================================================================
Title                   : DmIncin
Version                 : 1.0
Release Date            : January 27th 1999
Filename                : DmIncin.zip
Author(s)               : Fleshdance
Email Address           : fleshdance@hungover.com
Web Page                : None
Description             : A shadowy level inspired by Myscha's
			  patented (hope not, eh?) arena-like
			  maps.
Where to get this map   : http://home.sol.no/~saraptor/dmincin.zip
Other levels by author  : DmKran (Unreal)
			  DmGehenna (Unreal)
			  The Incinerator (Quake 2)
Additional Credits to   : The Unreal-team
			  Millenium and unrealed.net
			  Randar
			  Various MegaBoard addicts
			  Nali City
			  SARAPTOR

================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : Incin
Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Darkmatch		: No
Botmatch		: Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
NewUnrealScript         : No
External DLLs           : No
Known bugs              : None

--- Construction ---
Editor(s) used          : UnrealEd v.220 beta
Base                    : New level
Construction Time       : Roughly a week

Installation
------------
Unzip the the files and place them into your maps directory
under the unreal directory. Type in "open dmincin" to run the
map. Alternatively, double-click the map, or select it from the
maplist when starting a bot- or multiplayer game.

Author's Notes
--------------
DmIncin is a level where the architecture is in the shadows. There will be
plenty of places to hide out in spite of Incin's open architecture - just
don't get too comfortable. If you're trapped in the lightcone of an
opponent with a flashlight and a rifle you'd better hold on to your hat.

In this respect, DmIncin has to some extent the same principle as dark-
matches. Only this time you'll actually be able to see textures...

My previous levels, DmGehenna and DmKran, were somewhat cramped and small
in comparison with this one, still they were very system intensive.
(DmGehenna in particular.) DmIncin has a lot more fighting space yet it
should be much less system demanding. Enjoy!

By the way, the bots should give you a hard time on this one...

Copyright / Permissions
-----------------------
This level is copyrighted by Fleshdance 1999.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
