WOODS.DOC WOODMAPS.INC ============ This file contains color_maps used by woods.inc. There are two types of color_maps used; the first, the "WoodMapxA" color_maps, are intended as the 1st layer of multi-layer textures, although many will work quite well by themselves, as single layer texture color_maps. The second, the "WoodMapxB" color_maps, contain transparent colors and are intended for use as top layers in conjunction with the "WoodMapxA" maps. There is a complimentary "B" map for each "A" map in the file. The maps are each numbered (the "x" in "WoodMapxA" and "WoodMapxB") from 1 to 19. Thus, WoodMap19A has a complimentary top layer defined as WoodMap19B. WOODS.INC ========= These textures do not have colormaps assigned in them. This is so they you can mix and match with the colormaps in WOODMAPS.INC as described above. All wood textures are designed with the major axis of the woodgrain "cylinder" aligned along the Z axis. With the exception of a few of the textures in this file that have a small amount of X-axis rotation built-in for best effect, the textures below will exhibit a very straight grain pattern unless you apply a small amount of X-axis rotation to them (generally 2-4 degrees will suffice). Study the scene files in the WOODS subdirectory to see how to use these textures. We would strongly advise that you render all of these files and keep them around for reference purposes. These textures really need to be rendered with antialiasing and at least 640x480 resolution to get the most out of them. Anything less than that and you won't be seeing them as they were designed. The WOOD_x.POV files display the woods.inc textures on wooden slabs that are arranged on the x/y plane. The slabs have somewhat rounded edges to display the effects of the woodgrain on non-flat surfaces. These files use both TESTCAM.INC and TESTOBJS.INC. WOODS.POV is another scene that demonstrates all of the 30 woodgrains defined in woods.inc. If you're short on harddrive space and can't afford to keep samples of all of the woodgrains around, then at least retain a copy of the WOODS.TGA image around for reference purposes.