/* michbeta.txt v0.70 */
/* Edward Boone */
/* epsilonbeta@geocities.com */
/* http://www.geocities.com/SiliconValley/Vista/6617/index.html */
/* Only nothing seems to be what it looks like */
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[CR]
.AFF
c:\djgpp\contrib\mich\util\hear
.ARC
c:\util\arc e
.ARJ
c:\util\arj e
.AU
c:\djgpp\contrib\mich\util\hear
.AVI
c:\util\qv
.BMP
c:\djgpp\contrib\mich\util\see
.DIB
c:\util\pv
.FLC
c:\util\qv
.FLI
c:\djgpp\contrib\mich\util\see
.GIF
c:\djgpp\contrib\mich\util\see
.GZ
c:\djgpp\bin\gunzip
.IFF
c:\djgpp\contrib\mich\util\hear
.JPG
c:\djgpp\contrib\mich\util\see
.LBM
c:\djgpp\contrib\mich\util\see
.LZH
c:\util\lha e
.MID
c:\djgpp\contrib\mich\util\hear
.MOD
c:\djgpp\contrib\mich\util\hear
.MTM
c:\djgpp\contrib\mich\util\hear
.PCD
c:\util\pv
.PCX
c:\djgpp\contrib\mich\util\see
.S3M
c:\djgpp\contrib\mich\util\hear
.SAM
c:\djgpp\contrib\mich\util\hear
.SMP
c:\djgpp\contrib\mich\util\hear
.RAR
c:\util\rar e
.TAR
c:\djgpp\bin\djtar
.TGA
c:\djgpp\contrib\mich\util\see
.TGZ
c:\djgpp\bin\djtar -z
.VOC
c:\djgpp\contrib\mich\util\hear
.WAV
c:\djgpp\contrib\mich\util\hear
.XM
c:\djgpp\contrib\mich\util\hear
.ZIP
c:\util\pkunzip -d
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[CR_Default]
c:\windows\command\edit
;--------------------------------------------------------------------------
[Edit]
.ASM
c:\bp\bin\bp
.BAT
c:\windows\command\edit
.C
c:\emacsdos\bin\emacs
.CPP
c:\emacsdos\bin\emacs
.DOC
c:\emacsdos\bin\emacs
.H
c:\emacsdos\bin\emacs
.INC
c:\emacsdos\bin\emacs
.MAK
c:\emacsdos\bin\emacs
.PAS
c:\bp\bin\bp
.TXT
c:\emacsdos\bin\emacs
;--------------------------------------------------------------------------
[Edit_Default]
c:\util\he
;--------------------------------------------------------------------------
[Make]
;--------------------------------------------------------------------------
[Make_Default]
c:\djgpp\bin\make -f
;--------------------------------------------------------------------------
[Play]
;--------------------------------------------------------------------------
[Play_Default]
c:\djgpp\contrib\mich\util\hear
;--------------------------------------------------------------------------
[View]
.AVI
c:\util\qv
.DIB
c:\util\pv
.FLC
c:\util\qv
.PCD
c:\util\pv
.PCX
c:\util\scale
;--------------------------------------------------------------------------
[View_Default]
c:\djgpp\contrib\mich\util\see
;--------------------------------------------------------------------------
[Other]
batch_mode = auto
;--------------------------------------------------------------------------
[Allegro]

[graphics]
# graphics driver
#  1  = VGA mode 13h          2  = Mode-X
#  3  = VESA 1.x              4  = VBE 2.0 (banked)
#  5  = VBE 2.0 (linear)      6  = VBE/AF
#  7  = Xtended mode          8  = ATI 18800/28800 (unfinished)
#  9  = Mach64 (unfinished)   10 = Cirrus 64xx
#  11 = Cirrus 54xx           12 = Paradise
#  13 = S3                    14 = Trident
#  15 = Tseng ET3000          16 = Tseng ET4000
#  17 = Video-7
gfx_card = 3

# name of the keyboard scancode mapping file (can be a disk .cfg file
# or an object from keyboard.dat). Currently available layouts are:
#  BE       - Belgium (AZERTY)
#  DVORAK   - Dvorak
#  ES       - Spain
#  FR       - France (AZERTY)
#  UK       - United Kingdom
#  US       - United States
keyboard = BE

