





























                                LOTTO BUSTER

                                   V. 7.04

                      A LOTTERY NUMBER SELECTION PROGRAM


























      The FreeBooter(tm) LOTTO BUSTER documentation and diskette are
      copyrighted with all rights reserved.  Under the copyright laws,
      this documentation may not be copied, photocopied, reproduced,
      translated, or reduced to any electronic medium or machine readable
      form, in whole or in part, without the prior consent of FreeBooter(tm)
      Software.

      Permission is given to any party or parties to copy the diskette
      under the "FreeBooter" marketing technique, providing that neither
      the content of the program or the data files, are altered in anyway.
      In addition, no individual compensation may be gained in the copying
      of the diskette other than by valid PC Users Groups, Clubs, or Share-
      ware distributors, and then those groups or clubs may charge no more
      than what is charged for their lowest price diskette.

      LIABILITY DECLARATION


      IN NO EVENT WILL FREEBOOTER SOFTWARE BE LIABLE, BEYOND THE REGISTRA-
      TION PRICE OF $29.95 LESS EXPENSES, FOR ANY DIRECT, INDIRECT, SPECIAL,
      INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY
      TO USE THE LOTTO BUSTER PROGRAM.  THE END USER, IN USING THIS PROGRAM,
      ACKNOWLEDGES FULL PERSONAL RESPONSIBILITY FOR ANY GAINS OR LOSSES
      INCURRED FROM THE USE OF THE LOTTO BUSTER.

      EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, FREEBOOTER SOFTWARE
      SHALL HAVE NO FUTURE LIABILITY TO THE USER, OR ANOTHER USER, BEYOND THE
      REFUND OF THE REGISTRATION PRICE OF THE PRODUCT LESS EXPENSES.

      THE END USER, BY LOADING THE LOTTO BUSTER PROGRAM IN THE COMPUTER,
      AGREES TO THE LIABILITY DECLARATION, AND THAT ANY DISPUTE BETWEEN THE
      USER AND FREEBOOTER SOFTWARE, WILL BE SETTLED BY THE AMERICAN ARBITRATION
      ASSOCIATION.

                       Copyright 1987-96 Darrell R. Fichtl
                       FreeBooter Software
                       P.O. Box 1099         Depoe Bay,OR.  97341
                       (541)765-2208

      FreeBooter(tm) is a registered trademark of D.R. Fichtl

      HARDWARE REQUIREMENTS:

      IBM-PC or compatible with 3" or 1.44 MB 5" floppy or a hard disk.
      This enlarged program requires 560K of memory and DOS 3.0 or higher.
      The monitor can be color or monochrome. Due to the advanced nature of
      of the routines used in Lotto Buster, BIOS that are considerably off
      from that of IBM can effect performance.  A good example is Tandy 1000
      and AT&T 6300 machines.

      The program will hold fifty histories.

      NOTE: A FEW COMPUTERS ARE UNABLE TO FIND THE RUNTIME MODULE THAT
            IS NEEDED TO RUN THE PROGRAM DUE TO THEIR DOS IRREGULARITES.
            A MESSAGE WILL APPEAR AT THE START OF THE PROGRAM "RUNTIME
            INPUT PATH".  JUST ENTER THE LETTER OF THE DRIVE YOU ARE
            USING FOLLOWED BY A COLON.










       Contents                                   Page

       Disk Files                                   2

       Description of the LOTTO BUSTER              3

       Un-archiving LOTTO BUSTER                    5

       Getting started                              6

       Files Selection Bar                          8

       Ticket Selection Bar                        10

       Print Selection Bar                         11

       Strategy Selection Bar                      12

       Utilities Selection Bar                     14

       Use in Windows                              15

       Authors Notes                               15


























                                       1















       This is a brief description to acquaint you with the operation of
       the LOTTO BUSTER program.  We have designed the program to be as
       easy as possible without the need for help screens.  This manual
       will aid you to more fully understand the program's functions.


       DISK FILES AND THEIR USAGE

       The LOTTO BUSTER program is written in PROFESSIONAL QUICK BASIC
       with a QUICK WINDOWS LIBRARY and is complied into a EXE program.
       The source code is not available for this program.

