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 THE HUNT: Revision History

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v1.03 (97/03/24) :
 - Updated text files, added grafitti, fixed typos, etc.

v1.02 (96/08/23) :
 - Made random graffitti appear less often.
 - Fixed a typo text bug in the Config routines {James Barr}.

v1.01 (96/07/30) :
 - Added functionality to easily allow the game to run on a multi-line BBS.
   Only 1 node at a time can play, all other nodes are disabled from running
   it.  It's all very automatic.  Look in SYSOP.TXT for more details.

v1.00 (96/03/04) :
 - Shareware Release.

v0.47 - v0.99 : Skipped to start shareware release at v1.00.

v0.46 (96/02/28) :
 - Changed the length of time Criminals imprisoned. Now depends on their level.
 - Added Domino, a new Easy Street criminal.
 - Removed Days in Prison Config option. Now totally automatic and unalterable.
 - Fixed typos {Raymond Fong, Gary Steinke, John Peterson}.

v0.45 (96/01/24) :
 - Added a whole lote more random graffitti and increased it's frequency.
 - Made some weapons and armour unsaleable if worthless.
 - Crippled the coordinator options for the Shareware version.
 - Fixed some typos, pauses, etc {Gary Steinke}.

v0.44 (96/01/13) :
 - Finished creating the Instructions.
 - Added Registration viewing routines to CAT's bulletins.
 - Added more stat info about Exterminators in the city's History books.
 - Changed the way Pull-tabs are displayed.  No more tricky cursor positioning.

v0.43 (96/01/07) :
 - Added the Shareware crippling routines.  Many features unavailable in the
   Shareware version and text support files can not be edited.
 - Added a new type of gambling: pull-tabs.
 - Added the game credits.
 - Added a few more engame routines, just to keep it interesting.

v0.42 (96/01/01) :
 - Added all the final endgame routines, including the city's Crimelord.
 - Added some interactiveness to the random NPC graffitti.  Occasionally
   replies to some name already on the graffitti list.
 - Fixed a bug sometimes using the wrong sex of people in combat.
 - Fixed some typos and general little mistakes {Gary Steinke}.

v0.41 (95/12/19) :
 - Added new drinks to the inns: Broken Glass, Fuzzy Orifice, Mystery Machine.
 - Changed the "Black Razors" to the "Dark Razors".
 - Added the rest of the High-School NPCs.
 - Fixed some typos {Brad Vrecko} and added more direction defaults.

v0.40 (95/11/26) :
 - Added the City Center Tower, NPCs, and weapons.
 - Added a quick way to disable whores.  Could be nicer, easier, but it works.
 - Fixed a formatting bug when displaying exterminators with >1000 kills.
 - Fixed a bug disallowing dispatch combat being hand-to-hand or aggressive.
 - Fixed a bug skipping log counts during dispatch combat, so long fight
   notices were sometimes not appearing.
 - Fixed a bug where a couple of CAT's maps were mixed {Brad Vrecko}.
 - Fixed a bug where NEXTDAY files were emptied rather than deleted when
   removing players from the game. (ooh, there's a big one)
 - Fixed some location and NPC description typos {Marty Anstey, Russell Weeks}.

v0.39 (95/10/24) :
 - Majorly reworked most of the combat routines.
 - Made larger warning notices when medkits running out {Gary Steinke}.

v0.38a (95/09/21) :
 - Made quoting "> COMMENTS TO DESIGNER" automatic in exiting auto-message.
 - Fixed a bug displaying header when listing criminals and not continuing.

v0.38 (95/09/16) :
 - Added the ability to selectively quote lines when replying to messages.
 - Added criminals putting bounties on exterminators as they catch big ones.
 - Added a total for TKers when viewing the mutant power popularity from CAT.
 - Added the North Medial Parkway map to CAT's library so people can see the
   Madonna Apartments, and everything else up there, more clearly.
 - Added some more criminal graffiti.
 - Rewrote the High Hit List routines to be faster and to disallow people
   from being in the list more than once.

