ࡱ> q lbjbjt+t+ hAAef $]$ $ $ X X X X 8  X 7f4f6%|'@~~~~~~~$r"$ (nr^(("/4:4///(< R~8 (~//7 6w 4 | "~ ZZX X t,B~3dfx Interactive  ASK Project "Enter project:" \d  REF Project \* MERGEFORMAT 3dfx Release Engineering \* MERGEFORMAT 3dfx Release Engineering REF Project \* MERGEFORMAT 3dfx Release Engineering Document Version: 0.1  ASK Title "Enter title:" \d  REF Title \* MERGEFORMAT Beta Release Notes\* MERGEFORMAT Beta Release Notes REF Title \* MERGEFORMAT Beta Release Notes Voodoo3Voodoo Series Windows 9x Kit Version: 1.0415.0132 2729 AugustNovember 2000  ASK Version "Enter version:" \d  REF Version \* MERGEFORMAT Error! Reference source not found.Error! Reference source not found.Error! Reference source not found.Error! Reference source not found.Error! Reference source not found.0.1 \* MERGEFORMAT 0.1 ASK RevisionDate "Enter revision date:" \d  DATE 11/29/0011/28/200011/27/200004/09/20008/22/200017/08/2000 \* MERGEFORMAT 8/17/2000 ASK Author "Enter document author:" \d  USERNAME Karen Thomas \* MERGEFORMAT Karen Thomas Contents  TOC \o "1-3" Contents  PAGEREF _Toc499976654 \h 2 1. Revision History  PAGEREF _Toc499976655 \h 3 2. References  PAGEREF _Toc499976656 \h 3 3. Introduction  PAGEREF _Toc499976657 \h 4 3.1 Warning  PAGEREF _Toc499976658 \h 4 3.2 Potential issues  PAGEREF _Toc499976659 \h 4 3.3 What is different from the last Official release  PAGEREF _Toc499976660 \h 5 3.3.1 3dfx Tools  PAGEREF _Toc499976661 \h 5 3.3.2 D3D Driver  PAGEREF _Toc499976662 \h 6 3.3.3 Glide Library  PAGEREF _Toc499976663 \h 6 3.3.4 OpenGL Library  PAGEREF _Toc499976664 \h 6 3.3.5 Other changes  PAGEREF _Toc499976665 \h 6 3.4 Can I mixnmatch  PAGEREF _Toc499976666 \h 7 3.5 Why are 3dfx releasing Beta drivers?  PAGEREF _Toc499976667 \h 8 3.6 Why has 3dfx not released beta drivers in the past?  PAGEREF _Toc499976668 \h 8 3.7 When can we expect the next Beta  PAGEREF _Toc499976669 \h 8 3.8 Why should I test 3dfxs drivers for them?  PAGEREF _Toc499976670 \h 8 3.9 What should I do if I have discovered a problem?  PAGEREF _Toc499976671 \h 9 3.10 If all else fails!  PAGEREF _Toc499976672 \h 10 3.11 Know Issues Addressed Since Last Official Release (1.04.00-WHQL)  PAGEREF _Toc499976673 \h 11 3.12 Known Fixes to certain problems  PAGEREF _Toc499976674 \h 13 3.12.1 Resolution and Refresh Rates (Win98)  PAGEREF _Toc499976675 \h 13 3.12.2 Desktop Icon Corruption (Win98)  PAGEREF _Toc499976676 \h 14 3.12.3 Install wont finish on a Win2k machine with Dual Boot to Win9x  PAGEREF _Toc499976677 \h 14 3.13 Driver Versions  PAGEREF _Toc499976678 \h 15 3.14 Notes  PAGEREF _Toc499976679 \h 15 Contents 2 1. Revision History 3 2. References 3 3. Introduction 4 3.1 Warning 4 3.2 Potential issues 4 3.3 What is different from the last Official release 5 3.3.1 3dfx Tools 5 3.3.2 D3D Driver 6 3.3.3 Glide Library 6 3.3.4 OpenGL Library 6 3.4 Can I mixnmatch 6 3.5 Why are 3dfx releasing Beta drivers? 7 3.6 Why has 3dfx not released beta drivers in the past? 7 3.7 When can we expect the next Beta 7 3.8 Why should I test 3dfxs drivers for them? 7 3.9 What should I do if I have discovered a problem? 8 3.10 If all else fails! 9 3.11 Know Issues Addressed Since Last Official Release 10 3.12 Known Fixes to certain problems 11 3.12.1 Resolution and Refresh Rates (Win98) 11 3.12.2 Desktop Icon Corruption (Win98) 12 3.12.3 Install wont finish on a Win2k machine with Dual Boot to Win9x 12 3.13 Driver Versions 13 3.14 Notes 13 Contents 1. Revision History 2. References 3. Introduction 3.1 Warning 3.2 Potential issues 3.3 What is different from the last Official release 3.3.1 EdgeTools 3.3.2 D3D Driver 3.3.3 Glide Library 3.3.4 OpenGL Library 3.4 Can I mixnmatch 3.5 Why are 3dfx releasing Beta drivers? 3.6 Why has 3dfx not released beta drivers in the past? 3.7 When can we expect the next Beta 3.8 Why should I test 3dfxs drivers for them? 3.9 What should I do if I have discovered a problem? 3.10 If all else fails! 3.11 Know Issues Addressed Since Last Official Release 3.12 Known Fixes to certain problems 3.12.1 Resolution and Refresh Rates 3.12.2 Desktop Icon Corruption (Win98) 3.12.3 Install wont finish on a Win2k machine with Dual Boot to Win9x 3.13 Driver Versions 3.14 Notes 2 Contents 1. Revision History 4 2. References 4 3. Introduction 5 2.1 Warning 5 2.2 Potential issues 5 2.3 What is different from the last Official release 2.3.1 D3D Driver 6 2.3.2 Glide Library 2.3.3 OpenGL Library 2.4 Can I mixnmatch 2.5 Why are 3dfx releasing Beta drivers? 