;Menu Definition file
;
;This file contains definitions for all of the menus in LOD. Most options may
;be moved around from menu to menu if desired.
;
;NAME         - The name of the menu, not really used anywhere.
;PROMPT       - The prompt that will be displayed to the user
;OPT x y z    - A normal option. "x" is the key that the user must press,
;               "y" is the option code number, and "z" is the string that will
;               be displayed when the option is pressed.
;DEF x y z    - A "default" option. It is like a normal option, but will also
;               be selected if <CR> is pressed at the prompt.
;ANSI x       - Causes ansi file "x" to be displayed (assuming EXPERT is off)
;EGAPIC x     - Causes image file "x" to be displayed for the duration of the
;               menu.
;INTRO        - Strings to be displayed before the menu is entered.
;ACMECRIPPLED - Disables ACME weapons menus if game is not registered.
;TRADEREPORT  - Causes base trading report to be displayed prior to menu.
;BASEFLAG     - Causes base defenses strings to be displayed.
;BASEFIXOWNER - Sets owner to current user if base has nil owner.
;BASEPIC      - Causes corrent base picture to be displayed for base main
;               menu.
;SELLPERCENT x- Percentage that will be paid for items sold at store.
;SPQUEST x    - Grants credit for special quest #x.
;TROYQUEST    - Fulfills part of the troy-hadley steak quest.
;
;Menu Option codes:
;  0 .. 500      - Executes a specific command function
;  500 .. 999    - Spawns submenu of the option code - 500 (i.e. 501 spawns
;                  menu #1, 502 spawns menu #2, etc)
;  1000 .. 1499  - Executes dialog of option code - 1000 (i.e. 1001 executes
;                  dialog #1, etc ...)
;  1500 .. 1599  - Specialty options (LR Combat, etc)
;  2000 .. 3000  - Executes LGPL procedure "menucallback".
;

MENU 1
  NAME Inventory Maintenance
  PROMPT |&BInv. maint: [&FP&B]ack,[&FS&B]ort,[&FX&B]chg,[&FL&B]ist,[&FE&B]xchange,[&FV&B]iew,[&FQ&B]uit ? &F
  DEF Q 1 &FQuit|
  OPT E 101 &FSwap|
  OPT P 102 &FPack|
  OPT S 103 &FSort|
  OPT X 104 &FXchg|
  OPT L 105 &FList|
  OPT V 106 &FView|

MENU 2
  NAME Equip
  PROMPT |&BEquip What:|
  PROMPT &3   &FC&3 - Close Weapon      &FA&3 - Armor             &FL&3 - Laptop|
  PROMPT &3   &FR&3 - Ranged Weapon     &FM&3 - Medical Lining    &FX&3 - Aux Weapon (or shield)|
  PROMPT &B|Selection ? &F
  DEF Q 1 &FQuit.|
  OPT C 107 &FClose Weapon.|
  OPT R 108 &FRanged Weapon.|
  OPT A 109 &FArmor.|
  OPT M 110 &FMedical Lining.|
  OPT L 111 &FLaptop.|
  OPT X 112 &FAux Close Weapon/shield.|

MENU 3
  NAME Financial Options
  ANSI MENU15
  EGAPIC FINANCE
  PROMPT &A|Investment Options Selection ]&F
  OPT Q 1 &FQuit|
  OPT C 2 &FView character.|
  OPT 1 113 &FStandard Account|
  OPT 2 114 &FGame Account|
  OPT 3 115 &FRequest Loan|
  OPT 4 116 &FPay Loan|
  OPT 5 117 &FFinancial Statement|
  OPT 6 118 &FFinancial Info|
  OPT 7 119 &FRent Account|

MENU 4
  NAME Troop Quarters
  ANSI MENU9
  EGAPIC TQUART
  PROMPT &A|Troop Quarters Selection ]&F
  OPT Q 1 &FQuit|
  OPT C 2 &FView character.|
  OPT B 505 &FTeam Options|
  OPT O 124 &FCombat Options|
  OPT V 125 &FView Log|
  OPT A 122 &FToggle Ansi Options|
  OPT X 121 &FToggle Expert
  OPT L 126 &FRank Users|