v0.37 (95/08/04) :
 - Included the almost complete downtown expert section of the city, including
   all of the locations, maps, criminals, and equipment.
 - Added a count of hits(normal, great, critical) made during combat.
 - Added high-score list for # of hits made in a fight.
 - Added the feature that TK'ers can detect other TK'ers before a fight.
 - Added a new drink for inns: the Flaming Zombie.
 - Added hot-keys for listing items in shops, if not entering an item # in.
 - Changed dispatch weapon-choosing routine to be slightly more intelligent.
 - Added new maps to CAT map library and added a header above each.
 - Fixed a bug when displaying critical combat hits, using wrong sex.
 - Fixed a bug when buying express healing.  If you didn't have enough money,
   it would say you didn't need any healing.
 - Fixed a typo with the medkits in the application routines {Gary Steinke}.
 - Fixed a bug when new characters are applying. A "Word on the Street" msg
   was being displayed saying they were inactive when they only just started.
 - Fixed a bug in the character editting routines when changing a character's
   experience amount.  Could not enter "long int" numbers.

v0.36 (95/08/17) :
 - Added a new type of location, a brothel, and the ability to have sex with
   the prostitutes there.  (Datafile no longer compatbile, reset old games!)
 - Added a place to buy detailed information on any exterminator or criminal.
 - Added a routine to give players a few extra fights if they miss a day.
 - Fixed a bug in the combat routines when stating to a player in the
   NEXTDAY file where they were killed {Dee Murray}.
 - Fixed a major bug when fighting an exterminator in an Inn room.  If fight
   lost, player wasn't kicked out of the game {Gary Steinke}.
 - Changed the generic exterminator text routines to use sex of exterminator.
 - Changed the pre-combat routines to use a player's charisma and level more,
   and added chance of getting in a fight even if [L]eaving {Gary Steinke}.
 - Fixed a bug when resetting the game, criminals weren't completely reset.
 - Added the ability to do a full, continuous run from combat if desired.
 - Fixed a new bug recently introduced in combat routines that was making
   laser and tk armour useless.
 - Altered combat routines to not offer animal weapons and armour when killed.
 - Put in more points to save data after specific events (ie: drinks, etc).
 - Made the random graffiti time much longer before kicking in.
 - Added some new weapons (Blazer II, Blazer III).
 - Added a few more random graffiti quotes.
 - Fixed a typo on the Karameikos Castle map {Gary Steinke}.
 - Made 20 fights per day the standard.
 - Made the standard experience loss 10% when killed.

v0.35 (95/08/01) :
 - Added a new voting booth to get more info from players at logoff.
 - Changed the random graffiti routines to store the next random graffiti time,
   not the current time and rolling the next from it all the time.
 - Added a few more random graffiti quotes.

v0.34b (95/07/31) :
 - Still wasn't fast enough!  Rewrote the code again to speed up the criminal
   list from CAT.  Now blazingly fast.
 - Fixed a typo on the Karameikos Cave map.

v0.34a (95/07/29) :
 - Rewrote still more code to speed up the criminal list from CAT.

v0.34 (95/07/27) :
 - Added some new code to speed up listing criminals from CAT.
 - Reworked the random graffiti to liven things up when they slow down a bit.
 - Moved all of the supporting files into proper directories.
 - Changed room prices for the inns.

v0.33 (95/07/25) :
 - Finished the rest of Median Parkway, including descriptions and criminals.
 - Added a new feature so CAT shows how often a criminal has been caught.
 - Added a default so that unknown equipment in descriptions is ignored.
 - Fixed some typos in criminal descriptions {Gary Steinke}.
 - Added a new 'drop gear' feature in the options.
 - Made combat just about impossible for super-tired players.  Death likely.
 - Fine-tuned the healing routines more: medkits cheaper, more color, etc.
 - Fine-tuned the Black Jack routines more: added new rules {John Bruce}.
 - Fixed some text screw-ups in the Russian Roulette routines {Gary Steinke}.
 - Fixed some description typos {John Gerwing}.

v0.32 (95/07/22) :
 - Added the castle map to CAT's library.
 - Fixed some mistakes in the maps made last version {Gary Steinke}.
 - Added a 'restore default options' parameter to the on-line config menu.
 - Removed two of the 'no longer applicable' sysop/coordinator log options.

v0.31 (95/07/21) :
 - Added default directions to some normal locations.
 - Added the 'again' option to message prompt to reread a message.
 - Fixed a very weird freaky memory bug in the message routines.
 - Fixed some of the damage levels for combat with fists.
 - Fixed some bad logic in dispatch combat movement.
 - Reformatted 'additional' bounty file and put it in HDATA.  Mucho faster now.
 - Fixed a bug when a player was completely removed from the game, it wasn't
   removing the player's 'additional' bounty, if any {John Gerwing}.
 - Fixed a small bug when adding bounty to a criminal then cancelling it.
 - Altered the way NPCs are put in prison again.  Even better now.  Ooh.
 - Moved data files for the current game into a new directory: HDATA.
 - Added warning prompts when entering or exiting different area to hopefully
   prevent new exterminators from going the wrong way.
 - Made the criminal escape time a little more random.
 - Increased the amount of experience needed to go up levels.
 - Added the ability to config the game on-line.