2.6 Why has 3dfx not released beta drivers in the past? 2.7 When can we expect the next Beta 2.8 Why should I test 3dfxs drivers for them? 2.9 What should I do if I have discovered a problem? 2.10 If all else fails! 9 2.11 Know Issues Addressed 10 2.12 Driver Versions 10 2.12.1 10 2.12.2 Notes 10 3 10 Contents 2 Revision History 3 References 3 Warning 4 Potential issues 4 What is different from the last Official release 4 D3D Driver 4 Glide Library 5 OpenGL Library 5 Can I mixnmatch 5 Why are 3dfx releasing Beta drivers? 5 Why has 3dfx not released beta drivers in the past? 6 When can we expect the next Beta 6 Why should I test 3dfxs drivers for them? 6 What should I do if I have discovered a problem? 6 If all else fails! 7 Know Issues Addressed 7 Driver Versions 7  Revision History RevisionDescriptionDate REF V 0.10.1Initial release.279th217 Aug Nov 2000 References Reference: [1] 3dfx Release Engineering\ Beta Release Notes Version: Latest version of this document Introduction Warning The included driver is released in Beta form as a non-supported product. That means that our technical support centercentre cannot answer or help with issues you may encounter with this release. The drivers included in this package have received minimal developer testing and may crash your machine! If however you have a specific problem then send us an email see Section  REF _Ref491594818 \n 3.9 REF _Ref491169053 \w \h  \* MERGEFORMAT 2.8 Potential issues There are potential install problems, drivers installed by normal process with automatic reboot occasionally force machine to require numerous reboots to restart. However installing with no reboot, waiting until WinZip has finished and then manually rebooting seem to be fine. This problem is most apparent on P3 and AMD machines and we are doing more testing to see what is actually causing it. We have another possible report that some systems may have difficulty booting with these drivers after install. This is intermittent and seems to be system specific but more likely to happen with Windows 95. We have not confirmed that this is a driver issue and may be related to other software that is used internally within the company. Additional comments from end users are welcome. The game Homeworld may not run correctly with this release. We have not undertaken enough testing to verify specific problems yet. Before you install these drivers please ensure you have backed up all important data, just in case. To ensure a smooth install procedure follow the steps outline below: Ensure you have approximately 40M free on the drive into which you save the kit. Note as the kit extracts it needs extra space to create files and run the install process. Ensure you have removed any old orf failed installation files from your windows temporary folders. Ensure you have uninstalled any previous leaked driver kits. Please note that at present, there is an install problem concerning WinZip and InstallShield and, due to this, all kits are standard selfextracting zip files and will be like soare likely toshall be like so until the issue has been resolved. What is different from the last Official release Thise Beta release includes three four new and updated components, 3dfx Tools, Win9x D3D driver, Glide library and an OpenGL library. Taking these in turn: 3dfx Tools New features of Version 2.6.2.116 This is an Web languages Win9x, WinME, Win2K and NT version for Web release. It contains the following pages: Advanced Features Info (Win9x and ME only) Color Anti-Aliasing Page for hardware that supports this TaskMan TV page 3dfx Manager Overclocking page, (Win 9X and ME only) The following issue(s) have been cleared: Corrects an issue with the driver not installing when upgrading between different releases. Please read the help files associated with this version of 3dfx Tools as it will explain in more detail the functions of the various tweaks. Need to get information from Reid as to what is new in this version of Edge Tools. The user should then be directed to read the dedicated help files for the new tweak settings available. D3D Driver The D3D driver is based on a different source base to previous driver releases and no-longer tries to maintain any form of compatibility with Banshee hardware. Up to this point Banshee and