MENU 5
  NAME Team Options
  ANSI MENU30
  EGAPIC TEAM
  PROMPT &A|Team Options Selection ]&F
  OPT Q 1 &FQuit|
  OPT C 2 &FView character.|
  OPT J 127 &FJoin Team|
  OPT D 128 &FQuit Team|
  OPT M 129 &FCreate Team|
  OPT L 130 &FList Teams|
  OPT V 130 &FList Teams|

MENU 6
  NAME Horticulture Center
  ANSI MENU12
  EGAPIC HORTBIG
  INTRO &BYou inconspicuously approach the door to the Horticulture Center. The door|
  INTRO &Bflies open and a short, obnoxious looking person Greets you. "Welcome to|
  INTRO &Bthe GSRZ Horticulture Center!" He escorts you up to the center's main counter|
  INTRO &Bwhere you may perform a variety of functions.|
  PROMPT &A|GSRZ Horticulture Selection ]&F
  OPT Q 1 &FQuit|
  OPT C 2 &FView character.|
  OPT T 131 &FTalk To Manager|
  OPT P 614 &FHort Center Store|

MENU 7
  NAME Nuclear Silo
  ANSI MENU26
  EGAPIC TRANBASE
  PROMPT &A|Tranlius Center Selection ]&F
  OPT Q 1 &FQuit|
  OPT C 2 &FView character.|
  OPT S 1203 &FSpeak with Tranlius.|
  OPT R 136 &FRead Trell's note.|
  OPT E 137 &FEnter Access Tunnel.|

MENU 8
  NAME Loki Cloud City
  ANSI MENU38
  EGAPIC LOKIISLE
  PROMPT &A|Cloud City Selection ]&F
  OPT Q 1 &FQuit|
  OPT C 2 &FView character.|
  OPT S 138 &FSpeak with LOKI.|
  OPT A 139 &FAccept Sub-Patriarch's challenge.|

MENU 9
  NAME EEEE
  ANSI MENU27
  EGAPIC EEEEBIG
  MODMUSIC EEEE
  INTRO &3As you walk up to the building, two mercenaries with incredibly huge weapons|
  INTRO turn to face you. "Let''s fry this Sacre Base scum!". You realize there is|
  INTRO absolutely nothing you can do as they aim their huge weapons in your|
  INTRO direction. You prepare for the inevitable. The man on the left eases his|
  INTRO trigger finger in for the kill..... Pop! A flag with the word "bang" on it|
  INTRO emerges from the end of the weapon. The two mercs burst into laughter. One|
  INTRO says "Dude, you didn''t think we''d really kill you! Ed says killing our|
  INTRO &3customers is very bad for business..... Welcome to Ed''s Exquisite Equipment|
  INTRO Emporium. Bazookas to your right, pulse rifles to your left, grenades and|
  INTRO anti-personnel mines in the east wing......." You decide to enter and|
  INTRO investigate.|
  PROMPT &A|EEEE Central Selection ]&F
  OPT Q 1    &FQuit.|
  OPT C 2    &FView character.|
  OPT S 1204 &FSpeak with Ed.|
  OPT B 616  &FBuy Something.|
  OPT V 140  &FVortex Refueling Station.|

MENU 10
  NAME Clone Center
  ANSI MENU23
  EGAPIC CLONE
  PROMPT &A|Clone Center Selection ]&F
  OPT Q 1    &FQuit.|
  OPT C 2    &FView character.|
  OPT M 141  &FMake new clone.|
  OPT V 142  &FView current clone.|
  OPT S 143  &FSwap with clone.|
  OPT D 144  &FDelete current clone.|

MENU 11
  NAME Acme Weapons
  ACMECRIPPLED
  ANSI MENU33
  EGAPIC ACMEMAIN
  INTRO &EAs you approach the building, four "FortSlayer Deluxe" heavy battle weapons|
  INTRO begin tracking your position. At this distance, just one of these massive guns|
  INTRO is enough to completely vaporize you. As you venture closer, a small door-like|
  INTRO opening appears in the massive defense field that protects this arsenal. A|
  INTRO robotic voice booms out "Welcome to ACME weapons, Inc. Do not make any sudden|
  INTRO movements while within this establishment. Any potentially threatening action|
  INTRO will be sufficient conditions for your "removal" from the premises."|
  PROMPT &A|ACME Weapons Selection ]&F
  OPT Q 1    &FQuit.|
  OPT C 2    &FView character.|
  OPT F 630  &FFortress Invasion Items.|
  OPT A 631  &FAdvanced Weapons.|
  OPT P 634  &FPharmaceuticals.|
  OPT W 512  &FVisit Weaponsmith.|
  OPT T 513  &FVisit Technician.|

