Proximity_Mines 1.0 (c) 1998 by FaxmanX (Jeff Winter):
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Straight out of Goldeneye, come the Proximity mines. I just started 
with UnrealScript and this is my first mod. When I first started, 
I orignally named the class "Timedmines" but quickly changed a lot 
around and forgot about it, so thats why the class is named 
"TimedMines" instead of "ProxityMines". I'll probably be working on 
some more versions of the Proximity Mines that will include
different things. I also changed the ASMD to launch the Proximity
Mines so when using the TML (ASMD replacement), don't forget to hit 'S' 
for secondary fire. Well thats enough of my rambling... have fun!

Ver 1.00 Features
-Sticks to walls
-Explodes when player/enemy is in range
-Explodes when fired upon

Ver 1.01 Plans
-Becomes Inventory Item instead of ammo
-Larger explosion range
-Creates a light that will blind the player when explosion occurs

Known Bugs

-When your shooting at the Mines, I've noticed they only explode when shot
 at by certain weapons, they usually  explode when using secondary fire of
 a weapon not primary =P I'll fix this for the next release.


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If you want to summon the Proximity Mines, hit <TAB> during
a game and type "summon proxmines.tml"  
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Files: ProxMines.u  - Put this in your unreal/system directory
       Readmen.txt - Your reading it now (hopefully)	
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Legal:
All this in here is (c) 1998 by Jeff Winter (FaxmanX). So that means
I made it, don't steal it. Have fun with it, you can use this in your
own levels, but make sure to give me credit for this. 

Also, do not modify this modification without permission from the
author first. Finally, do not include the Proximity Mines modification 
on any CD-ROM without the author's permission.
===================================================================

..FaxmanX
  http://members.xoom.com/faxman
  faxman@home.com

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Special Thanks to: -everyone at #UnrealED on irc.gameslink.net
		   -everyone at #UnrealScript on EFNet
		   -everyone who made this phenomenon known as Unreal
		   
		  
		
		  
		