Voodoo 3 drivers have both been based of the same source code. New features include improved support for Microsofts DCT3050 test suite and improved support for DirectX applications. See section  REF _Ref491595197 \n 3.11  REF _Ref491169754 \w \h 2.11 for specific application issues. Additional features: AA toggle key, Geometry Assist, and support for  HYPERLINK "http://www.i-glasses.com/" i-glasses see 3dfx tools for details. This driver also has improved compatibility with the Direct X8.0 runtimes. Glide Library Glide has received a fix to resolve Mip Mapping issues that affected Everquest and some other popular games.continuous updates in line with the latest released titles. See section  REF _Ref491169754 \w \h 13.1113.1113.1113.1113.112.11 for specific application issues. Additional features: AA Toggle Key and Vertical Sync a new Hidden Surface Removal option see 3dfx tools for details. OpenGL Library This has been updated to include a number of important bug fixes and improvements specifically designed to support High End CAD applications like 3D Max and Lightwave at high resolutions. See section  REF _Ref491595235 \n 3.11  REF _Ref491169754 \w \h 2.11 for specific application issues. Additional features: Z buffer Precision adjustments see 3dfx tools for details. Other changes Driver installs at a default of 800x600 and 16bpp The monitor optimal refresh is now limited to 75Hz maximum, benchmarking shows this gives the best trade-off of performance and visual quality. Other monitor refresh rates are still available, if manually selected. Can I mixnmatch We know that a number of users mixnmatch D3D, Glide and OpenGL components between driver versions. This is not something 3dfx recommends and may cause rare and un-repeatable problems. 3dfx only test and release the components as a kit, if you swap the components, you do so at your own risk ( Why are 3dfx releasing Beta drivers? Because our customers have been asking us to do so. As a company 3dfx are committed to providing the best levels of support we can. We extensively test each of our official drivers before releasing them to the public. This includes covering different CPUs, motherboards, applications and games. When combined with different OSs this becomes a significant task and takes a long time. This has frustrated a numbers of our end users who what action now. So for those people who are prepared to take the risk we will provide drivers earlier in the cycle. We also benefit, even with the extensive testing we do, we cannot possibly cover all the varied hardware and software combinations that exist. By monitoring your comments we can be made aware of potential release problems earlier. Why has 3dfx not released beta drivers in the past? Simple, we have been constrained by our contractual obligations to other organizations. When can we expect the next Beta Our plan is to release beta drivers every two to three weeks. When we are happy with the quality of the driver we will take it through the complete QA process and make it available as an official release on our web site. Why should I test 3dfxs drivers for them? 3dfx is not asking anyone to test our drivers. We provide them at the request of our users. You are not obligated to try them and we recommend that if you are happy with your existing configuration you SHOULD NOT INSTALL these drivers. In due course we will release official builds after they have complete our internal testing matrix. Consider them a courtesy for those who want to live dangerously ( What should I do if I have discovered a problem? First what not to do do not call our technical support lines. They have no information on these drivers and will not be able to help you. Instead try the message boards at  HYPERLINK "http://www.3dfxgamers.com" www.3dfxgamers.com to see if other users have similar problems and for any workaround that may exists. Many 3dfxs developers and senior managers read these messages, though most will only participate via private email accounts! Alternatively we have created a special email account at  HYPERLINK "mailto:beta@3dfx.com" beta@3dfx.com. This is specifically for messages relating to beta driver releases. All emails will be read but only in exceptional circumstances will customers receive a reply. If you decide to report anything please include as much information as possible, including CPU