MENU 12
  NAME Acme Weaponsmith
  ACMECRIPPLED
  ANSI MENU34
  EGAPIC ACMESTOR
  PROMPT &A|Weaponsmith Selection ]&F
  OPT Q 1    &FQuit.|
  OPT C 2    &FView character.|
  OPT 1 145  &FAccurize 10%.|
  OPT 2 146  &FAccurize 20%.|
  OPT 3 147  &FAccurize 30%.|
  OPT 4 151  &FIntensify 10%.|
  OPT 5 152  &FIntensify 20%.|
  OPT 6 153  &FIntensify 30%.|
  OPT U 157  &FUni-ammo conversion.|
  OPT S 158  &FStun conversion.|
  OPT B 159  &FThree round burst.|
  OPT D 160  &FDeathPulse conversion.|
  OPT W 161  &FShockwave conversion.|
  OPT L 162  &FGrenae Launcher.|
  OPT A 163  &FArmor burner.|
  OPT R 164  &FWeapsmith ROM disc.|

MENU 13
 NAME Acme Technician
 ACMECRIPPLED
 ANSI MENU37
 EGAPIC ACMESTOR
 PROMPT &A|Technician Selection ]&F
 OPT Q 1     &FQuit.|
 OPT C 2     &FView character.|
 OPT 1 165   &FScanner de-cloak upgrade.|
 OPT 2 166   &FExoskeletal Augmentation.|
 OPT 3 167   &FTargetting Array.|
 OPT 4 168   &FServo-Augmentation unit.|

MENU 14
 NAME Communications Post
 ANSI MENU16
 EGAPIC COMCENT
 PROMPT &A|Mail Room Selection ]&F
 OPT Q 1     &FQuit.|
 OPT C 2     &FView character.|
 OPT R 169   &FRead mail.|
 OPT W 170   &FWrite mail.|

MENU 15
 NAME Puritron Room
 ANSI MENU24
 EGAPIC PURROOM
 SETPURACTIVE
 PROMPT &A|Puritron room ]&F
 OPT Q 1     &FQuit.|
 OPT C 2     &FView character.|
 OPT V 171   &FView puritron status.|
 OPT R 172   &FSet reroll status.|

MENU 16
 NAME Documentation Center
 ANSI MENU13
 EGAPIC DOCCENT
 PROMPT &A|Documentaiton Center ]&F
 OPT Q 1     &FQuit.|
 OPT C 2     &FView character.|
 OPT M 174   &FComplete user manual.|
 OPT U 175   &FUpdates.|
 OPT S 176   &FQuick start.|
 OPT G 177   &FGterm information.|
 OPT O 178   &FGame objective.|
 OPT I 179   &FWorld information.|
 OPT N 180   &FNewsletters.|
 OPT L 181   &FList previous winners.|
 OPT R 182   &FRegistered sysops list.|

MENU 17
 NAME Fortress Trade Menu
 ANSI MENU18
 EGAPIC FORTMAIN
 MODMUSIC MYSTERY2
 TRADEREPORT
 PROMPT &A|Fortress Trading ]&F
 OPT Q 1     &FQuit.|
 OPT C 2     &FView character.|
 OPT V 4     &FView fortress.|
 OPT T 183   &FTeleport.|
 OPT S 184   &FSales counter.|
 OPT A 185   &FAttack fortress.|
 OPT ? 186   &FTrade report.|
 OPT L 186   &FTrade report.|
 OPT 4 187   &FPurchase medical.|
 OPT 5 188   &FPurchase energy.|
 OPT B 189   &FEnter fortress.|
 OPT E 189   &FEnter fortress.|