v0.30 (95/07/10) :
 - Fixed some typos in NPC file and made some of the NPCs more challenging.
 - Made the coloring of NPC text automatic.  Now standard throughout and
   easier to create.
 - Rewrote the NPC imprisonment routines.  Now much faster.
 - Moved the NPC texts into their own directory: HNPCS.
 - Added comment lines to the config file (HCONFIG.TXT).

v0.29 (95/07/07) :
 - Fine tuned a few of the game numbers to make things more challenging.
 - Fixed a bug so that sometimes after a player lose in combat, you weren't
   really killed.
 - Changed max medkits from 50 to 30 to increase anxiousness about running out.
 - Tweaked the combat size-up routines to be a lot more acurate.
 - Added a prompt for similar names when asked for an exterminator name.
 - Wrote some new code to automatically highlight directions and choices in
   location descriptions and non-interactive npc talk text {John Bruce}.

v0.28 (95/07/05) :
 - Added a new CAT feature letting players have access to various city maps.
 - Made certain no integers inputted can be too large.
 - Moved some related files to their own dirs instead of just cluttering up.
 - Fixed a stupid mistake I made in the character creation routines a day ago.

v0.27 (95/07/04) :
 - Added critical hits and dexterity dependent movement to the combat routines.
 - Added some check routines to continuous dispatch killing.  Now checking
   for carrier, and checking for a keypress {John Bruce}.
 - Revamped the player creation routines to check for duplicate NPC names also.
 - Fixed some bugs in the equipment buying and selling routines {Brad Vrecko}.
 - Fixed some old text colors and prompts to look like the new, current style.

v0.26 (95/06/29) :
 - Improved the CAT Dossier retrieval system by skipping a menu and
   automatically looking to see if name is an exterminator or criminal.
 - Created a new kind of shop for locating exterminator or criminals.
 - Revamped the locating routine for TK-Locate and the new shop.
 - Wrote a new text outputting routine to automatically put in C/Rs and L/Fs
   when needed close to the 80th column.
 - Put a little CAT warning in when players go from Easy street to Medial Road
   so they don't accidentily wander into a harder section.
 - Flushed input after a fight so if a user is holding down a key, like 'R'
   for 'Run', it won't buffer the keys and undesirably execute them later.
 - Fixed some small typos in the NPC descriptions.

v0.25 (95/06/26) :
 - Rewrote most of the graffiti routines to use a new format and to have some
   random chatter from the NPCs appear occasionally.
 - Created the "Bio-Med Labs" section of the city including NPCs.
 - Fixed some typos with the character and location descriptions.
 - Fixed a bug with the new saving routines and deleting characters when
   they're inactive.

v0.24 (95/06/24) :
 - Sped up the saving of data by saving only modified characters.
 - Added a new function to flush input keystrokes for certain prompts.
 - Fixed up a few typos in descriptions.

v0.23 (95/06/21) :
 - Added the ability to quote messages in a reply.
 - Fixed some little bugs in the message writing stuff.

v0.22 (95/06/21) :
 - Created a new CAT Bulletin to display the current mutant power dispersment
   among exterminators.
 - Created the "Fall-Out Shelter" section of the city including NPCs.
 - Fixed a bug in the CAT criminal list that would make criminals who's names
   started with > "U" not appear.
 - Fixed a bug in the CAT lists that would occasionally display a list's
   header more than once a screen.
 - Reworked the CAT exterminator list to show # of losses/defeats.
 - Added the ability to sort CAT exterminator list by losses/defeats.
 - Removed handedness from CAT criminal list.

v0.21 (95/05/27) :
 - Reworked the CAT criminal list to show who caught imprisoned ones.
 - Fixed a bug in the comment leaving routines.
 - Revamped the Find-A-Fight routine to always find the permanent NPCs over
   the random ones, if there is a non-incarcerated permanent NPC at a local.
 - Created the northern "hard" section of the city including NPCs.
 - Fixed some typos in the city descriptions.
 - Fixed some mistakes in the NPC statistics {Kevin Neuman}.

v0.20 (95/05/12) :
 - Added new sorting algo's for displaying criminals.
 - Added a few more sorts for displaying all exterminators.
 - Changed logoff message to display inacitivty period.