       LOTTO.EXE      Introduction program
       ADDDEL.EXE     Adding or Deleting a data file module
       LOTTO7.EXE     Main LOTTO BUSTER program
       CONVERT.EXE    Older data file conversion program
       BRT71EFR.EXE   Runtime module for program
       RANDOMNO.DAT   Wheeling matrix data file
       HELP.SLB       Help voice file
       NUMBERS.SLB    Number voice file
       LOTTERY.SLB    Other voice file
       ???????.LOT    Lottery History Files
       ???????.HIS    Brain Storm Memory Files




















                                       2






       DESCRIPTION AND HISTORY
       Congratulations!  You now possess one of the best tools on the market
       for unlocking the riches that await those who play the state lotteries.
       By using the systems that are on this disk, you can improve your
       chances of winning by 550%.  Keep in mind, though, there is no sure
       way to win the lotto.  The only thing you can do is improve your odds
       by using a wheeling system.

       Any lottery betting program relies on a certain amount of "luck,"
       and the more advanced programs, like the LOTTO BUSTER, attempt to
       unlock the biases that are built into the lottery number selection
       system.

       You may feel that your lottery is totally unbiased, but I assure you,
       it is not!  ANY mechanical selection process involves biases that
       show up in the long run.  These biases can be played on to your ad-
       vantage and profit.

       There is no such thing as "hot" numbers or "hot" combinations like
       those advertised in so many publications.  The only winning advantage
       is the biases that cannot be taken out.  Sure, they can be mitigated,
       but not taken out entirely.

       Here in Oregon we use ping pong balls that are dropped into an air
       blowing hopper.  These balls are then thoroughly mixed in the hopper
       and pop up one at a time as the six ball vents are opened.  What
       could be more arbitrary?  Well, consider the following

         1. Are all the balls exactly the same weight?  Don't you think
            there will be some infinitesimal difference?

         2. How about the paint on the balls?  Wouldn't you think that
            the paint on the number 40 would weigh more than the paint
            on the number 1, and shouldn't the number 1 come up faster
            into the ball vent then the 40 ball?

         3. But, if there are more numbers on the ball causing additional
            surface irregularities, wouldn't the added friction of the air-
            stream on the ball irregularities cause the number 40  ball to
            rise faster than the number 1 ball?


       There are two ways that anyone can play the lottery:  dumb luck,
       which only occurs by chance; and, although still luck,  smart luck
       using a system.  With a system you can get the odds to push with you
       and significantly increase your chances of winning.






                                       3



       Everyone plays the lottery every day!

       EVERYDAY! You bet!  Every day you select which traffic lane is going
       to move faster, or which grocery checker will get you through first.
       When you do this you are playing a form of lottery.

       How do you select the best grocery line?  With information. Right?
       You look at the line and look at the number of units in each grocery
       cart, and, if you happen to know the clerks in that particular store,
       you know which ones are slow and which aren't.  You then select the
       least items in the shortest line with the fastest checker.

       What about getting stuck in a traffic tie-up on the freeway?  Blind
       luck. Right?  You don't know what has caused the delay.  You also
       don't know which lane is moving faster because you can't see ahead.
       But what if you had information?  What if a traffic helicopter is
       overhead and you are tuned to the correct station and the announcer
       says that there's a traffic accident on the inside lane of the west
       bound freeway at a certain location?  You'd know enough to move the
       the outside lane for a faster route through the tie-up.

       It's no different with the LOTTO BUSTER.  It's going to supply you
       with information to improve your odds for winning.

       Historically, lotteries have been around since mankind crawled out
       of the caves.  The casting of lots is talked about in several places
       in the Bible.  Even the separation of the promised land was done by
       lots.

       China is credited with being the ancestral home of such gambling
       games as Bingo, Keno and the Lottery.  The lottery as we know it
       today goes back to the Middle Ages in Italy.  From there it spread
       to the rest of Europe.

       The American settlers brought it to this country in the early 1600s.
       Proceeds from the state and local lotteries were used to finance the
       construction of roads, bridges, schools, and to support the poor.

       The lotteries were an integral part of the American culture until
       they became corrupted.  Near the end of the nineteenth century the
       lotteries were banned until the early sixties when they were restarted
       in New Hampshire.

       The LOTTO BUSTER is designed to work with any lottery up to 99
       numbers and a pick five, six, or pick seven combination.

       There are several other variations such as the daily numbers of
       pick-4, pick-3, and the instant scratch games, but the predictability
       of these games is minimal and the reward so small that it isn't worth
       the trouble to use any system on these methods.