MENU 18
 NAME Fortress Main Menu
 ANSI MENU19
 BASEFLAG
 BASEPIC
 BASEFIXOWNER
 MODMUSIC MYSTERY2
 PROMPT &A|Fortress Main Menu ]&F
 OPT W 191   &FQuit to wastelands.|
 OPT C 2     &FView character.|
 OPT V 4     &FView fortress.|
 OPT M 519   &FMisc menu.|
 OPT O 520   &FTrade management menu.|
 OPT I 521   &FConfiguration menu.|
 OPT F 522   &FFinance menu.|
 OPT S 523   &FStore room menu.|
 OPT Q 190   &FLogoff in fortress.|
 OPT T 183   &FTeleport.|

MENU 19
 NAME Fortress Misc Menu
 ANSI MENU29
 BASEFLAG
 PROMPT &A|Fortress Misc Menu ]&F
 OPT Q 1     &FQuit.|
 OPT C 2     &FView character.|
 OPT V 4     &FView fortress.|
 OPT D 202   &FSelf-destruct.|
 OPT S 203   &FSelect password.|
 OPT M 204   &FCreate medkit.|
 OPT H 205   &FHeal.|
 OPT P 206   &FCreate power pack.|
 OPT U 223  &FUse item.|
 OPT E 502   &FEquip.|

MENU 20
 NAME Fortress Trade Management
 BASEFLAG
 TRADEMANAGE
 EGAPIC FTRADE
 PROMPT &B|Trading Option (&FQ&B=Quit,&FL&B=List) ? &F
 OPT Q 1     &FQuit.|
 OPT C 2     &FView character.|
 OPT V 4     &FView fortress.|
 OPT 1 224   &FSet minerals trade.|
 OPT 2 225   &FSet fuel trade.|
 OPT 3 226   &FSet herbs trade.|
 OPT 4 227   &FSet med sales.|
 OPT 5 228   &FSet energy sales.|
 OPT D 229   &FSet minerals buy.|
 OPT E 230   &FSet fuel buy.|
 OPT F 231   &FSet herbs buy.|
 OPT G 232   &FSet teleporter price.|
 OPT L 233   &FShow trade status.|

MENU 21
  NAME Fortress Configuration
  ANSI MENU22
  BASEFLAG
  EGAPIC FORTCNFG
  PROMPT &AFortress Configuration ]&F
  OPT Q 1    &FQuit.|
  OPT C 2    &FView character.|
  OPT V 4    &FView fortress.|
  OPT 1 207  &FPurchase reator.|
  OPT 2 208  &FPurchase moat.|
  OPT 3 209  &FPurchase defense field.|
  OPT 4 210  &FPurchase primary weapon.|
  OPT 5 211  &FPurchase misc item.|
  OPT 6 212  &FPurchase factory.|
  OPT 7 213  &FPurchase pack.|
  OPT 8 214  &FPurchase scavenger.|
  OPT 9 215  &FPurchase robo-defender.|
  OPT 0 236  &FPurchase base computer.|
  OPT D 216  &FTraders-union reg.|
  OPT E 217  &FHolostore reg.|
  OPT F 218  &FSet Toll Fee.|
  OPT G 219  &FSet Teleport Fee.|
  OPT H 220  &FDischarge ammo.|
  OPT I 221  &FDischarge medical.|
  OPT S 222  &FSell item.|
  OPT U 223  &FUse item.|

MENU 22
 NAME Fortress Finances
 ANSI MENU21
 EGAPIC FORTFIN
 BASEFLAG
 PROMPT &A|Fortress Finance Selection ]&F
 OPT Q 1     &FQuit.|
 OPT C 2     &FView character.|
 OPT V 4     &FView fortress.|
 OPT D 199   &FDeposit.|
 OPT W 200   &FWithdraw.|
 OPT B 201   &FShow balance.|

MENU 23
 NAME Fortress Store Room
 ANSI MENU20
 BASEFLAG
 PROMPT &A|Storage Room Selection ]&F
 OPT Q 1     &FQuit.|
 OPT C 2     &FView character.|
 OPT V 4     &FView fortress.|
 OPT S 192   &FView object.|
 OPT D 193   &FDrop object to base.|
 OPT P 194   &FPick up object from base.|
 OPT L 195   &FList objects.|
 OPT A 196   &FPlace object forsale.|
 OPT R 197   &FRemove object from forsale.|
 OPT F 198   &FList objects forsale.|