type/speed, OS version, specific 3dfx product, details of the game or application, patches that may have been applied and any other information that may be pertinent. It may sound silly, but in most cases we cannot reproduce the problems that seem to happen to our customers the most, so please help us to help you. If all else fails! If 3dfx tools are installed, go to the control panel and select Add/Remove software. Select 3dfx tools and click the uninstall button. When finished, change your display driver to the standard VGA driver. Re-Boot your machine. Reinstall the last official driver release. Know Issues Addressed Since Last Official Release (1.04.00-WHQL) The following known issues have been addressed in this release: Dramatic improvement in Tribes 2 OpenGL performance Issues which have propagated into this release from the previous official release Textures missing in VillageMark More Serious Sam OpenGL fixs Sim City 3000, flashing mouse cursor with 2AA enabled Sim City 3000, corrupt texture box around cursor when 2AA is enabled When you FullScreen 3Dlabs OpenGL Demo rctex.exe in 2048x1536 an Invalid Page Fault appears in 3dfxogl.dll Tirtanium 1.09 Crashes when running in Multi Bench mode D3DRENDERSTATE_ZWRITEENABLE problem with W-buffer Texture Warping in DX7 Diablo2 on v3 cause slowdown (win98se) CyBerXSimulator2.0.exe crashes in 2D code Wintune 1.0.42 Direct3D Test causes hard lock Asheron's Call has dotted-white lines around some triangles with AA enabled. Highlighting color in the menu in Tread Marks is not right Half Life/Team Fortress - Multi Texture broken Tprim.exe is missing objects in the window until it is covered by another window. Fullscreen to window crash in Glide/OpenGL in Tread Marks Installing the display driver sets refresh rate to "unknown" An Invalid Page Fault will appear when you run Opengl screensaver flock. Re-Volt corrupt, hangs system if you run it as benchmark at 1600x1200x32 on a V5 Fastest Performance Re-Volt corrupts desktop after completing game 7gauge benchmark at 1600x1200x32bpp, Fastest Performance and 2-Sample AA Fly! - Crash, Stating video card doesn't support Direct3D 6 setting in 32Bpp Stereo Support is broken in 3DWinbench 2000. Contrib test, Lineblend.exe is not working with the desktop set to 1280x1024x32 and higher. Yellow text showing up blue in Tread Marks XL-R8R is locking up on the V5. V5 - "Audio Device" option missing from Intel VC820 Phoenix BIOS with V5 AGP installed. V5 - Installing drivers from temp folder leaves a file in memory that stops rebooting Windows 98se - There is no entry in the 3dfx help for "Stereo Support". Install CD Copy of Hardware.exe in the Korean directory of V4 4500 driver installation CD. InstallCD - Support.exe displays the text "This CD support(s) Windows 95/98 only!" Villagemark is missing most textures in 1Kx768x322/2fsaa & 1k768xx16w/4fsaa Z-buffer fixes to resolve compatibility issues with the Direct X8.0 runtimes."Homeworld has Z-Buffer Errors" Banding on Voodoo5 after exiting D3D test apps V4500 AGP: Shadows of the Empire has Z-buffer corruption with 2-sample AA setting " V4500 Win98 Desktop Icon corruption when dragging Display Properties dialog box in 8bit modes. 3D Winmark 2000 hangs on 4500 card with AGP command FIFO. Multitexture appears to be broken in F.A.A.K.2 (OpenGL) Texture Warping in DX7 Texture corruption and z-buffer problems on Eurofighter Typhoon Rage's Typhoon: Extreme Landscape texture distortion Soldier of Fortune Texture drop out Unreal Tournament D3D Dx7 locks up during intro Quality tests #10 and #11 fail in 3D Winbench 2000 D3DRENDERSTATE_ZWRITEENABLE problem with W-buffer V100 W2K - Quake2 fails to load after the first time it is loaded and shut down OpenGL blank screen V3. GDI calls failing after Glide initialisation V3RT5 SlaveZero - has texture corruption in first mission GW - Ravisent - Soft DVD - no video at 8bpp B & W screen at 256 colour V3W2K: Glide2x test 30 -> will intermittently quit back to the desktop Spec Ops (Beta) - V3RT4: Textures for environmental variables are not being rendered properly MS FlightSim 2000 (with Patch2) shadows not transparent Jane's USAF - V3RT4: z-buffer malfunction. Textures beyond plane visible through the plane V3 RT3.1,RT4 : GDI corruption on desktop V3RT4: Kingpin crashes when you do an ALT-TAB Dell Qual: DVD playback and Bend render corrupted with 3D flipcube