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  ian1.u
    Code Portions Copyright (c), 1998 M. Ian Dacek
Version: 1.0
Author: M. Ian Dacek
Contact: dacek@gte.net
                                                   Ian's UnReal Mods v1.0 ( IUMV1 )

                                     Hello! This Package (ian1.u) Contains My 3 Previously Released Mods, 
      Now With Slight Improvements, As Well As My All-New Mod, The BungieBoots! I Have Shortened
      The Summon Commands For All The Mods In This Package; Please See Below For Details.

IUMV1 Quick Summon Reference:
The RunBoots!:       summon ian1.rboot      
The BungieBoots!:  summon ian1.bboot
The QuadShotN:     summon ian1.qsg
The FlakCM:          summon ian1.fcm

Mod Names: 1.The RunBoots! ; 2. The BungieBoots!; 3. QuadShotN; 4. FlakCM
Mod Type:1&2:  Inventory/Pickup 3&4: Weapons/Modified
*Note: Also Contains Supporting Projectile Mods
Installation: Copy The ian1.u file to your unreal\system directory, and fire up UNREAL.

1.The RunBoots! 
Description: A Pair Of Boots That Let The Player Really Haul Ass!
Usage: At the Console, type: summon ian1.rboot
Advanced: Load the ian1.u file into the class browser. Expand JumpBoots
                  And You'll Find The RunBoots! (rboot) Now, under the default properties                 
                  look for the rboot>runmult field. This controls the speed 
                  increase multiplier; it is set to 3 by default;
                  set it for anywhere between 1-6; any higher will reset it to 3 
                  internally; setting it to 0, well, just try it... 
Tips: Try Using The RunBoots! In Conjunction With The JumpBoots... 
     or with the BUNGIE BOOTS!

2. The BungieBoots! 
Description: A Pair Of Boots That Let The Player Bungie Jump From Their Favorite Unreal Precipice!
Usage: At the Console, type: summon ian1.bboot
Advanced: Load the ian1.u file into the class browser. Expand JumpBoots
                  And You'll Find The BungieBoots! (bboot) Now, under the default properties                 
                  look for the rboot>CordLength field. This controls the length of the (magnetic) bungie cord;
                  it is set to 800 (50') by default;
                  set it for anywhere between 80-1048;  higher or lower will reset it to 800 
                  internally; as for the rest of the fields, play with them, but use caution...
 
Tips: Try Using The BungieBoots! In Conjunction With The RunBoots! 
           Also, for shallow jumps, place the magnetic anchor (marked with a small box)
           further back from the edge of the cliff. Oh, and watch your charge indicator;
           you only have enough for 20 sproings...  ;-)

3. The QuadShotN 
Description: A Finished Version of The Incomplete Quad ShotGun Shipped w/UnReal
Usage: At the Console, type: summon ian1.qsg
Primary Attack: Buckshot
Alt-Attack: HyperGrenades (4)
 
Tips: The Alt-Attack Packs A Wallop; Stand Back From The Wall When Using It.
 
4. The FlakCM (ClusterMunitions) 
Description: A CM/Riot Dispersal Weapon (Modified Flak Cannon)
Usage: At the Console, type: summon ian1.fcm
Primary Attack: Fast CM Transport Shell
Alt-Attack: Rolling CM T.S.
 
Tips: Aim mostly downwards when using the alt-mode attack, its meant for shooting 
along the floor; Also nice as a depth charge.          





Notes:
  If you want to use any part of the IUMV1 in a non-commercial level, load the ian1.u 
  package into the editor's class browser, then add the desired items to your level
  as with any other item. When distributing, include the ian1.u   file and  this 
  ian1.txt file ( you may rename it.) 
  If you include any portion, or the whole shebang in a level, PLEASE READ THE 
  LEGAL section.

  Legal:
  The IUMV1 package may only be transmitted by electronic means.
  You may deploy the IUMV1 package with your user created level
  without notifying the author, but you MUST GIVE CREDIT TO THE AUTHOR.
  You MAY NOT modify the IUMV1 package, in whole or in part, without
  express written permission from the author.  You MAY NOT include the IUMV1
  package on a CD-ROM, in whole or in part, without express written permission
  of the author.  If you deploy the IUMV1 package, it must be the complete
  package.  You MAY use the code within the IUMV1 package as a basis for your
  own classes as long as you GIVE CREDIT TO THE AUTHOR.
  This package and every class in this package is Copyright (c) 1998, M. Ian Dacek
  
  Disclaimer: I am in NO WAY responsible for events that may transpire as a result
  of the use of this mod package. It is ENTIRELY at YOUR own risk. I have tested
  its contents thoroughly, however, and the only thing that I might warn you about is 
  possible nausea from prolonged use of the BungieBoots! 

Thanks To: Tim Sweeney and team , for busting their asses to get UnReal to market,
        and for the great job they're doing with post-sales support, documentation, and 
        other technical hoodoo; and to ISA, for the general notion that became 
           The BungieBoots!


  Personal Note:
        I am currently seeking employment in the games industry, preferably a commercial
   project, but I will consider joining the development team of a commited TC. 
   I can be reached for  questions, comments, etc. at: dacek@gte.net

    Thank You, And Please HAVE FUN!
    -M. Ian Dacek
  
P.S. Watch For My Upcoming Single Player Levels, As Well As Additional Mods!
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