       The real action is in the lottery games that are worth millions of
       dollars.  The pick-5, pick 6, and pick 7 game is what it's all about.


                                       4




                   INSTALLING THE LOTTO BUSTER PROGRAM


       Version 7.03 is quite large due to the pull down menus and "windowing"
       effects used in the program.  It will be necessary to install
       the programs onto a separate disk.


       FLOPPY DISK USERS: Simply place the current disk in either floppy
       disk drive and a newly formatted disk in the other drive.  The drive
       that you are installing the program on MUST be either a 3" or a
       high density 5" drive.  The new program WILL NOT FIT ON A 360K
       FLOPPY DRIVE.  Enter GO  The installation program will start and
       direct you for proper installation of the Lotto Buster.

       HARD DISK USERS: Place the Lotto Buster disk in drive A and enter
       GO  As with the floppy disk installation the program will direct
       you for the proper installation of the Lotto Buster.

       After installing the LOTTO BUSTER diskette, make a backup copy.
       Follow the instructions in your DOS manual for this procedure.

































                                       5


       GETTING STARTED:

       Select the drive, and the directory if applicable, that the LOTTO
       BUSTER is on and type LOTTO. If you have a mouse be sure that you
       have activates it by using the MOUSE command.

       The introductory screen will come up. Press any key to advance to
       the FreeBooter screen.  At this point you are given the option to
       register the program or continue on. To continue on just press
       Enter or push the left hand mouse button with the mouse cursor on
       the continue pushbutton.


       Registration

       The registration module will allow you to expand LOTTO BUSTER to
       include the enhancements of the registered version.  Registration
       is simple.  Please do the following steps.

           1. Obtain your VISA or Mastercard number and it's expiration
              date.

           2. Start the LOTTO BUSTER and select the registration pushbutton
              at the second screen.

           3. Call 1-800-366-4012 and tell the person that answers,
              you wish to register LOTTO BUSTER Version 7.03


           4. You may be transferred to another person who will ask for
              your VISA or Mastercard number, it's expiration date, your
              name, address, and daytime telephone number.  They will
              then ask you for the 5 or 6 digit number that appears on
              the registration screen.  They will give you back a six
              digit number.  You enter that number into the computer.
              At that point a blue registration screen will come up show-
              ing that you are a registered user.

           5. If you do not care to register in this manner send a check
              or money order in US funds for $29.95 plus $1.75 postage
              ($5.00 overseas) to:

                    FreeBooter(tm) Software
                    P.O. Box 19624
                    Portland, OR  97280

       The program advances to the next module and a menu bar will appear.
       This bar can be activated by using your mouse or pressing the Alt key.

       On the lower right is the status window displaying the selected
       lottery, the strategy, and the wheel size.  When the program first
       comes up there should be NONE displayed on all categories.




                                       6


       The menu bar breaks down as follows:

       FILES      TICKET      PRINT      STRATEGY      UTILITIES      QUIT


       As each bar categories is selected they breakdown as follows:

       FILES     TICKET             PRINT                STRATEGY
       LOAD      ENTER DRAWING      DRAWING HISTORY      WHEEL SIZE
       ADD       PRINT TICKETS      NUMBER POPULARITY    SELECTION STRATEGY
       DELETE                       BRAIN STORM MEMORY*
       EDIT

       * Registered Version Only

       UTILITIES            QUIT
       BIAS OFF             EXIT TO DOS
       FILE CONVERSION
       MONOCHROME

       The bar may be transversed by using the right and left arrow keys or
       pointing with the mouse.  As each selection is activated, you can make
       your selection on that category by using the up or down arrow key or
       selecting with the mouse.  When your selection is made, press either
       the Enter key or the left mouse button.

       The red bias indicator displays the status of the bias (active or
       inactive).  The bias, if active, applies a weighting to the
       influence of all winning ticket history after the last five dates
       recorded.  In doing this the older winning tickets will not have
       as much influence on choosing the next lottery numbers as the
       more recent history. If the bias is inactive all numbers in the
       entire history have the same weighting.

       The Cyan rectangle shows the status of Brain Storm Neural Network.
       If you are REGISTERED Brain Storm is activated and will select
       the best possible combination of bias, wheel size, and strategy
       for your particular lottery.  PLEASE NOTE: Brain Storm is a learning
       environment.  It needs a good selection of winning tickets before
       it is ready to do it's work.  If you happen to be using lottery
       history that is supplied on the disk, Brain Storm is already
       active and will do a good job.

