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[1m[22CT   H   E[15CH   U   N   T[18C[0m
[1m[26C[30m[0;31m[1m[33m[31m[0;31m[1;30m[22C
[0m[77C[1;30m
[0m    [31mWARNING:[65C[1;30m
[0m
[1;30m[8C[33mThis role-playing game takes place in an angry, violent world where[2C[30m
[8C[33mviolence is the only possible response.
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[9C[31mIt is not a game for the faint of heart...
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HOW IT HAPPENED
---------------

   Some say it was inevitable.  Man was racing against himself, trying to own
and control more than everyone else.  Finally war broke out, the Final War, and
this time it really was the war to end all wars.  Huge land-masses lay scorched
and sterile after many "strategic" nuclear weapons strikes.

   On the east coast of the now bleak Canerica continent, lays the once
thriving and magnificent city of Tieragon.  As the Final War approached, the
military and general populace all believed that the east coast surrounding
Tieragon would be the front line.  The city erected huge walls and was given a
large armed garrison for protection.  However, to everyone's surprise, the
front line began on the west coast.  Fighting took place all over the world,
but the east coast and Tieragon remained relatively quiet.

   Like all wars, prisoners were captured.  Some place was needed to keep their
growing number, and Tieragon seemed perfect:  exisiting walls, armed guards,
and low radiation levels.  The current people living in the city were asked to
leave and even given loans to help.  However some people felt Tieragon was
still home and, for their individual reason, chose to stay.  These citizens
lived alongside all kinds of criminals:  murderers, prisoners of war, thieves,
vagrants, etc.  Initially these determined, but foolish, citizens were given
pass-cards allowing them to come and go from the city as they liked.
Robberies and homicides over these passes quickly led to their being cancelled
and nullified.

   As the war continued and one side realized their losing position, nuclear
strikes were used as a last resort.  The other side, surviving this attack,
responded mercilessly with everything they had, resulting in almost complete
eradication of all opposition.  Casualties of war were, unfortunately, much
higher than expected.  Nevertheless capitulation was quickly declared.

   Only a small amount of fighting took place at Tieragon, and bomb damage was
light.  Miraculously, it escaped the nuclear bombs, however it did receive its
share of fall-out...



THE WAY IT IS
-------------

   Tieragon, fully encircled by a 250 foot high wall, became nick-named
"Final World".  The walls, 200 feet wide, contain ex-military security troops
attempting to keep the peace.  There is only one door completely exiting
Tieragon.  However there are four gates in the wall, one on each side, allowing
guards quick access to the various areas of the city.  These gates define
"security" with well-trained guards and almost unlimited anti-personnel
weaponry.

   Surprisingly, twenty years after the Final War, countless numbers of the
early innocent inhabitants remain.  Constant random and brutal crimes are
every-day occurences.  A lot of the buildings have been torn down or abandoned.
Nevertheless, the remaining citzenry try hard to simply live their lives, run
their shops, keep their hotels, or provide whatever services they've long made
their lives doing.

   Having the citizens live alongside the prisoners and guards, an unexpected
problem has arose:  It is becoming increasingly hard tell everyone apart.
Who are the criminals?  Who are the normal citizens?  In the early days, it was
difficult, but order was maintained.  That soon became unachievable as the
criminals learned the city and how to take advantage of it.  Now troops venture
into Tieragon only in huge, easy to defend groups.  It is very little problem
for those wanting to remain undetected to stay out of the guards' way.

   Criminals have tried just about every means to escape from the city.  Very
few make it, but hundreds have died in the attempt.  Between the armed guards,
electrified walls, computer laser turrets, and land-mines, escape is only a
dream.  An actual attempt turns out to be more of a nightmare.



CITY LAYOUT
-----------

   Massive walls surround Tieragon making the entire city a rough square.
There are four gates, one in each of the north, south, east, and west walls.
The main, most frequently used gate is in the middle of the south wall.

   The outer edges of the city, closest to the walls, are the most under
control.  The deeper into the city ones goes, the more wild and out of control
it gets.  The downtown center of the city is the heart of all major crime
activity.  The worst of the worst live here.

   In the south-east corner is a dark, stinking swamp, full of strange mutants
and vicious animals.  It is rumoured that this swamp is growing and the
surrounding buildings are starting to sink.

   On the west side of town is Karameikos Park; a strange, eerie wooded area
where the residents try living in ye ol' Medieval days.  It is not uncommon
seeing a man walking around here in full plate armour carrying a heavy sword.

   On the opposite side of town, the east side, is a more deserted area
containing old-west-style buildings.  People here have regressed into a bad
spaghetti-western-type world.  Hangings and six-gun shoot-outs are daily
occurrences.

   There are numerous other interesting places of activity:  hotels, fall-out
shelters, science labs, subways, etc.  Most are run-down and falling apart,
but some are surprisingly well kept.



YOUR JOB : EXTERMINATOR
-----------------------

   You have only just arrived within the city walls to begin your career as
an Exterminator.  Exterminators are modern versions of the bounty-hunter.
Tieragon, because of it's situation and problems, is the perfect place for
the Exterminator, and city officials more than encourage them.

   The city's armoury is huge, providing more than enough weapons and armour
to get started.  The hunt is the Exterminators life.  Track down and take-out
criminals.  The more notorious the criminal, the higher the bounty is upon
finally returning to the city wall.  After some money is earned, better
equipment can be purchased and harder criminals hunted.

   Often it is difficult to pick out your quarry from the normal citizens and
other Exterminators.  Be prepared to talk with, or possibly work with, lesser
criminals and Exterminators in order to achieve more difficult goals and reach
well-hidden lawbreakers and miscreants.



                                Lock and load.
                                Good hunting.


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