∙ M A G I C K ∙

FATAL JUSTICE

486DX · 510kB · 3MB XMS · SVGA · GUS 256kB/SB

EVIL MANIAK ∙ INSANITY ∙ HELLFIRE

even though strange rumours told: WE ARE _NOT_ DEAD !

...again greets to all our cool friends...

trouble-shooting:

- experienced demo-watchers shouldn't have any problems.

- make sure that about 2600kB of XMS are available
and your system offers more than 510kB of base-memory.

- in case your vga doesn't support it, install UniVbe 5.x.

- if you have some kind of Emm386, Qemm, Max386 etc. installed,
please reboot without such crap.

- normally stuff like smartdrive, mouse- or zip-drivers shouldn't
cause any trouble as long as there's enough memory.

- as long as you are running this from Windows 3.x you will
experience some trouble.

- Windows95 users should run this from a DOS boot.

some resource credits:

- all environment maps are self-rendered by using 3D-Studio's
texture-maps, this also includes the sunset-background.

- virtual reality meshes are taken from a 3D-Studio's rendering pack.
The same mesh-data was also used by Dubius. Creator mysterious...

- the implemented sound-system is MIDAS by Sahara Surfers.

- all other sources, concerning gfx, tune and code are 100% own.

some additional information:

- to be compatible with old 4MB systems, the demo re-loads data
from part to part. Becasue of this the demo should be run from
a fast harddisk.
When starting the demo from a zip- or optical-disk, you should
install some read-caching (smartdrv.exe) to speed up reading.

- the sound blaster support is still buggy, because of some memory
managing troubles.

- the demo runs at a maximum refresh rate of about 20fps (equal to
television), which may look slow on a Super-Pentium-Pro Ultra 300,
but this isn't 'cause of poor optimizing, but caused by incompati-
bility with the MIDAS sound-system.

some thanks for inspiration:

Bora Man/Neutron, Fuzzel/Masque, Warlock/Absence, Samael/Mist,
Civax/Moon Hunters, Somebody/Resistance, Axe/Supra, Roadrunner/TV.