyourkeyboard.   ;14 <DL!T$;  5+ 4 <DL!5Tocontinuetocopythesoundfromthesecondaryreel:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..PresstheOKbutton.   ;14 <DL!T$;  5+ 4 <DL!5Tocanceltheinsert:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..PresstheStopbutton.   ;14 <DL!T$;  5+ 4 <DL!5IfyouarenotsatisfiedwiththeinsertyoucanundoitbypressingtheUndobutton.  ;14 <DL!T$;  5+ 4 <DL!5Remember,dontworryifyouheargapswhenauditioninganedit;thisisnormal.B  XXXC*\  `Tms RmnC__  C  C*\  `Tms RmnCUntiltheeditissavedusingSavefromtheFilemenu,therewillbeaudiblegapsinthesoundatperiodicintervals.ThesegapsaretheretoallowUSStoundoedits.Whenyousavetheedit,thegapsareremoved,andtheeditcannolongerbeundone.   ;14 <DL!T$;&    5+ 4 <DL!5B   ԀFadingSound  C    ;14 <DL!T$;  5+ 4 <DL!5Thefadefunctionisusedtocreateafadeinorfadeouteffect,liketheendingsofsongsontheradio.YoucanalsouseFadetoreduceoverallvolumebysettingbothsidestothesamelevel.   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Usetheblockpointerstoselecttheareaofthemasterreelwhereyouwouldliketohaveafadeeffect.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..PresstheFadebutton,andawindowappearswithtwoscrollbarsandasetofparallelhorizontallines(seeFigure32).   ;14 <DL!T$;  5+ 4 <DL!5Thelinesrepresentthepercentageofsoundlevelheardfromoneblockpointertotheother.Changingtheleftscrollbartozerowillproduceafadeineffect.Changetherightscrollbarsvaluetozerowillproduceafadeout.Increaseordecreasetheleveloneachsideaccordingtowhateffectyouwant,keepinginmindthatifyoustartthefadewithlessthen100%oftheoriginallevel,therewillbeaninstantdropinlevelatthebeginningblockpointertothelevelsetforthefadestart.  ;14 <DL!T$;&    5+ 4 <DL!5B   EchoandReverbEffect  C    ;14 <DL!T$;  5+ 4 <DL!5Thefollowingsectionsshowhowtoaddtheseeffectstoanysoundsample.EchoandReverbworkparticularlywellwithdistinctsolosoundssuchasvoiceorsingleinstrumentrecordings.Usetheseeffectssparingly;toomuchreverborechowillproduceamuddyandindistinctsound.  ;14 <DL!T$;&    5+ 4 <DL!5B   ԀEch  C    ;14 <DL!T$;  5+ 4 <DL!5TheEchofunctionallowsyoutoaddavariableamountofechoeffecttoarecordedportionofthemasterreel(betweentheleftandrightblockpointers).TheEchofunctionhastwovariablesthatyoucanchangeeachtimeyouclickontheEchobutton(seeFigure33).TheB  XXXC*\  `Tms RmnC__  C  C*\  `Tms RmnCdelayvariablesetstheamountoftime(inseconds)betweenasoundanditsecho.TheB  XXXC*\  `Tms RmnC__  C  C*\  `Tms RmnCdecayvariable(016)setstherateatwhichtheechofadesaway,with16beingtheshortestfadeand0thelongest.  ;14 <DL!T$;  5+ 4 <DL!5  ;14 <DL!T$;  5+ 4 <DL!5Toaddechotoasectionofthemasterreel:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Settheleftandrightblockpointersaroundthesectionthatyouwanttoaddechoto.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheEchobutton.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Entertheamountofdelayyouwant,thenpress .    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Selecttheamountofdecayyouwant,thenclickOK.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickPlayinthemasterreeltohearyourechoeffect.   ;14 <DL!T$;  5+ 4 <DL!5ClickUndotoretrywithdifferentvariables.EachEchoorReverblayeryouaddwillalsoaddbackgroundnoisetoyoursoundsample,sousetheseeffectsjudiciously.  ;14 <DL!T$;&    5+ 4 <DL!5B   ԀRever  C    ;14 <DL!T$;  5+ 4 <DL!5Thisfunctionallowsyoutoaddavariableamountofreverberationeffecttosoundsamplesbetweentheleftandrightblockpointersonthemasterreel.LiketheEchofunction,theReverbfunctionhastwovariablesthatcanbeselectedbytheReverbbutton(seeFigure34).  ;14 <DL!T$;  5+ 4 <DL!5  ;14 <DL!T$;  5+ 4 <DL!5TheB  XXXC*\  `Tms RmnC__  C  C*\  `Tms RmnCdelayvariablesetsthereverbeffectdelayinmilliseconds.(Thegreaterthetimedelay,themorepronouncedtheeffect.TheB  XXXC*\  `Tms RmnC__  C  C*\  `Tms RmnCdecayoptionsetstherateatwhichthereverbeffectdissipates;16istheshortestdecayand0thelongest.)  ;14 <DL!T$;  5+ 4 <DL!5ToaddReverbtoasectionofthemasterreel:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Settheleftandrightblockpointersaroundthesectionofthemasterreelthatyouwanttoaddreverbeffectto.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheReverbbutton.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Entertheamountofdelayyouwant,thenpress .    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Selecttheamountofdecayyouwant,thenclickOK.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..PressplayinthemasterreeltohearyourReverbeffect.   ;14 <DL!T$;  5+ 4 <DL!5Interestingeffectscanresultfromdoingseveralreverbsoverthesamesectionofsound.Feelfreetoexperiment;anyundesiredresultscaneasilybeundonebyclickingtheUndobutton.  ;14 <DL!T$;&    5+ 4 <DL!5B  _   ԀReversingSoun  C    ;14 <DL!T$;  5+ 4 <DL!5TheReversefunctionallowsyoutocreatesomeinterestingsoundeffectsbyallowingyoutorecordbackwardsthesectionofthemasterreelbetweentheblockpointers.UsingtheReversefunctiontwiceonthesamesectionofsoundsimplyreturnsthatsectiontonormal.  ;14 <DL!T$;  5+ 4 <DL!5ToReverseasectionofsound:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Setblockpointersaroundthesectiononthemasterreelyouwishtoreverse.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Clickonthereversebutton.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..PressPlayonthemasterreelwiththerightmousebuttontohearthereverseeffect.   ;14 <DL!T$;&    5+ 4 <DL!5B   ԀThe.i.Time  C  TimeFunctionB  ;C    ;14 <DL!T$;XXXC<6X9`(CourierCTheTimefunctioncanhelpyoumakesmallchangesinthelengthofasectionofsound(forexample,fittinga33secondsampleintoa30secondspace).Noinformationwillbelost,butthepitch(frequency)ofthesoundwillbehigher.Ontheotherhand,tryingtostretchthetimeofasectiontoomuchwillresultinadecreaseoffrequencytomakethesamplefitinthelongerspace.Therearepracticallimitstotheamountoftimethatasoundcanbeshrunkorexpandedto.'    Toalterthetimeofasectionofsound:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Settheblockpointersonthemasterreelaroundthesectionofsoundyouwishtoalter.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheTimebutton.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..SelecttheminutesandsecondsforthenewtimeperiodfromtheCompressTimedialoguebox(seeFigure35)...    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickOK.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..PressPlayonthemasterreeltohearthenewsound.   ;14 <DL!T$;&    5+ 4 <DL!5B   ԀThe.i.Quiet  C  QuietFunctionB  ;C    ;14 <DL!T$;  5+ 4 <DL!5Thisfunctionallowsyoutoinsertasilentperiodofanylengthontothemasterreel.  ;14 <DL!T$;  5+ 4 <DL!5TousetheQuietfunction:   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Setthecurrentpointeronthemasterreelatthepositionwhereyouwanttostartasilentperiod.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheTimebutton.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..SelecttheamountoftimeinminutesandsecondsfromtheSilenceTimedialoguebox(seeFigure36)toplaceonthemasterreel.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickOK.   ;14 <DL!T$;A*' `SymbolAXXXC<6X9`(CourierC..Pressplayonthemasterreeltohearyournewsample.   C*\  `Tms RmnC4XXXC<6X9`(CourierC  XXXC<6X9`(CourierCUltraSoundStudioPractice&    B  XXXC*\  `Tms RmnC_    Practice1Recordin  C  C *\  `Tms RmnC    Heresachancetopracticewhatyouvelearnedsofar.Beforeyoubegin,youneedtohavesomeformofinput(CDPlayer,tapedeck,microphone,etc.)connectedtothelineinormicrophoneconnectoronyourUltraSoundboard.   2( ` <DL!20 .. 0 .. ..  XXXA *' `SymbolAXXXC <6X9`(CourierC..Turnonyouraudiosource(CD,tapedeck,microphone,etc.).    0 .. 0 .. ..  XXXA *' `SymbolAXXXC<6X9`(CourierC..ClickontheVUbuttontoactivateyourVUMeters.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheMon(Monitor)buttontoheartheaudio.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..NoteyourVUmetersresponseandadjusttheinputaccordingly.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheSpeedmenuwithyourmouseandchoose11kHz.   ;14 <DL!T$;  5+ 4 <DL!5Youcanexperimentwithdifferentsettingstofindtheoptimalrecordingspeed.Tryrecordingatalowerspeedononereel,higheronanother,andcompare.   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheFilemenu,dragdowntoNewReel,thenreleaseyourmousebutton.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierCԀ..Clickinthetextboxwiththemouse.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC .. EnteraDOSfilenameforyournewreel(WellcallitNEW.SND).    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC .. Clickanywhereonthe NEW.SND reel,andnoticethatitsnameturnsfromblacktoyellow.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Presstherecordbuttononthe NEW.SND reel.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC <6X9`(CourierC..Playyoursoundfromtheaudiosource.    0 .. 0 .. ..  XXXA!*' `SymbolAXXXC"<6X9`(CourierC..Tostoprecording,presstheStopbuttonwiththemouseorpressthespacebar.   ;14 <DL!T$;&    5+ 4 <DL!5B  _ #  Practice2MixingSound  C    ;14 <DL!T$;  5+ 4 <DL!5Nowtrymixingyourtwosoundstogetherandaddingathird.   2( ` <DL!20 .. 0 .. ..  XXXA$*' `SymbolAXXXC%<6X9`(CourierC..ChooseLoadReelfromthefilemenu,thenload INTRO.SNDfromthe\ULTRASND\directory.     0 .. 0 .. ..  XXXA&*' `SymbolAXXXC'<6X9`(CourierC..UsingLoadReeltwicemore,load ENTER.SND and ARROW.SND.     0 .. 0 .. ..  XXXA(*' `SymbolAXXXC)<6X9`(CourierC..Clickonthemixbutton,orchooseMixblocksfromtheeditmenu.    0 .. 0 .. ..  XXXA**' `SymbolAXXXC+<6X9`(CourierC..Clickoneachofthethreereelbuttonsinthemixwindowtoselecteachreeltomixintothemaster.    0 .. 0 .. ..  