MENU 24
 NAME LR Combat Menu
 ONCE
 PROMPT &ALong Range Encounter ]&F
 OPT C 2     &FView character.|
 OPT V 5     &FView opponent.|
 OPT F 1501  &FDepart as friends.|
 OPT W 1502  &FUse warper.|
 OPT Q 502   &FEquip character.|
 OPT M 501   &FInventory maintenance.|
 OPT H 1503  &FHand-to-Hand.|
 OPT L 1504  &FLong range attack.|
 OPT S 1505  &FSurrender.|
 OPT G 1506  &FGrenade.|
 OPT R 1507  &FRun.|
 OPT T 1508  &FTalk to opponent.|
 OPT B 1509  &FBuy item.|
 OPT ? 1510  &FShow menu.|

MENU 25
 NAME Camped Player
 ANSI MENU25
 PROMPT &A|Player Camp Selection ]&F
 OPT Q 1     &FQuit.|
 OPT C 2     &FView character.|
 OPT V 234   &FView camped player.|
 OPT A 235   &FAttack camped player.|
 OPT S 2000  &FSteal item.|

MENU 26
 NAME Wastelands
 WHIRLKEY
 WASTEFLAG
 ONCE
 OPT N 1550  &FNorth  &F
 OPT 8 1550  &FNorth  &F
 OPT S 1551  &FSouth  &F
 OPT 2 1551  &FSouth  &F
 OPT E 1552  &FEast   &F
 OPT 6 1552  &FEast   &F
 OPT W 1553  &FWest   &F
 OPT 4 1553  &FWest   &F
 OPT C 2     &FStatus &F
 OPT D 1554  &FDrop   &F
 OPT P 1555  &FPick Up&F
 OPT Q 502   &FEquip  &F
 OPT U 1556  &FUse Obj&F
 OPT G 1557  &FEnter  &F
 OPT F 1558  &FBuild  &F
 OPT M 501   &FInv Mnt&F
 OPT Y 1559  &FQk Heal&F
 OPT A 1560  &FCampOut&F
 OPT K 1561  &FKillObj&F
 OPT L 1562  &FLaptop &F
 OPT | 1563  &FDiags  &F
 OPT ? 1564  &FHelp   &F
 OPT H 1564  &FHelp   &F

MENU 27
 NAME SR Combat
 ONCE
 OPT C 2     &FView character|
 OPT V 5     &FView opponent|
 OPT B 1520  &FBerserk|
 OPT A 1521  &FAttack|
 OPT M 1522  &FMore|
 OPT E 1523  &FExchange|
 OPT W 1524  &FWarp|
 OPT S 1525  &FSurrender|
 OPT D 1526  &FDeathpulse|
 OPT O 1527  &FOpp-Cstats|
 OPT F 1528  &FFlashbomb|
 OPT P 1529  &FParry|
 OPT H 1530  &FHeal|
 OPT R 1531  &FRun|

MENU 100
 NAME Generic Store Template
 PROMPT &A|Store Selection ]&F
 STORE
 SELLPERCENT 25
 BUYPROMPT &BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F
 OPT Q 1 &FQuit|
 OPT C 2 &FView character.|
 OPT L 132 &FList Items|
 OPT B 133 &FBuy Item|
 OPT V 134 &FShow Item|
 OPT S 135 &FSell Item|

DUPEMENU 101 100
 NAME SR Weapon Store
 ANSI MENU3
 PROMPT &A|SR Weapons Store Selection ]&F
 SELLPERCENT 50
 BUYPROMPT &BPurchase which weapon number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F

DUPEMENU 102 100
 NAME Armor Store
 ANSI MENU5
 PROMPT &A|Armor Store Selection ]&F
 SELLPERCENT 50
 BUYPROMPT &BPurchase which armor number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F

DUPEMENU 103 100
 NAME Misc Store
 ANSI MENU6
 PROMPT &A|Misc. Store Selection ]&F
 SELLPERCENT 50

DUPEMENU 104 100
 NAME Ammo Store
 ANSI MENU7
 PROMPT &A|Ammo Store Selection ]&F
 BUYPROMPT &BPurchase which ammo number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F
 SELLPERCENT 50