# mouse type (Microsoft or Logitech)
mouse = Microsoft

[sound]
# digital output driver
#  0 = none                   1 = SB (autodetect breed)
#  2 = SB 1.0                 3 = SB 1.5
#  4 = SB 2.0                 5 = SB Pro
#  6 = SB16                   7 = GUS (unfinished)
digi_card = 1

# midi output driver
#  0 = none                   1 = Adlib (autodetect OPL version)
#  2 = OPL2                   3 = Dual OPL2 (SB Pro-1)
#  4 = OPL3                   5 = SB MIDI interface
#  6 = MPU-401                7 = GUS (unfinished)
#  8 = DIGMID                 9 = AWE32
midi_card = 4

# how many voices to reserve for each driver
digi_voices =
midi_voices = 

# how loud?
digi_volume = 255
midi_volume = 255

# toggling this between 0 and 1 reverses the left/right panning of samples
flip_pan = 0

# SB port address (usually 220)
sb_port = 220

# SB DMA channel (usually 1)
sb_dma = 5

# SB IRQ number (usually 7)
sb_irq = 5

# SB sample frequency (11906, 16129, 22727 or 45454)
sb_freq = 16129

# FM synth port address (usually 388)
fm_port = 388

# MPU-401 port address (usually 330)
mpu_port = 330

# instrument definitions for the Adlib driver
ibk_file =
ibk_drum_file =

# patches for the DIGMID driver
patches = 
;--------------------------------------------------------------------------
[See]
# bump
# d, D : decrease/increase delay
# s, S : decrease/increase sort
# x, X : decrease, increase x
# y, Y : decrease, increase y
f1_0 = bump 0   1 20 20
f1_1 = bump 0   2 20 20
f1_2 = bump 0   3 20 20
f1_3 = bump 0   4 20 20
f1_4 = bump 0   5 20 20
f1_5 = bump 0   6 20 20
f1_6 = bump 0   1 10 10
f1_7 = bump 0   1  1  1
f1_8 = bump 0   1 40 40
f1_9 = bump 100 1 40 40
# colorcy
# d, D : decrease/increase delay
# e, E : decrease/increase end
# s, S : decrease/increase start
# t, T : decrease/increase step
f2_0 = colorcy 0   255   0 1
f2_1 = colorcy 0   127   0 1
f2_2 = colorcy 0   255 128 1
f2_3 = colorcy 0    63   0 1
f2_4 = colorcy 0   127  64 1
f2_5 = colorcy 0   191 128 1
f2_6 = colorcy 0   255 192 1
f2_7 = colorcy 0   255   1 1
f2_8 = colorcy 0   254   0 1
f2_9 = colorcy 100 255   0 2
# distort
# a, A : decrease, increase amps
# c, C : decrease, increase comp
# d, D : decrease, increase delay
# m, M : decrease, increase masked
# w, W : decrease, increase waves
# x, X : decrease, increase x
# y, Y : decrease, increase y
f3_0 = distort 10 0.05 100 0 25   0   0
f3_1 = distort 10 0.05 100 0 25 160   0
f3_2 = distort 10 0.05 100 0 25   0 100
f3_3 = distort  5 0.05 100 0 25   0   0
f3_4 = distort 10 0.02 100 0 25   0   0
f3_5 = distort 10 0.05 100 0  3   0   0
f3_6 = distort 10 0.05 100 0 25   0   0
