.O'∩eill.

Demo coding is a physical art with great traditions
behind it. At its best, it conveys the qualities of
beauty, strength and mystique. It can evoke emotions,
create moods, and stimulate human reaction.

Of course, in the minds of some people, the coding
which we do in this demo would hardly categorise us
as traditionalist prastising an old form! We have
been asked if this is a 'pop' demo or whether it is
a statement about what constitutes new style
classical demos. We don't believe that there is an answer
or even the need for such a question. Coding good
demos on PC has a very high "feel good" factor.
We first felt this when we were 8 and we are lucky
never to have lost the feeling

.Cocoon., (Dreamsteal 2)

· release credits ·

Camel	  			   code
Beast                               title picture
Dave	(member of Explorer)	   3ds
Lazur                               gfx
Scorpik                             music
Unreal                              code, gfx
Akira                               1 ATARI BASIC code line

· additional credits ·

Akira    :phones, moral support, ideas, rumours, hurry-up's
whinings, a-ha's, noooo's, friendship, ho-ho's
cat-support, silence, hahaha's, nocoty's, bierzemygo's
whales vectorideas, spaintravels, elks, naaaah's,
jasiedzeprzyoknie's,zury,krasnale,badnuz,postmandeath
Antony   :some background gfx or parts of pictures, credits
"function" fonts, etc.
Grotesque:the moving things system
O'Neill  :ascii

gravis replayer............................GUSPLAY by Robban/CDA
Covox replayer.............................GOLDPLAY by The Codeblasters

Greetings must go to our good friend Lord of Absolute! for arranging
the title "Cocoon" screen and the other picture that has not been used
in this production (both made by Beast of Majic 12 Amiga). Hereby the
greetings also fly to Beast - we are truly amazed with his drawing
abilities. Be sure to check out our new upcoming production to see
fabulous Beast's picture.

Main part of gfx for this demo was said to be done by Made, but the
french post was striking too long, so we did not receive the letter
with the gfx included. It's a real shame.

Commenting greetings inside demo - as always we had problem with
time inside demo to show the greetings, so we only took few groups.
If we put there all groups we know, it would take LOT of time to
read it, so check out Bad News #4 greetings section and there are
the most up-to-date greetings from us.

CD-ROM INFORMATION

This demo cannot be put onto any CD-ROM without permission of ours.
If you want to put COCOON onto Your CD, please contact:

email:       podgorsk@unix.ok.ae.wroc.pl
phone:       +48 71 515807 (Wojtek [Unreal])

[............................................. running the demo..............]

Cocoon should work with QEMM, although we'd recommend to run it with
HIMEM.SYS as only memory configuring thing. To hear the sound, you need
either Gravis UltraSound family card (UltraSound, Ace, Max) or a
COVOX.

---- FIRST PICTURE IS SHOWN AS LONG AS THE FILES LOAD TO XMS ----
(wait few seconds so the samples can be loaded into GUS mem also!!)

If you encounter problems with running Cocoon, here are few advices
on that topic. First of all, remove all EMM memory managers like
QEMM, EMM386 or alike. Preferable config and autoexec files:
CONFIG.SYS               AUTOEXEC.BAT
DEVICE=C:\DOS\HIMEM.SYS   SET ULTRASND=260,3,3,7,7    [change those to fit your]
FILES=10                  SET ULTRADIR=D:\ULTRASND       [current settings]
DOS=UMB,HIGH              D:\ULTRASND\ULTRINIT.EXE -dj

Demo also supports... COVOX :) try setting SURPRISE=BYE and here you are.

This is the last project from Unreal/Camel/Scorpik team under the
Surprise! Productions label. It is kind of a "good-bye" prod.
Unreal, Camel, Scorpik, Niko, Sketch and Skowron are leaving Surprise!.
We are joining with Infiny of France and Distorsion of France to
form new group called PULSE. This includes all participant of COCOON
project. Pulse is from now:

coders	   Camel	PL   	ex.S!P
LCA		FR   	ex.Infiny
Paranoia	FR   	ex.Distorsion
Unreal	PL   	ex.S!P

gfx artists  Ajt		FR	ex.Infiny
Antony	FR	ex.Infiny	Dreamdealers
Lazur        PL                      Nah Kolor/TRSi
Made		FR	ex.Distorsion	Bomb
Niko		FR	ex.S!P		Oxygene
Sketch	PL	ex.S!P
Skowron	PL	ex.S!P		Funzine

musicians	   Scorpik	PL	ex.S!P		Absolute!
Shad		FR	ex.Infiny

We herby send thanks to ReeBoK, and wish him luck with making his
group survive and be active. We also send greetings to all members
of S!P worldwide (like Lord Cyrix, Erik, Antibyte, Liam, Deep Frz,
Venior, etc.)

Under S!P label, You could see from us:

Artdisk    - gfx from Seq and Skowron
Bad News   - magazine by Akira/Sketch/Scorpik and SUBSTANCE
CAF_rls    - mod/gfx releases from CAF'95
Cocoon     - demo by Unreal/Scorpik/Camel/Lazur/Beast/Dave
Dreamsteal - demo by Camel/Unreal/Seq/Sketch/Scorpik/Skowron
Hole       - intro by Unreal/Sketch/Tees
Insideout  - demo by Camel/Unreal/Scorpik/Tees/Sketch
S!P-Pbrk   - BBStro for Pointbreak by Unreal/Sketch
Shadow     - intro by Unreal/Scorpik
Up         - intro by Camel/Scorpik/Dan/Sketch/Skowron/Unreal ;)

this makes 10 productions, some of them were better, some of them
were worse (like absolutely screwed Artdisk put in hurry). It's 10
productions (or releases?) for nearly 2 years of our activity in
Surprise! Productions. In time of our S!P presence, only BBSdemo and
4k intro were released by other members, so we think that both S!P
as group gave something to us, and we gave it something from
ourselves.
See you in PULSE infofiles.
Unreal,
formerly polish S!P section manager

[                      JUST (f)ART, NO COMPLEX FRUITS                     ]