XXXA,*' `SymbolAXXXC-<6X9`(CourierC..Dragthesliderbarsforeachofthethreereelstoadjustthelevels    0 .. 0 .. ..  XXXA.*' `SymbolAXXXC/<6X9`(CourierC..Clickthetestbuttontoheartheresult.Adjustthelevelstoachievethedesiredmix.     0 .. 0 .. ..  XXXA0*' `SymbolAXXXC1<6X9`(CourierC..ClickOKtocompletethemix.    0 .. 0 .. ..  XXXA2*' `SymbolAXXXC3<6X9`(CourierC..Playbackyourmixedsound.    0 .. 0 .. ..  XXXA4*' `SymbolAXXXC5<6X9`(CourierC..SaveyourworkwithavalidDOSfilenameifyoudlike,usingSaveMasterfromtheFilemenu.    ;14 <DL!T$;&    5+ 4 <DL!5B   Practice3InsertingSound  C    ;14 <DL!T$;  5+ 4 <DL!5PracticewhatyouvelearnedaboutinsertingsoundsusingasoundprovidedonyourInstallationdisks.Inthispracticesession,youwillinsertsoundsfromyoursecondaryreelontoyourmasterreel.   2( ` <DL!20 .. 0 .. ..  XXXA6*' `SymbolAXXXC7<6X9`(CourierC..ChooseLoadReelfromtheFilemenu.    0 .. 0 .. ..  XXXA8*' `SymbolAXXXC9<6X9`(CourierC..Loadthesoundcalled ARROW.SND fromthe\ULTRASND\directory.    0 .. 0 .. ..  XXXA:*' `SymbolAXXXC;<6X9`(CourierC..Select11kHzfromtheSpeedmenu,8bit,andmonofromtheappropriatebuttons    0 .. 0 .. ..  XXXA<*' `SymbolAXXXC=<6X9`(CourierC..ListentothesoundbypressingthePlaybutton.    0 .. 0 .. ..  XXXA>*' `SymbolAXXXC?<6X9`(CourierC..Adjusttheblockpointerstoselectthewholesound.Puttheleftblockpointeratthebeginningofthesound,andtherightblockpointerattheend.Youcanusethezoommodeifyouwant,butbecauseyouarecopyingtheentiresound,itsnotreallynecessary.    0 .. 0 .. ..  XXXA@*' `SymbolAXXXCA<6X9`(CourierC..Setthecurrentpointeronthemasterreeltothebeginningofthereel.    0 .. 0 .. ..  XXXAB*' `SymbolAXXXCC<6X9`(CourierC..PresstheInsertbutton,orselectinsertblocksfromtheEditmenu.    0 .. 0 .. ..  XXXAD*' `SymbolAXXXCE<6X9`(CourierC..Usethescrollbarstoadjustthevolumeofthesoundyouwillcopy.Movingthescrollbarstotheleftwillmakethesoundsofter,movingthemtotherightwillmakeitlouder.Avalueof16willleaveitatthesamevolume.    0 .. 0 .. ..  XXXAF*' `SymbolAXXXCG<6X9`(CourierC..ClickonOKtocopyorinsertthesoundintothemasterreel.    0 .. 0 .. ..  XXXAH*' `SymbolAXXXCI<6X9`(CourierC..SavethesoundtoyourharddiskbyclickingonSaveMasterandenteringanyvalidDOSfilename.(Welluse PRACTICE.SND. )Itshouldsoundexactlythesameas ARROW.SND.    ;14 <DL!T$;&    5+ 4 <DL!5B   Practice4CuttingSound  C    ;14 <DL!T$;  5+ 4 <DL!5Nowyoullpracticecuttingsectionsfromthemasterreel,usingthemasterreelyoucreatedcalled PRACTICE.SND .  ;14 <DL!T$;  5+ 4 <DL!5Youmusthavecompletedthepreviouspracticesessiononinsertingsoundstodothisone.   2( ` <DL!20 .. 0 .. ..  XXXAJ*' `SymbolAXXXCK<6X9`(CourierC..ChooseLoadMasterfromtheFilemenu,thenchoose PRACTICE.SND.     0 .. 0 .. ..  XXXAL*' `SymbolAXXXCM<6X9`(CourierC..UsetheblockpointerstoisolateanysectionofPRACTICE.SND.Youcanscroll,orusethefastforwardandrewindbuttonsbyclickingthemwiththemousebuttonthatcorrespondstotheblockpointeryouwishtomove.    0 .. 0 .. ..  XXXAN*' `SymbolAXXXCO<6X9`(CourierC..ClicktheZoombuttonwiththeleftmousebuttontofinetunetheleftblockpointer.Pressthe IN buttontozoomcloser,pressthe OUT buttonforawiderview.    0 .. 0 .. ..  XXXAP*' `SymbolAXXXCQ<6X9`(CourierC..Finetunetheleftblockpointer,representedbythedoubleBLUEverticalline.Toheartheareaofsoundyouhavechosen,clickPlaywiththeleftmousebutton.    