// Hi.  Welcome to the Advice File.  The following is text randomly displayed
// in the game in various places when players ask for some advice.

// ADVICE CREATION NOTES:
// - Lines like this beginning with "//" are comments and are ignored.
// - Blank lines are also ignored and not displayed.
// - Each section of advice begins with "BEGIN_type".  IE: "BEGIN_GENERAL".
// - Each section of advice ends with "END" on a line by itself.
// - The "BEGIN_type" and "END" text are not case-sensitive and
//   are on lines by themselves.
// - Each bit o' advice begins with a "*" on a line by itself, and continues
//   for as many lines as desired until the next "*" or the final "END".
//   You might want to limit yourself so that some menus in the game don't
//   screw up if the advice is too long.
// - If a bit of advice in a section begins with a "+" rather than "*",
//   it is always displayed regardless of anything else in the section.
//   If there is more than one "+", the first one found is displayed.
//   This was just put in to help test out new advice.
// - Keep the line length shorter than 160 characters total.
//   Try and keep the displayable line length less than 80 columns to keep
//   all the screens and menus looking nice.
// - You zealots, don't make more than 32,767 bits of text per advice section.

BEGIN_GENERAL

*
Recruit mo' recruiters!
They be expensive but they'z the key t'having a large gang...

*
Take over uncontrolled blocks!
Use all dem warriors t'take control o' neighourin' empty blocks...

*
Lower class areas are good for recruitin' th'mo violent types...

*
Word.  59% o' da city (137 blocks, dig?) be all ya need t' win dis.

*
Block 'fenders ain't of any use at the beginning!
Recruit 'em later when all tha uncontrolled blocks be gone...

*
Thieves haul in a shitload o' cash!
Too bad they always be gettin' busted gamg morale suffers...

*
Lead ya thugz everyday.  Dey don't do crap without ya.  Jive?
Get lazy, an' de otha' gangs'll get way in front o' ya.

*
Bitches ain't hardly ever be gettin' busted!
Stylin', if they only made more green...

*
Beware The Punisher.

*
At da start, go t'da edges 'n corners of da city, homey.
Easier t'fend if you'ze only attacked on one 'r two sides.

*
Grab airports if you be dealin' in a lot o' drugs!
If y'all control sum airports, you'll move mo' drugs than other gangs...

*
Police can be controlled some.
Take over 5-0 districts t'help cut down their bustin' ya...

*
Hitmen reap but ask fo' a ton o' dough!
Recruit 'em after you be raking in sum serious green...

*
Infomen are useful too!
They'z expensive, but they help wit' gang defense n' spying for serious hits.

*
Drive-bys hurt'em in the end, not the start!
Don't be bangin' wit' drive-bys 'til all blocks are controlled...

END


BEGIN_DRIVE_BY

*
Hitmen be deadly in drive-bys, but they'z notoriety offen' precedes 'em.
5-0 n' otha' gangz offen' get word they'z comin'...

*
Drive-bys hurt'em in da end, not da start!
Don't be bangin' wit' drive-bys 'til all blocks are controlled...

*
You can only be takin' up ta four membahs on a drive-by.
Dere's only so many guns ya can hang out de side a car...

END


BEGIN_TAKE_OVER

*
Attack en masse wit' way greata' numba's.  What it is, mama.
Ye'll take less hitz if th' brotha's don't stand a chance.

*
Hitmen be deadly, but everyone's gunnin' for 'em 'specially...

*
Roll five dudes in'ta one, an' you've got a hitter.  Sometimes mo' even...

*
Grab any Airports n' Police Blocks you see.  Ain't many.
Th'z help they'z give ya'z worth rumblin' for...

*
Scoutin' wit' Infomen first gives ya an idea of what ya'z up 'gainst.
They'z don't help in da fight or give ya any kinda edge tho'...

*
Defenders split up 'tween a gang'z outa' blocks.
Gangz keep der blocks togetha' t' 'ave mo' 'fenders pa block.  Dig?

END


BEGIN_RECRUIT

*
Word is it's easiest to find new guns in the lower class neighborhoods.

*
Tough findin' new hitters.  Wise to hold off on scoring new hitmen for awhile.
They worth da extra hassle though...

*
Dudes with tha most confidence, coin, n' experience have tha most influence.

*
Little extra on da side will persuade almost anyone.
Surprisingly, it's fairly easy to get gain new Infomen in Police blocks.

*
Schoolz great fo' getting new pushers.
Not as good as down n' out ghetto blocks though.

*
Enforcers be tha easiest ta 'cruit, and dey bring in consi'is'istent cash.
Cons'sisi'stent, but not a lot.

*
Thievez hardest t'cruit, man.  Tough to know when they're going to bring the
bread home too.  But when dey do, ya eat like friggin' kings.  Dig?
END


BEGIN_KICK_OUT
*
Simply kickin' out brothers is always safest.  Nothing much happens.
Unless you kickin' out a hitman...
*
Hurtin' a homey when you kick 'im out's hard on yo' morale.
Not as hard as killin' de brotha tho'...
*
Killing a dude 'stead of kickin' 'im out is bad fo' morale, but increases
yo' gang's notoriety.  'Specially if it gets in de news...
*
Kickin' out a Hitman is tough.  Often the leave ya with a goin' away present,
especially if yo' gang's morale is low.
*
'Stead o' kickin' out homeys, if yo' worried about what'll happen,
send 'em on suicide missions.  Don't haveta worry 'bout Hitters messin' with
ya then.  Hurts yo' morale tho'...  Wha'?  Ya can't have everythin'!
END
