SmokeGrenade by Zarniwoop
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This is an example of how you could do some smoke effects using
UnrealScript.  In this case I've made a SmokeGrenade (a subclass
of Grenade) and a *slightly* modified Eightball gun (a subclass
of the normal one) that will fire these SmokeGrenades instead of
regular grenades.  A map is included so you can try it out.


Files:

smoke.unr - A small map with a (non aggressive) Skaarj and some modified
Eightballs that will launch SmokeGrenades (when you use fire2.. fire1 will
still launch rockets). This file goes in the /unreal/maps directory.

smokegren.u - The class for smokegrenade and the modified eightball.
NOTE:  You may need to manually rename this file after unzipping- just
make sure that it's name is "smokegren.u" when you put it in the
/unreal/system directory.

If you have any ideas or comments, mail me at cyclops@uscom.com.

					--Zarniwoop