f3_7 = distort 20 0.05 100 0 25   0   0
f3_8 = distort 10 0.10 100 0 25   0   0
f3_9 = distort 10 0.05 100 1 25   0   0
# fades
# d, D : decrease, increase delay
# f, F : decrease, increase from
# t, T : decrease, increase to
# e, E : decrease, increase debug
f4_0 = fades  7 0 255 0 c:\djgpp\contrib\mich\util\fades0.lst
f4_1 = fades  7 0 255 0 c:\djgpp\contrib\mich\util\fades1.lst
f4_2 = fades  7 0 255 0 c:\djgpp\contrib\mich\util\fades2.lst
f4_3 = fades  7 0 255 0 c:\djgpp\contrib\mich\util\fades3.lst
f4_4 = fades  7 0 255 0 c:\djgpp\contrib\mich\util\fades4.lst
f4_5 = fades  7 0 255 0 c:\djgpp\contrib\mich\util\fades5.lst
f4_6 = fades  7 0 255 0 c:\djgpp\contrib\mich\util\fades6.lst
f4_7 = fades  7 0 255 0 c:\djgpp\contrib\mich\util\fades7.lst
f4_8 = fades  7 0 255 0 c:\djgpp\contrib\mich\util\fades8.lst
f4_9 = fades  7 0 255 0 c:\djgpp\contrib\mich\util\fades9.lst
# move
# d, D : decrease, increase delay
# x, X : decrease, increase x (only for moves)
# y, Y : decrease, increase y (only for moves)
f5_0 = moves 100 100 5 0 0 220 100 0 100 220 0 0 0
f5_1 = moves 100 100 9 160 50 0 0 160 50 0 100 160 50 220 100 160 50 220 0 160 50
f5_2 = moves 320 200 2 -320 0 320 0
f5_3 = moves 640 480 5 0 0 -320 0 -320 -200 0 -200 0 0
f5_4 = moves 320 200 3 -320 0 320 0 -320 0
f5_5 = grav 5 10 10 -1.3 1.9 5 5 15 30 60 1.3 -1.9 4 4 14 -20 10 -0.4 1.2 6 6 13 -40 30 1.9 0.2 3 3 12 -10 -20 -1.3 -1.7 7 7 11
f5_6 = grav 15 0 0 0 0 6 8 15 0 0 0 0 6 8 14 0 0 0 0 5 7 13 0 0 0 0 5 6 12 0 0 0 0 4 5 11 0 0 0 0 4 5 10 0 0 0 0 4 4 9 0 0 0 0 3 3 8 0 0 0 0 3 3 7 0 0 0 0 3 3 6 0 0 0 0 3 2 5 0 0 0 0 3 2 4 0 0 0 0 2 2 3 0 0 0 0 2 1 2 0 0 0 0 2 1 1
f5_7 = grav 15 0 0 0 0 20 500 15 0 0 0 0 3 3 14 0 0 0 0 3 3 13 0 0 0 0 3 3 12 0 0 0 0 3 3 11 0 0 0 0 3 3 10 0 0 0 0 3 3 9 0 0 0 0 3 3 8 0 0 0 0 3 3 7 0 0 0 0 3 3 6 0 0 0 0 3 3 5 0 0 0 0 3 3 4 0 0 0 0 3 3 3 0 0 0 0 3 3 2 0 0 0 0 3 3 1 
f5_8 = grav 2 10 0 0 1 5 50 1 -10 0 0 -1 5 50 2
f5_9 = grav 45 0 0 0 0 3 3 15 0 0 0 0 3 3 14 0 0 0 0 3 3 13 0 0 0 0 3 3 12 0 0 0 0 3 3 11 0 0 0 0 3 3 10 0 0 0 0 3 3 9 0 0 0 0 3 3 8 0 0 0 0 3 3 7 0 0 0 0 3 3 6 0 0 0 0 3 3 5 0 0 0 0 3 3 4 0 0 0 0 3 3 3 0 0 0 0 3 3 2 0 0 0 0 3 3 1 0 0 0 0 3 3 15 0 0 0 0 3 3 14 0 0 0 0 3 3 13 0 0 0 0 3 3 12 0 0 0 0 3 3 11 0 0 0 0 3 3 10 0 0 0 0 3 3 9 0 0 0 0 3 3 8 0 0 0 0 3 3 7 0 0 0 0 3 3 6 0 0 0 0 3 3 5 0 0 0 0 3 3 4 0 0 0 0 3 3 3 0 0 0 0 3 3 2 0 0 0 0 3 3 1 0 0 0 0 3 3 15 0 0 0 0 3 3 14 0 0 0 0 3 3 13 0 0 0 0 3 3 12 0 0 0 0 3 3 11 0 0 0 0 3 3 10 0 0 0 0 3 3 9 0 0 0 0 3 3 8 0 0 0 0 3 3 7 0 0 0 0 3 3 6 0 0 0 0 3 3 5 0 0 0 0 3 3 4 0 0 0 0 3 3 3 0 0 0 0 3 3 2 0 0 0 0 3 3 1
# palchan
f6_0 = palchan c:\djgpp\contrib\mich\util\bump.map