0 .. 0 .. ..  XXXAR*' `SymbolAXXXCS<6X9`(CourierC..Repeatthesestepsusingtherightmousebuttontoadjusttherightblockpointer.    0 .. 0 .. ..  XXXAT*' `SymbolAXXXCU<6X9`(CourierC..ClickontheCutbutton,orchooseCutBlocksfromtheEditmenu.    0 .. 0 .. ..  XXXAV*' `SymbolAXXXCW<6X9`(CourierC..PressthePlaybutton    0 .. 0 .. ..  XXXAX*' `SymbolAXXXCY<6X9`(CourierC..Youshouldbeleftwithasoundconsistingofthesectionsofsoundthatwerenotcut.    0 .. 0 .. ..  XXXAZ*' `SymbolAXXXC[<6X9`(CourierC..SaveyourworkwiththeSaveMastercommandfromtheFilemenu,withthename  PRACTICE2.SND .   ;14 <DL!T$;&    5+ 4 <DL!5B   Practice5FadingSound  C    ;14 <DL!T$;  5+ 4 <DL!5ThispracticesessionwilluseasoundprovidedwithUSStoshowyouhowtofadesoundsinandout.   2( ` <DL!20 .. 0 .. ..  XXXA\*' `SymbolAXXXC]<6X9`(CourierC..ChooseLoadMasterfromtheFilemenu,thenchoose ENTER.SND fromthepopuplist.    0 .. 0 .. ..  XXXA^*' `SymbolAXXXC_<6X9`(CourierC..ChooseDisplayTimefromtheDeskMenu.(ItmaysayDisplayByteorDisplaySMPTE.)    0 .. 0 .. ..  XXXA`*' `SymbolAXXXCa<6X9`(CourierC..Adjusttheblockpointerssothattheleftblockpointerisatapproximately00:00:02:00,andtherightoneremainsattheend.    0 .. 0 .. ..  XXXAb*' `SymbolAXXXCc<6X9`(CourierC..ClickontheFadebutton.    0 .. 0 .. ..  XXXAd*' `SymbolAXXXCe<6X9`(CourierC..Thelinesthatappearrepresentthepercentageofsoundthatwillbeheardfromoneblockpointertotheother.Iftheyarehorizontal,youwillhear100%ofthesound(nofade).    0 .. 0 .. ..  XXXAf*' `SymbolAXXXCg<6X9`(CourierC..Changetherightscrollbarsvaluetocreateafadeouteffect.Tryexperimentingwithdifferentpercentages.Avaluerangingfrom100%ontheleftto35%ontherightworkswell.    0 .. 0 .. ..  XXXAh*' `SymbolAXXXCi<6X9`(CourierC..ClickOKandplaybackthemusic;itshouldfadeout.    0 .. 0 .. ..  XXXAj*' `SymbolAXXXCk<6X9`(CourierC..Saveyoursoundas  PRACTICE.SND.    ;14 <DL!T$;&    5+ 4 <DL!5B  _ l  Practice6AddingEch  C    ;14 <DL!T$;  5+ 4 <DL!5Nowtryaddingechotoasoundsample.   2( ` <DL!20 .. 0 .. ..  XXXAm*' `SymbolAXXXCn<6X9`(CourierC..ChooseLoadReelfromthefilemenu,thenload INTRO.SND.     0 .. 0 .. ..  XXXAo*' `SymbolAXXXCp<6X9`(CourierC..ClickontheInsertbutton,orchooseInsertblocksfromtheeditmenutocopy INTRO.SND tothemasterreel.    0 .. 0 .. ..  XXXAq*' `SymbolAXXXCr<6X9`(CourierC..Movetheleftandrightblockpointerstothebeginningandendoftheentiremasterreel.    0 .. 0 .. ..  XXXAs*' `SymbolAXXXCt<6X9`(CourierC..ClicktheEchobutton.    0 .. 0 .. ..  XXXAu*' `SymbolAXXXCv<6X9`(CourierC..Enter0.25secondsforthedelayand2forthedecay.ClickOK.    0 .. 0 .. ..  XXXAw*' `SymbolAXXXCx<6X9`(CourierC..Pressplayonthemasterreeltohearyoureditedsound.    0 .. 0 .. ..  XXXAy*' `SymbolAXXXCz<6X9`(CourierC..SaveyourworkwithavalidDOSfilenameifyoudlike.   ;14 <DL!T$;&    5+ 4 <DL!5B  _ {  Practice7AddingRever  C    ;14 <DL!T$;  5+ 4 <DL!5NowtryaddingReverbtoasoundsample.   2( ` <DL!20 .. 0 .. ..  XXXA|*' `SymbolAXXXC}<6X9`(CourierC..ChooseLoadReelfromthefilemenu,thenload INTRO.SND.     0 .. 0 .. ..  XXXA~*' `SymbolAXXXC<6X9`(CourierC..ClickontheInsertbutton,orchooseInsertblocksfromtheeditmenutocopy INTRO.SND tothemasterreel.