Fruityloops music editor crashes when using more than 10 patterns The Mouse cursor and the menu text disappear and flash in PBA Bowling 2 The following issues have been addressed in the previousis release 1.05.01-Beta:This section will be a table made up of the PRS titles, taken from the contents.txt. Note to make this look impressive, we should include all the issues, then just denote the point of the last beta release, and highligh what has been fixed since then. 24bpp Modes removedWin2K WHQL DCT 300 GDI test failures ACPI - System Hangs during CD Creation when video in standby modeHitting the 'esc' key in Half-Life (openGL) and then attempting to resume causes the game to crash Default start-up mode is now 800x6002Way Win2k: Diamondtron, Diamond Pro 1000 produces 'SIGNAL FREQUENCY IS OUT OF RANGE' error Monitor refresh can be set in Voodoo3.inf with line HKR,DEFAULT,RefreshRate,,-1 -1 means default to optimal. Note, you can add your own value if you are having problems with non-plug-and-play monitors with non standard refresh rates i.e. place the value in Hz i.e. 58 for a monitor which supports the new default 800x600 at 58 HzVelocity w2k - D3D texture corruption in Unreal Tournament Napalm and Voodoo3 cards can not be used in a Multi-monitor system Vel/V3 W2k - OpenGL screensavers cause intermittent lock up FSAA Edge and wireframe issues in EdenV100 w2k - 3dlabs OpenGL apps fail to render Fatal Error in D3D game Hidden and Dangerous Devil's Bridge Messiah - Characters are corrupted when demo is run in glide mode Nocturne demo does not run on Voodoo3 with RT4 drivers Glide test errors "Revenant having problems with latest V3 drivers Final Fantasy 8 having problems with RT 5 V3 drivers Z-buffer issues with Rollcage 2 on all Voodoo hardware in DX 7 Performance drop in beta game Beta game has problem with D3D in a window video preview window in Explorer extends one line down below where it should Starlancer crashes to desktop during game play grGet doesn't return proper bit depth info V3 Win95: Soldier Of Fortune does not task switch properly System Shock 2 hangs on Voodoo3 Win9x Imperium Galactica II runs very slowly at times Descent 3 Demo 2 Exiting Game to Black Desktop when running the game in OpenGL When running 3dfx in Heavy Gear, game take 30 seconds to begin Tiger Woods PGA tour 2000 corrupts when switching views V3 RT5: Rainbow 6 fails to start, leaves Illegal Operation error upon starting Virtual Pool 2 texture corruption on table-bed in D3D with Win98 patch Plane Crazy will not run accelerated in modes above 1024x768 on Voodoo3 Severe pauses during AVI/MPEG Playback BIOS version string corrupt when using Voodoo3 Velocity win2k- Dx7 D3D samples corrupt at high resolutions Hitting the 'esc' key in Half-Life (OpenGL) and then attempting to resume causes the game to crash HomeWorld demo background appears over object in D3D with Voodoo3 Fog doesn't work for texture mapped polys (as well as VertexArray polys) Setting Fog parameters but not enabling Fog causes clipping errors Using textures without first calling glBindTexture causes clipping errors H5TOT V3: UltraHLE Nintendo 64 emulator with Glide support has texture corruption/alignment problems Test program from Blizzard having problems Omikron; Slow performance speed in D3D and Software Rendering devices Voodoo5 5500 AGP Power Management Problem with Win98 SE Napalm V3 Driver won't install on Win98SE on K7 Fixes DCT 350 DDRAW: VPE and Kernel tests Pressing E on Glide Test17 doesn't affect the test Soldier of Fortune demo not looking good on latest V3 drivers and AMD systems V3 2000 Win95 flashes white and black screens before locking the machine V3ALL: Desktop not redrawn properly after Voodoo Lights 1.2 when configured for OpenGL System will take 2 to 5 min. to boot after the splash screen is cleared Visual Reality will not install if the 1.04.00 driver kit is installed on win95 V3RT4: DirectX 7 SDK D3D samples -> Textures are missing intermittently from the samples "Load File" and "Texture Map 1 V3CPQ Lightwave reports a illegal operation in module glide3x.dll WinDVD not working with Velocity 100 V3 3000 WinDVD 2D windows will cause corruption when moved over a DVD window Quake overlay corruption with Compaq 149 Voodoo3 drivers Verdict: specular channel ignores shading state when texturing Diablo 2 D3D video test failure Voodoo3 video corruption under