       UNREGISTERED USERS: Brain Storm is dormant until you register.
       Although it is recording as you enter tickets, it will not
       activate without a registration number from FreeBooter Software.
       Without the assistance of Brain Storm you will have to set your
       own bias, wheel size, and strategy.







                                       7
       FILES Selection

       LOAD:

       Selecting the LOAD function switches screens and brings up the
       data file selection window that displays all the data files
       ending in .LOT.  The program is shipped with several lotteries.
       These lotteries are current as of the time the disk was copied.
       Move the selection bar using either the arrow keys or the mouse.
       When you reach the selection you desire, press the enter key or
       the left mouse button.  The data file will then load and switch
       back to the main menu.  You'll notice that the lottery data file
       name in the system status box has now changed from NONE to the
       lottery file that you have selected. If you register Lotto Buster,
       Brain SDtorm will automatically select the correct strategy, bias
       and wheelsize to use for your lottery.

       ADD:

       To add a files you'll need to know the following information:

        1. How many numbers are selected by the lottery when the winning
           numbers are drawn.  This can range from 5 to 11 depending upon
           which lottery you are playing.  If you choose 6 there will be
           a power ball window pop-up.  If you are starting a POWER BALL
           type of lottery push the YES button. You can select which button
           by either using the arrow keys or the mouse.  If not POWER BALL
           select NO. Power Ball type lotteries use a seperate machine to
           select the sixth number.  It is therefore possible to have two
           balls, with the same number, in the lottery draw.

        2. How many number do you select when you purchase a lottery
           ticket.

        3. What is the highest number in the lottery.

        4. Decides on a name for your lottery file.  The length of the
           name can not exceed eight letters.

       Selecting the ADD function changes the screen to an input format to
       answer the above questions.  Have the answers ahead of time.  After
       entering these answers, you'll be asked if the data is okay.  Answer-
       ing Y will return you to the main menu.  If you wish to work with the
       newly created data file go to the FILES option and LOAD the lottery
       data file. When you enter the lottery history data enter the OLDEST
       data first.  Do not go back further than 104 draws. Entering more
       is a waste of time.  The program is designed to handle only 104
       draws, and when it reaches its max, it just puts the newest one
       in at the top and drops the oldest one out at the bottom.

       DELETE:

       Selecting the DELETE function, will switch you to the delete file
       mode.  All the files ending in .LOT will be displayed.  Select the
       file for deletion by using either the up or down arrow or the mouse.



                                       8


       To delete the file, press the ARROW key to the OK selection and press
       ENTER, or move the mouse to the OK selection and press the left mouse
       button.

       To CANCEL this operation, be sure CANCEL is selected and hit the
       ENTER key or the left mouse button.

       Deleting a file erases that files from the database. Once deleted
       there is no way to recover the files except by the use of Norton's
       Utilities on some similar product.


       EDIT:

       Selecting the EDIT mode,  switches screens to the edit function.
       If you have not selected a lottery file you are prompted to select
       a file at this time.

       The screen comes up with the latest data presented first.  This
       can be moved by using the up and down arrow keys, or moving the
       indicator tab on the right hand side of the screen with the mouse.
       The buttons listed below do the following tasks:

       PgDn - Next Page
       PgUp - Previous Page
       Up/Down Arrows change selection
       Enter - Select highlighted date
       Esc - Leave Editing Mode

       Pressing the ENTER or the left mouse button, puts you into the
       data editor.  You may return to the data line selection screen
       by pressing the Esc key.

       You may at this time delete the current line, add a line directly
       above the current selection, or edit the current line.  The selection
       of actions can be done by using the ARROW key.

       Editing the current line relists the data entry screen for that
       line and you can input corrected data at this time.  You'll be
       given the opportunity to verify if the entry is correct.  If it
       is incorrect, use the ARROW to move to the REDO selection and press
       ENTER.  Otherwise insure that the selection is on ACCEPT and
       press the left mouse button or the ENTER key.













                                       9

       TICKET:

       TICKET ENTER:

       This selection allows you to enter history from the latest lottery
       ticket draws.  You may enter a single draw or several at one time
       if you wish.