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Movetheleftblockpointerto00:90andtherightblockpointerto01:75onthemasterreel.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClicktheReverbbutton.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Enter100millisecondsforthedelayand0forthedecay.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Pressplayonthemasterreeltohearyoureditedsound.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..SaveyourworkwithavalidDOSfilenameifyoudlike.    ;14 <DL!T$;&    5+ 4 <DL!5B  _   Practice8ReversingSoun  C    ;14 <DL!T$;  5+ 4 <DL!5NowtryReversingasoundsample.   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ChooseLoadReelfromthefilemenu,thenload ENTER.SND.     0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheInsertbutton,orchooseInsertBlocksfromtheeditmenutocopy ENTER.SND tothemasterreel.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..MovetheleftandrightblockpointerstothebeginningandendofthesectionyouwishtoREVERSEonthemasterreel.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClicktheReversebutton.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..PressPlayonthemasterreeltohearyoureditedsound.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..SaveyourworkwithavalidDOSfilenameifyoudlike.    0 .. 0 .. ..  Practice9UsingtheTimeFunction    0 .. 0 .. ..  NowtrychangingtheTimebaseofasoundsample.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ChooseLoadReelfromthefilemenu,thenload ARROW.SND.     0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheInsertbutton,orchooseInsertBlocksfromtheeditmenutocopy ARROW.SND tothemasterreel.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Movetheleftandrightblockpointerstothebeginningandendofthesectionyouwishtochangetimetoonthemasterreel.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClicktheTimebutton.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickOKtocompletetheedit.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Playbackyoureditedsound.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..SaveyourworkwithavalidDOSfilenameifyoudlike.    ;14 <DL!T$;&    5+ 4 <DL!5B  _   Practice9UsingtheQuietFunctio  C    ;14 <DL!T$;  5+ 4 <DL!5Nowtryaddingsilencetoasoundsample.   2( ` <DL!20 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ChooseLoadReelfromthefilemenu,thenload INTRO.SND.     0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickontheInsertbutton,orchooseInsertBlocksfromtheeditmenutocopy INTRO.SND tothemasterreel.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Movetheleftandrightblockpointerstothebeginningandendofthesectionyouwishtosilenceonthemasterreel.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClicktheQuietbutton.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..ClickOKtocompletetheedit.    0 .. 0 .. ..  XXXA*' `SymbolAXXXC<6X9`(CourierC..Playbackyoureditedsound.   ;14 <DL!T$;A*' `SymbolAXXXC<6X9`(CourierC..SaveyourworkwithavalidDOSfilenameifyoudlike.   C*\  `Tms RmnC5XXXC<6X9`(CourierC  XXXC<6X9`(CourierCReference"PulldownMenus&    B  XXXC*\  `Tms RmnC_   TheFileMen  C  C*\  `Tms RmnC    TheFilemenuisusedformostfileoperationsandforquittingtheprogram.    