Windows 2000, fixed by beta glide files Triple buffering affects quality of MTM 2 Evolva demo missing metamorphosis overlays Multiple windows OPENGL applications, taken from normal to maximized and then back to normal will cause the system to hang Intervideo WinDVD causes a GPF V3 1000: 3D Labs OpenGL samples are corrupted when maximizing the app window Known Fixes to certain problems Resolution and Refresh Rates (Win98) Certain users have reported that our drivers will not support 800x600 on older non-Plug & Play monitors. This is because many older monitors only support 56Hz at this resolution and our driver defaults to 60Hz. In order for affected users to use this mode they need to modify the registry to add 56Hz. This is done via Regedit i.e. Taking a complete machine backup Load regedit.exe In the registry HKLM\Config\0xxx\Display\Settings\RefreshRate add (string value) 56 You may also need to modify the Resolution value in the same part of the registry to 800,600 This is because, when changing resolutions to one that hasnt been used before, the default refresh (selected by our driver .inf files) will be used i.e., Optimal with our drivers. Note that '0xxx' is normally '0001' but may be some other number depending on the configuration. Users may be able to use the attached registry file (only after carrying out a back-up) which assumes a HKLM\Config\0001' setting.  EMBED Package  It is possible that some users may set 800x600 as their default and then find their monitor does not support this mode. This can be resolved by booting into safe mode and restoring the original machine defaults Desktop Icon Corruption (Win98) Solution1: Certain freeware restart/exit utilities used to reboot the system are forcing Windows to hold all icons and graphics and create them dynamically. Uninstalling these should fix the problem. Solution2: Microsoft actually has a knowledge base article about Icon Corruption,  HYPERLINK "http://support.microsoft.com/support/kb/articles/Q216/1/65.ASP?LN=EN-US&SD=gn&FR=0" Q216165 for Windows 2000 but does apply to Win9x as well, which instructs the customer to delete the shelliconcache file and allow Windows to build a new one when the desktop icons are corrupt. Corrupted Icons could be related to entries a previous display card made in the registry. A clean install of Windows would correct the problem, but a clean out of the old display cards settings most likely would do the same. Install wont finish on a Win2k machine with Dual Boot to Win9x Dialogue reporting "preparing to install" will appear and then return to the WinZip self-extractor with the 'setup' box greyed out Solution: This is a problem with dual boot. Rename program files, install kit and then rename back to program files has helped some people. This is where we would put information collected as we went along. Eg the information about PnP monitors etc. I note this in the contents.txt file for inclusion at release note stage. Driver Versions This document contains the following component versions: Voodoo3(tm) Driver kit1.0415.0132-BetaVoodoo3 DirectX(r) Driver Version4.12.01.06664.12.1.6234.12.1.624Voodoo3 Glide(tm) 2.X Driver2.61.00.06582.61.00.06582.60.0.657Voodoo3 Glide 3.X Driver3.10.00.06583.10.0.6573.10.00.0658OpenGL(r) Driver Version1.0.0.0761 ICD1.0.0.6861.0.0.0688 ICD BetaVoodoo3 3dfx Tools2.6.2.116 Notes The version of 3dfx Tools supplied with this kit, 2.6.2.116, permits the user to overwrite previous versions, i.e., previous versions of 3dfx Tools do not need removed prior to the installation of this kit. Driver VersionsVoodoo3(tm) Driver kit 1.01.04-Beta Voodoo3 Win2k(r) Display Driver/Miniport 5.00.2195.0180 Voodoo3 Glide(tm) 2.X Driver 2.61.00.0656 Voodoo3 Glide 3.X Driver 3.10.00.0656 OpenGL(r) Driver Version 1.0.0.0683 ICD Beta Voodoo3 3dfx Tools 2.5.4.97  NotesUsers are advised to remove their previous versions of 3dfx tools before installing this kit.  REF Project \* MERGEFORMAT 3dfx Release Engineering  REF Title \* MERGEFORMAT Beta Release Notes Windows 9x Document Title Version  REF V 0.1 REF Version \* MERGEFORMAT 0.1   REF RevisionDate \@ "dd MMMM, yyyy" \* MERGEFORMAT 27 November, 200027 November, 200027 November, 200029 August, 200017 August, 2000  REF Project \* MERGEFORMAT 3dfx Release Engineering REF Author \* MERGEFORMAT Karen Thomas, 3dfx, Inc. 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