f6_1 = palchan c:\djgpp\contrib\mich\util\bumpd.map
f6_2 = palchan c:\djgpp\contrib\mich\util\red.map
f6_3 = palchan c:\djgpp\contrib\mich\util\green.map
f6_4 = palchan c:\djgpp\contrib\mich\util\blue.map
f6_5 = palchan c:\djgpp\contrib\mich\util\rg.map
f6_6 = palchan c:\djgpp\contrib\mich\util\rb.map
f6_7 = palchan c:\djgpp\contrib\mich\util\gb.map
f6_8 = palchan c:\djgpp\contrib\mich\util\rgbrg.map
f6_9 = palchan c:\djgpp\contrib\mich\util\mix.map
# rotate
# d, D : decrease, increase delay
# s, S : decrease, increase scale
# o, O : decrease, increase sort
# x, X : decrease, increase x
# y, Y : decrease, increase y
f7_0 = rotate   0 1    1 0 0
f7_1 = rotate   0 2    1 0 0
f7_2 = rotate   0 0.35 1 0 0
f7_3 = rotate   0 0.35 2 0 0
f7_4 = rotate   0 0.35 3 0 0
f7_5 = rotate   0 0.35 4 0 0
f7_6 = rotate 100 1    1 0 0
f7_7 = rotate 100 0.7  1 0 0
f7_8 = rotate 100 0.5  1 0 0
f7_9 = rotate 100 0.2  1 0 0
# scale
# d, D : decrease, increase delay
# i, I : decrease, increase direction (loop)
# m, M : decrease, increase max
# n, N : decrease, increase min
# s, S : decrease, increase sort
# t, T : decrease, increase step
# x, X : decrease, increase x
# y, Y : decrease, increase y
f8_0 = scale   0 0 1   0.1 1 0.01 0 0
f8_1 = scale   0 1 1   0.1 1 0.01 0 0
f8_2 = scale   0 0 3   0.1 1 0.01 0 0
f8_3 = scale   0 1 3   0.1 1 0.01 0 0
f8_4 = scale   0 0 0.5 0.1 1 0.01 0 0
f8_5 = scale   0 0 0.5 0.1 2 0.01 0 0
f8_6 = scale   0 0 0.5 0.1 3 0.01 0 0
f8_7 = scale   0 0 0.5 0.1 4 0.01 0 0
f8_8 = scale 100 0 1   0.1 1 0.03 0 0
f8_9 = scale 100 1 1   0.1 1 0.03 0 0
# water
# d, D : decrease, increase delay
# e, E : decrease, increase density
# h, H : decrease, increase height
# l, L : decrease, increase light (loop)
# m, M : decrease, increase material
# o, O : decrease, increase movement (loop)
# r, R : decrease, increase radius
# s, S : decrease, increase sort
# x, X : decrease, increase x
# y, Y : decrease, increase y
f9_0 = water 0 4  600 1 0 1 30 0 160 100
f9_1 = water 0 4  600 0 0 1 30 1 160 100
f9_2 = water 0 4  600 0 0 1 30 2 160 100
f9_3 = water 0 4  600 0 0 1 30 3 160 100
f9_4 = water 0 4 4600 0 1 1 80 2 160 100
f9_5 = water 0 3  400 1 1 1 30 0 160 100
f9_6 = water 0 6  400 1 1 1 30 0 160 100
f9_7 = water 0 8  400 0 1 1 30 0 160 100
f9_8 = water 0 6  400 0 1 1 30 3 160 100
f9_9 = water 0 4  600 0 0 0 100 4 160 100
# z
# d, D : decrease, increase delay
# s, S : decrease, increase sort
f10_0 = z 250 0
f10_1 = z 250 1
f10_2 = z 250 2
f10_3 = z 250 3
f10_4 = z 250 4
f10_5 = z 250 5
f10_6 = z 250 6
f10_7 = z 250 7
f10_8 = z 250 8
f10_9 = z 250 9
;--------------------------------------------------------------------------