B  _  C  NewReel. Usedtocreateanewsecondaryreel.NewreelsmustfirstbegivenavalidDOSfilenamesothatwhenyouarerecording,theinformationwillbesaveddirectlytoyourharddisk.Fileswillbesavedin.SNDor.WAVformat,dependingonwhichfileextensionyouuse.    B  _  C  LoadReel. Letsyouloadasecondaryreelyouhavealreadysaved,areelthatwasincludedwiththeUSSsoftware,orsoundsyouhaveacquiredfromthirdpartysources.    B  _  C  CloseReel. Removesthehighlightedreelfromthescreen.    B  _  C  LoadMaster. WorksjustlikeLoadReel,exceptthesoundisloadedintotheMasterReel.Ifyoualreadyhaveunsavedworkonthemasterreel,youwillbepromptedtosaveyourwork.    B  _  C  SaveMaster. Savesamasterreeltodisk.SavedmasterreelsmustbenamedusingDOSfilenameconventions.    B  _  C  ClearMaster. Erasesthesoundfromthemasterreel.  5+ X` <DL!5X..X&    Note!..TheClearMasterfunctioncannotbeundone.'    ;14 <DL!T$;  5+ 4 <DL!5B  _  C  DeleteFile. Usedtoerasesavedreelsfromtheharddisk.Thisfunctiondisplaysalistofsoundfilesthataresaved,andletsyoudeleteoneofthem.  ;14 <DL!T$;  5+ 4 <DL!5Youcannotdeleteafilethatiscurrentlyloaded.USSwillpromptyoutoclosethereelbeforedeletingit.Youcannoteraseasoundfilethatiscurrentlypartofthemasterreel.  ;14 <DL!T$;  5+ 4 <DL!5B  _  C  Quit. ExitsfromUSStoDOS.Youllbepromptedtosaveyourworkbeforeyouquit.  ;14 <DL!T$;&    5+ 4 <DL!5B  _   TheEditMen  C    ;14 <DL!T$;  5+ 4 <DL!5Editmenuitemshaveexactlythesamefunctionsastheeditbuttonsontheleftsideofyourdesktop.  ;14 <DL!T$;  5+ 4 <DL!5Seethesectiononeditingsamplesinchapter2ofthismanualfordetailsoneachfunction.  ;14 <DL!T$;&    5+ 4 <DL!5TheEditMenuconsistsof:  ;14 <DL!T$;  5+ 4 <DL!5B  _  C  oMixBlocks....oEchoBlock  ;14 <DL!T$;  5+ 4 <DL!5oCutBlock....oReverbBlock  ;14 <DL!T$;  5+ 4 <DL!5oInsertBlock..oFadeBlock  ;14 <DL!T$;  5+ 4 <DL!5B  _  C  oUndoEdit  ;14 <DL!T$;&    5+ 4 <DL!5B   TheDeskMen  C    ;14 <DL!T$;  5+ 4 <DL!5TheDeskmenuletsyougetinformationaboutUltraSoundStudioandsetparametersforUSS.  ;14 <DL!T$;  5+ 4 <DL!5B  _  C  AboutUSS. OpensthetitlewindowwithversioninformationaboutUSS.  ;14 <DL!T$;  5+ 4 <DL!5B  _  C  ClearDesk. Closeseverythingbutthemasterreel.EachreelisreducedtoaniconatthebottomoftheUSSdesktop.  ;14 <DL!T$;  5+ 4 <DL!5B  _  C  DisplayOffset/Time/SMPTE. Thecountersonthesoundreelscandisplayoneofthreeformats:Offset,Time,andSMPTE.Thedisplayadvancestothenextformateachtimeyouclickonit.Offsetformatisusedtodisplaythebyteoffsetfromthebeginningofthesample.  ;14 <DL!T$;  5+ 4 <DL!5Timeformatdisplaysthetimesincethebeginningofthesampleinhours,minutes,seconds,andhundredthsofseconds:HH:MM:SS:XX.  ;14 <DL!T$;  5+ 4 <DL!5TheSMPTEformatissimilartotheTimeformat,exceptthatinsteadofhundredthsofseconds,XXismeasuredin1/30secondintervalstocorrespondtothe30framespersecondofvideoandfilm.  ;14 <DL!T$;  5+ 4 <DL!5B  _  C  ShowParameters. Thisfunctiondisplaysinformationaboutthecurrentreel.Itshowsthereelssize,thebytepositionofthecurrentpointer,leftandrightblockpointers,andthenameofthefile.  ;14 <DL!T$;&    5+ 4 <DL!5B  _   TheSpeedMen  C    ;14 <DL!T$;  5+ 4 <DL!5Thismenuallowsyoutocontrolthesamplingrateforrecordingandplayback.  ;14 <DL!T$;  5+ 4 <DL!5 48kHz. ThisisthemaximumavailablesamplingrateandprovidesDAT(DigitalAudioTape)qualitydigitalrecordingasusedinprofessionalrecordingstudios.Youcanrecordat48kHzonlyifyouhavethe16bitRecordingOptionortheUltraSoundMaxsoundcard.  ;14 <DL!T$;  5+ 4 <DL!5 44kHz. Thissamplingrateproducesexcellentresultswhenrecordingmusicwithfullfrequencyresponse.Compactdiscsarerecordedat44.1kHztoproducestunningmusicalclarity.  ;14 <DL!T$;  5+ 4 <DL!5 22kHz. RecordingatthisspeedisperfectlyadequateformostmusicandproducesresultssimilarinqualitytoagoodFMstereoradioreceiver.Usethissettingforhighqualityvoicerecordingorrecordingfromtheradioorotherlessthanperfectsources.  ;14 <DL!T$;  5+ 4 <DL!5 11kHz. Thisratecanbeusediftopmusicqualityisntimportant.ItsroughlyequivalenttoAMmonoradioquality.Thisrateisgoodforvoicesamples,butmusicwontsounditsbestatthissamplingfrequency.  ;14 <DL!T$;  5+ 4 <DL!5 8kHz. Thisrateprovidespoorsoundquality,butusesmuchlessdiskspacethanhighersamplingrates.  5+ X` <DL!5X..X&    Note!..Moreinformationcanbestoredinthesamespacewhenasmallersamplingrateisused.'    ;14 <DL!T$;XXXC<6X9`(CourierC SetOther. Samplingratesfrom4to48kHzcanbeenteredbychoosingthisoptionandthentypinginavalue.Notethatsamplinginstereocanonlybedoneat22,44,and48kHz. C*\  `Tms RmnC6XXXC<6X9`(CourierCB  XXXC<6X9`(CourierC_  C  XXXC<6X9`(CourierCTroubleshootingGuide&Index&    B   CommonProblemsandSolution  C       NothinghappenswhenIclickthebig USSbuttononthestartupscreen.     ThatsOK.Nothingissupposedtohappen.Thatbigbuttonisjustfordecoration.   &    Icantseemtomakeablockpointeractiveinzoommode.     Youmaybeusingthewrongmousebutton.Usetheleftbuttonfortheleftpointer,andtherightbuttonfortherightpointer.   &    Help!IzoomedinandlosttheblockpointerIwasworkingwith.     ClickontheL,C,orRbuttontocenterontheLeft,Current,orRightblockpointerinzoommode.   &    IgotasoundfilefromabulletinboardandwhenItrytoplayit,itsoundsstrange.     Youmustplayyoursoundbackatthesamesamplerateandresolution(8or16bit)thatitwasrecordedat.Thestereo/monobuttononthecontrolpanelmustbesetcorrectlyforthesoundfile.Keepinmindthatstereosoundscanonlyberecordedorplayedat22kHzor44.1kHz.   &    Igetnosoundfrommymicrophone,ormicsoundisverylow,muffled,ordistorted.Igetnosoundfrommylinein.     MakesuretheappropriateMicorlinebuttonispressed(pressitoncejusttomakesure).Tomonitorthesoundsource,pressthemonitorbutton.Alsomakesureyouhavethelevelscrollbarsuphighenough.   &    Igetnosoundwhenplayingbackormonitoring.     Outputlevelmaynotbehighenough.Makesureyouhavetheoutputlevelscrollbarsupenoughtohearyoursound.Checkyourconnectorsorpluginheadphonestotesttheoutput.   &    Myrecordingsoundsscratchy,haspops,gapsornoiseinit.     SeethesectioninChapteronetitled ForBestRecordingResults.   &    USSwontletmesavemysoundwiththenameIwant.     NamesoffilesmustconformtoDOSrulesforfilenames.Youcanhaveonlyeightletters,plusathreeletterextensionafteraperiod.Thename MASTER.SNDisreservedbythesoftware.   &    TheNAMEdialogboxwontgoaway.     Press,thenclickOKafterenteringyourfilenametoproceed.  &    B   TechnicalSuppor  C      TechnicalsupportisavailabletoallregisteredownersofAdvancedGravisproducts.  XXXC<6X9`(CourierCSeeyourUltraSoundmanualfordetails.XXXC<6X9`(CourierC