       If you have not selected a lottery you will be prompted to select
       one at this time.  Upon selecting a lottery the screen will change
       and prompt you for the date.  Entry should be uniform in nature.
       We strongly suggest the following type of data entry.

               June 10, 1990 should be entered as 06/10/90
               August 1, 1990 should be entered as 08/01/90


       Then proceed to enter the numbers that were the winning draw.
       Its best that the single digit entries be proceeded by a zero.

       Upon entering all the digits for the lottery, you'll be given the
       opportunity to ACCEPT, REDO, or CANCEL.  This can be selected with
       the ARROW key or the mouse.  Pressing either the ENTER key or the
       left hand mouse button completes the processes. If your entering
       POWER BALL the power ball will be the last entry.

       You'll then be asked if you wish to enter another selection.  Again,
       the ARROW button or the mouse will change your selection from NO to
       YES.  Pressing either the ENTER or the left hand mouse button comp-
       letes the selection. If you selected NO, you'll be returned to the
       main menu.  YES puts you back into the data entry mode again to
       repeat the entry process. If you enter multiple entries, only the
       last entry will be processed through the scanning mode.

       You will then be asked if you wish to print winning tickets.  This
       will occur after the scanning process.

       The program will then switch to the ticket scanning mode.  It will
       evaluate all possible combinations of bias, wheel size, and strategy.
       As the program goes through these different combinations you will
       see numbers change in the various boxes.  This indicates that the
       program has found winning tickets that contain either 3, 4, 5 and
       if the lottery goes up to 6 or 7, also 6 and 7.

       At the same time that it is doing this it is updating the Brain
       Storm memory.

       NOTE: WHEN STARTING UP A NEW LOTTERY, MANY OF THE STRATEGIES
             WILL DISPLAY THE SAME NUMBER OF WINNING TICKETS.  UNTIL
             YOU HAVE A LEAST TEN DRAWS IN HISTORY THEY WILL BE VERY
             CLOSE TO EACH OTHER.  ALSO BRAIN STORM WILL NOT BE ACCURATE
             UNTIL YOU HAVE AT LEAST TEN DRAWS IN HISTORY.  IF YOU
             ARE USING LOTTERY HISTORIES THAT COME WITH THE DISK,
             BRAIN STORM WILL PLACE YOU IN THE BEST WHEEL SIZE,
             STRATEGY, AND BIAS.


                                      10
       When the scanning is complete you can then print the screen.

       You will then be asked if you wish to save the history.
       IF YOU WISH TO GO BACK TO PRINT OUT TICKETS TO VERIFY THE
       WINNING SELECTIONS -  DO NOT SAVE.  ONCE SAVED, THE DATABASE
       WILL BE UPDATED AND THE TICKETS WILL NO LONGER BE THEN SAME.

       Otherwise save the history.  If you do not save the history
       now you will need to reenter it later.

       REGISTERED USERS ONLY:

       At this point the program will ask if you wish to see the Brain
       Storm memory.  If you answer Y the program will go through
       the entire memory cortex and display the current memory
       values.  Brain Storm uses these values to set the bias,
       strategy, and wheel size when you select the lottery.

       PRINT TICKETS

       This selection puts you in the mode to print tickets.  Be
       patient during the ticket sorting mode as the computer is
       sorting the tickets from low to high.  After sorting you
       can select tickets to print by either using the left hand
       mouse button or the up/down arrow keys and the enter key.
       If you are selecting only a few tickets pick every 10th or
       20th or 30th ticket.  This will give you the best "wheel"
       type of selection.  When you are completed selecting press
       F1 to print and exit.  You may also print ALL tickets by
       pressing F2.

       PRINT

       DRAWING HISTORY:

       This selection changes the screen and presents a printer check
       box.  At this time you may press any key to print the database
       history or press Esc to return to the main menu.

       NUMBER POPULARITY:

       The number popularity allows you to either print or display drawing
       history.  The popularity will change depending upon the stra-
       tegy and bias that have been selected.  If LOW is selected, then
       numbers with the lowest incidence of "hitting" will be at the top
       of the list.  If HIGH is selected, then the numbers with the highest
       incidence of "hits" will be at the top.  If HOT is selected, those
       numbers that "hit" most in the last ten draws will be at the top.
       With the HOT selection,  you will see quite a number of zeros
       present at the bottom of the list, since these numbers were not
       selected at all within the last ten draws.  NOTE: The "Hot" selec-
       tion counts differently. It looks first at the last five drawings
       and gives one count each time a number is found.  Then it looks
       at the next five drawings.  If a number is found that already has
       a count it counts again, otherwise it ignores that number. If you
       are looking at POWER BALL there will be a window that pops up
       asking if you wish to see the regular numbers or the power ball
       numbers.
                                      11

       REGISTERED USERS ONLY

       BRAIN STORM MEMORY
       Making this selection will print out the Brain Storm memory
       cortex.  BE SURE that your printer is set to print the upper
       set of graphic type characters instead of italics.  Failure
       to change to the proper character set will result in italics
       characters being printed instead of lines.