v0.19 (95/05/10) :
 - Fixed a bug when choosing a name, can use the name of a dead character.
 - Added new sorting algo's for displaying exterminators.
 - Removed "No comments entered" message when leaving comments area aborted.

v0.18 (95/05/08) :
 - Created Medial Road section of the city.
 - Fixed bug when reading NPCs in.
 - Made combat with NPCs very slightly more difficult.
 - Fixed some laziness using "he/she" in the Word on the Street stuff.
 - Fixed a bug I created by not resetting a char's location when killed.

v0.17 (95/04/28) :
 - Added a new inactivity option for characters that haven't played in a while.
 - Updated some info in the instructions.

v0.16 (95/04/26) :
 - Added a new drink called "Phoenix" that will change your mutant power.

v0.15 (95/04/25) :
 - Added the Luck mutant power.

v0.14 (95/04/24) :
 - Fixed a bug I somehow introduced where even after being killed you can
   still walk around doing things.
 - Fixed some bugs I missed when adding the TK-Blast and TK-Knife powers.
 - Added the elasticity mutant power.

v0.13 (95/04/20) :
 - Added the TK-Blast and TK-Knife mutant powers.
 - Changed some of the coloring in combat.

v0.12 (95/04/16) :
 - Added the Speed, Chameleon, Strength, Healing Hands, Healing Factor,
   and TK-Field mutant powers.

v0.11 (95/04/14) :
 - Added the Hard Skin and Thick Skin mutant powers to combat.
 - Fixed a bug that would continue dispatch killing after first choosing it
   even if cancelled.

v0.10 (95/04/10) :
 - Began work on implementing mutant powers.
 - Added the TK-Locate mutant power.

v0.09 (95/04/07) :
 - Fixed a bug when deleting all of an exterminators messages when they
   commit suicide.  If there were no messages, a "File Not Found" message
   would appear.
 - Fixed a bug when writing messages.  If the person it was "To:" is unknown
   or doesn't exist, you could still write the message.

v0.08 (95/04/06) :
 - Altered method of assigning new skill points.

v0.07 (95/04/05) :
 - Added ability to send messages to "all" exterminators.

v0.06 (95/04/04) :
 - Added a message-base system between exterminators.
 - Colored a lot of the keys to press on prompt lines.
 - Added new get_who_name_all() function to allow users to choose "all".
 - Changed some of the colors in the get_text() routine.
 - Created checks to make sure the MESSAGES and NEXTDAY directories exist.

v0.05 (95/02/24) :
 - Fixed a humorous typo in text when attacking Frogman {Kevin Neuman}.
 - Fixed sex strings displayed during combat {Kevin Neuman}.

v0.04 (95/02/01) :
 - Fixed a bug in the reset game function, the BOUNTY file was not being reset.
 - Moved the graffiti menu from the Options menu to the CAT menu.
 - Fixed some typos in the HHOTEL.CUR file for the Niagra Hotel {Jason Lohner}.
 - Changed some names of places in the HHOTEL.CUR file for the Niagra Hotel
   and also in the HSTORE.CUR file for the empty Chock Full O' Nuts store.
   (NOTE: any user who stopped in there will find themselves automatically sent
	back to the starting place because their current loc will be undefined!)

v0.03 (95/01/27) :
 - Fixed a bug in the character creation routines making player's hit "no" in
   response to "Are you happy with your stats?" {Jason Lohner}.

v0.02 (95/01/26) :
 - Added another new drink: Jack-Knife.
 - Worked on experience calculating routines to give out more experience.
 - Put a pause in when coming out of pre-combat into combat to read a msg.
 - Fixed a mistake on the HHOTEL.MAP file {John Gerwing}.

v0.01 (95/01/25) :
 - Added new drink routines.
 - Added new routines to automatically use Medkits before a fight.
 - Made it much harder to fight when your character is tired.
 - Lowered PC vs NPC degrading combat bonus (from 30 to 10 to start).
 - Changed calc_experience() routine to give out less experience.
 - Changed weapon and armour prices to be more expensive.
 - Changed weapon and armour stats to be less effective.
 - Added some new weapons.
 - Fixed some typos in game text.
 - NOTE: Player save datafile incompatible with the v0.00 datafile.

v0.00 (95/01/23) :
 - First full beta-release to Artificial Intelligence!

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Special thanks to the people helping me test out the game!  Their names appear
in {braces} above wherever I fixed or implemented one of their suggestion.
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