Type:           Unreal Skin
Name:           MIB.zip
Release Date:   June 4th 1998
Authors:        Sascha "Snyper" Gross, Christian "The Joker" Horoba
E-Mail:         sg@mfn.de , the.joker.1024@gmx.de
	    	
Files:          MIB.PCX, README.TXT
			
Description:    This is our first try to create skins for unreal. We know
                it's not very original to just erase the body, put sunglasses
                on and let himwear a tie, but hey - it was just a test how to
                import skins and we found it cool enough to play with it.

                This skin is to be used with male3skins.utx, e.g. the long
                haired dudes, like Dante.
                                
Notes:          This skin is free and can be used by anyone who wants to do 
                so. If you make it public somewhere, please give us credits.

                Never forget: The good guys dress in black !


Installation (to be found also on www.riva3d.com):

1. Open the Unreal Editor. 
2. Get a cup of coffee or watch a movie while it's loading. :-)
3. Click on "Load" below the textures palette on the right.
4. Your default folder is the /Unreal/textures folder, which is where 
   you wanna be.
5. Select "Male1Skins.utx" or whichever skins file you want to use.
6. When it loads, you'll see all the different skins that are used in the 
   game for that particular class.
7. Select a skin, and then click on "edit" below the textures palette.
8. This will open the skin in a window.
9. Click on "export" below the textures palette.
10. Now, open your favorite image editing program, and dress up your skin.
11. When finished, save the image in 8-bit .pcx format. Name it whatever you want.
12. Go back to the Unreal Editor, and click "import" below the textures palette.
13. Find your file in the dialogue box.
14. The next dialogue you can just exit without changing anything. If you forgot 
    to name your file differently in step 11, you can change it if you want.
15. Your new skin shows up with the other skins on the texture pallette.
16. Click on "save" below the textures palette. Keep the name the same, and 
    select "yes" to replace the old Male1Skins.utx file with your newly edited file.
17. So why can't you select your new skin in the game?
18. Now you open the corresponding .int file (i.e., "male1skins.int") which you'll 
    find in the /Unreal/system folder. You can open these files in Notepad.
19. Now, copy a line, and change the name to match the name you chose for your skin. 
    Save the .int file.
20. Run Unreal, open a new game. Change the class to match the .utx file you just 
    edited (i.e., Male1). Now scroll through the skins until you reach your new skin.
21. DONE! HAVE FUN!