       STRATEGY

       Selection A - This selection has been included for those who
       feel that because a particular number is low in its incidence
       of "hitting," the probability for it to "hit" is now very high.
       If the bias is set to active this selection counts the number of
       hits that occurred in the last five draws and gives that number
       one count for each hit.  After the fifth draw the program gives
       each number the value of (1/log(X-2). X in the expression is the
       drawing number history (1 to 104).  As you can see, as the history
       goes farther back, the effect of the weighing becomes less and less.
       The numbers then sorted with the lowest incidence number first and
       the highest incidence number last. If the bias is inactive, all
       numbers in the entire history have the same weighting value of 1.

       Selection B - This selection reverses the Selection A mode.
       The weighting is exactly the same and the totals add up to exactly
       the same as they did in selection A.  The difference is, they are
       sorted with the highest value first down to the lowest value.

       Both Selection A and Selection B look at the entire lottery drawing
       history that is available.

       Selection C - This selection, the "hot list," is calculated diff-
       erently and seems to be the best method for selecting the lottery
       numbers.

       It looks at the last 10 history drawings.  A number gets one
       point for each time it has hit in the last five drawings.  If
       it has hit in the last five drawings, it gets additional points
       for each time that it hits in the next five drawings.

       If you print the Lotto Popularity Chart, you can see that the
       incidence of hit spread between Selection B and Selection C
       becomes significantly greater.

       This strategy will print the numbers from the highest hit to
       the lowest in that order.

       SELECTION D- High scatter is a unique strategy to capture those
       elusive out of strategy hits.  We have found that Lotto Buster
       is excellent at three and four hits, but the five and six hits are
       difficult to come by.  The only reason is that the lottery seems
       perverted in hitting two or three numbers that are `out of strategy'
       To counteract this we have developed the High Scatter strategy.
       We take half the wheelsize numbers from the high strategy and the
       other half from a newly developed scatter principle.  The computer
                                      12

       `learns' with every history entry using the High Scatter mode.
       Since we don't want to give away the show to our competitors, I'm
       sure you'll understand we don't want to divulge the process.  We
       now feel that this is probably the best strategy to use.  PLEASE
       NOTE: The more biased your lottery is, the closer the High and High
       Scatter numbers will be.  If it's very biased, the numbers may be
       identical especially with the lower wheel sizes. Generally there
       will be a difference of one or two numbers if you are using the
       18 wheel size.


       SELECTION E-Pick your own.  As the name implies your can pick your
       own numbers.  If you are playing POWER BALL you will have to fill
       out two screens.  One for the regular numbers and one for the power
       ball.

       WHEEL SIZE

       Once the strategy is selected, the size of the selection "wheel"
       needs to be determined.

       The "wheel" is actually a complex mathematical formula that is
       stored within the program and governs the selection placement
       of the lottery numbers on the ticket printout.   These data values
       will place the numbers in a designated order that will render the
       greatest possible return for the smallest investment.  The wheel
       size has nothing at all to do with the number of tickets that are
       selected. It only deals with the quantity of numbers that are
       allowed into the selection matrix.

       By selecting 42 tickets from the 200 on display in a balanced
       manner ( balanced infers that you randomly select from across
       the whole 200 not just from one end or the other ), the follow-
       results should be obtained.

       12 system - Selects twelve numbers from the strategy selection.
       If all numbers drawn by the state lottery are in the selections
       that were drawn by the computer, you are assured of a second place.
       But, there could be four second places.  If only four numbers
       match, you can expect at least one third place.

       14 system - Selects fourteen numbers from the strategy profile.
       If five of the numbers match, you can be assured of a third place
       prize.

       16 system -  Selects sixteen numbers from the strategy profile.
       If six of the numbers match, you can be assured of winning at
       least one third prize.