DUPEMENU 110 100
 NAME Computer Store
 TROYQUEST
 ANSI MENU10
 PROMPT &A|Computer Store Selection ]&F
 SELLPERCENT 50
 OPT A 173 &FTalk to manager.|

DUPEMENU 111 100
 NAME LR Weapon Store
 ANSI MENU4
 PROMPT &A|LR Weapons Store Selection ]&F
 SELLPERCENT 50
 BUYPROMPT &BPurchase which LR weapon number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F

DUPEMENU 114 100
 NAME GSRZ Hort Center Store
 ANSI MENU11
 EGAPIC HORTSTOR
 SELLPERCENT 50
 PROMPT &A|Horticulture Center Store Selection ]&F

DUPEMENU 116 100
 NAME EEEE Store
 ANSI MENU28
 SELLPERCENT 50
 PROMPT &A|EEEE Store Selection ]&F

DUPEMENU 117 100
 NAME Town Store #2
 SELLPERCENT 52
 ANSI MENU31

DUPEMENU 118 100
 NAME Town Store #3
 SELLPERCENT 54
 ANSI MENU31

DUPEMENU 119 100
 NAME Town Store #4
 SELLPERCENT 56
 ANSI MENU31

DUPEMENU 120 100
 NAME Town Store #5
 SELLPERCENT 58
 ANSI MENU31

DUPEMENU 121 100
 NAME Town Store #6
 SELLPERCENT 60
 ANSI MENU31

DUPEMENU 122 100
 NAME Town Store #7
 SELLPERCENT 62
 ANSI MENU31

DUPEMENU 123 100
 NAME Town Store #8
 SELLPERCENT 64
 ANSI MENU31

DUPEMENU 124 100
 NAME Town Store #9
 SELLPERCENT 66
 ANSI MENU31

DUPEMENU 125 100
 NAME Kill, Inc.
 ANSI MENU32
 EGAPIC KILLBIG
 MODMUSIC KILL-INC
 INTRO &3As you approach the complex, you notice two full-auto ZL-29x auto tracking|
 INTRO phase cannons following your every step. You open the door. "Welcome to|
 INTRO Kill, Inc", a computer synthesized voice says. This store appears to be|
 INTRO operated entirely by computers. With the clientele a place like this probably|
 INTRO draws, it's easy to understand why nobody would want to run this place.|
 SPQUEST 12
 PROMPT &A|Kill, Inc. Selection ]&F
 SELLPERCENT 50

DUPEMENU 130 100
 NAME ACME Weapons Fort Invasion Store
 ANSI MENU36
 EGAPIC ACMESTOR
 INTRO &EACME Weapons is proud to announce the FortSlayer series of heavy battle weapons|
 INTRO designed especially for the purpose to gaining entrance to heavily defended|
 INTRO fortresses. All FortSlayer weapons fire the advanced FortShell self-propelled|
 INTRO rocket cartridges. We suggest taking your FortSlayer to our Weaponsmith for|
 INTRO accurizing after purchase.|
 PROMPT &A|Fortress invasion items store selection ]&F
 SELLPERCENT 50

DUPEMENU 131 100
 NAME ACME Weapons Weap Store
 ANSI MENU35
 EGAPIC ACMESTOR
 INTRO &EACME Weapons is proud to present our selection of advanced weapons. We have|
 INTRO pre-war machine guns such as the M16 and AK-47, as well as a variety of high|
 INTRO accuracy sniper weapons when you just have to make that first shot count!|
 PROMPT &A|Advanced weapons store selection ]&F
 SELLPERCENT 50

DUPEMENU 134 100
 NAME ACME Weapons Chem Store
 ANSI MENU39
 EGAPIC ACMESTOR
 INTRO &EWelcome to the ACME Weapons pharmaceuticals divions. We have an array of|
 INTRO advanced products available. Unfortunately, the person responsible for|
 INTRO documenting these products has recently disappeared, along with a truckload of|
 INTRO our labelling machines. Therefore, we have very little information on these|
 INTRO products. We suggest you use them with caution.|
 PROMPT &A|Pharmaceuticals selection ]&F
 SELLPERCENT 50