       18 system -  Selects eighteen numbers from the strategy profile.
       If six of the numbers match, you will win at least one third place.


       The following are rules that you should consider when determining
       the wheel size.

                                      13
       RULE #1  -  As the wheel size increases, the possibility of getting
                   a first or second prize decreases.

       RULE #2  -  As the wheel size increases, the probability of winning
                   a third place also increases, providing, all numbers that
                   were drawn in the lottery are in the selection.

       RULE #3  -  As the wheel size decreases, the probability of winning
                   a first place increases, providing, all numbers that were
                   drawn in the lottery are in the wheel selection.

       UTILITIES

       BIAS:
       The bias is either active of inactive.  Selecting this changes
       the state of the bias.

       Until version 7.03 the bias was always active.  In being active,
       drawing history that was past 5 draws did not have a full count
       as strategy numbers were found.  The older the history the smaller
       effect it had on the lottery selection of numbers.  With the bias
       inactive all numbers in the history have the same weighting and
       all effect the outcome of the lottery numbers equally.

       CONVERSION:

       This module will convert the version 2.0 to 4.0 of LOTTO.DAT
       and version 5 of *.LOT to the new format used by LOTTO BUSTER.

       Floppy disk system: 3 1/2"

       There is plenty of room on the 3 1/2" disk for multiple lottery
       files.  Just copy the program LOTTO.DAT or *.LOT onto the new
       disk and start the program.

       Hard disk systems:

       Copy the LOTTO.DAT file or *.LOT from the old LOTTO BUSTER
       program onto the new LOTTO BUSTER directory and start the program.

       All systems:

       Once the program is started, go into the conversion mode.

       Version 2.0 to 4.0
       The program will ask the name of the new file.  For example, if you
       were running the New York lottery, you may wish to name it
       NEWYORK.  This will change the name of the LOTTO.DAT file to
       NEWYORK.LOT.  Depending on the version of the file that you are
       converting, the program may ask you for the number of numbers drawn
       by the lottery, the number of numbers that you select for a ticket,
       and the highest number of the lottery.  When all the necessary
       questions are answered, you will return to the main menu.  From
       there, you can go into the FILE LOAD mode and load that data file.

       Version 5.0 TO 5.11
       Just select the datafile from the menu and the conversion is
       automatic
                                      14

       MONOCHROME - This will force the display to monochrome.  Many of
       our lap top users have CGA displays and Lotto Buster recognized
       these as color monitors.  When the display came up the box inserts
       were lost due to background color conversion to mono.


       Windows Users:  The speech segment of Lotto Buster requires a larger
       DMA channel than normally used on windows.  Should the program
       lock up on windows then enlarge the DMA channel in the SYSTEM.INI
       file to 128, drop out of windows to run the program or switch to
       Lotto Buster for Windows.

       Just a short comment about RANDOMNO.DAT file.  THis file contains
       the base platfrom for selecting all the lottery tickets.  It took
       a 486 machine operating a 50mhz for two weeks to generate this file.
       It insures that for all 28 possible combinations of wheel size,
       strategy, and bias that there will be no duplicate tickets in
       any 200 ticket draw.  It consists of 4000 numbers in random
       fashion from 1 to 18

       If you win on the lottery, we would like to hear from you and share
       in the spirit of your win.  We are keeping records of success stories
       like yours.  We don't need your name - only what you won, and what
       state lottery you were playing.  You can call us on 1-800-366-4012.

       Remember, only thing that keeps our user supported software going are
       the registrations that FreeBooter(tm) Software receives for its con-
       tinuing work in updating the LOTTO BUSTER to a better and better
       product.

       The program is copyrighted by FreeBooter Software.  There
       is only one thing that we request from the registered end user.

       Do not give out a copy of a registered disk.

       If you help us out in this respect, then the registration will
       continue  to come in and the product will continue to be improved.


       We are happy to provide technical assistance to registered users
       from 9AM to 5PM Monday through Friday Pacific time on (541) 765-2208.

       If you have any questions, please do not hesitate to call.

       If you have already registered, thank you for your support! If you
       haven't, please consider doing so.  Programming inexpensive software
       is our full time job and we rely on your registration for our con-
       tinued operation and program improvements.

       Best of luck to you!  Thanks again - Darrell & Dianne Fichtl and
       Brutus our 100# doberman!

                                       15
