 Quick Tutorial for qScale version 5.0:

 General Syntax
 --------------
 Running qSscale without any parameters can be just fine,
 or you can use following syntax:
        qscale <mapname.map> <scaling factor> <optional sound switch -s>
 Optional switch -s will add PC speaker acknowledgements, is really
 here just for fun.
 First parameter is your map file name;
 Second is the factor by which you want to enlarge/reduce your map
 in all 3 dimensions.
 For example, to enlarge your map two times you will write:
        qscale.exe my.map 2.0 -s
 If, however, you need individual axis scaling then DON'T specify
 scaling factor in the command line. You will be prompted to enter
 factors for each axis then.

 Overview of Prompts
 -------------------
 Let's assume you just typed
       qscale
 and pressed <enter>. You will see following questions then
 (pressing Q at any time will terminate the program without saving):
          1. Enter map name to scale:
 do as suggested :)
          2.-4. Scaling factor for X(Y,Z) :
 type in desired scaling factor, ranging from 0.01 to 100
          5. Perform lights adjusting ?
 if you answer yes then qScale will try to adjust light values for
 your new map automatically.
          6. Perform texture adjusting ?
 this prompt allows you to select general texture adjusting,
          7.     - Scale all textures ?
                           (appears only if you answer yes to 2.)
 determines whether qScale should scale all textures or only those
 which are scaled/aligned by editing program. I.e. if you only have
 aligned texture on a button and that's the only texture you want to
 be scaled you must answer "NO" to this prompt. If you have no clue
 whether or not you have aligned textures then answer NO, if the resulting
 map will have more displaced textures than original, run qScale again and
 answer yes here.
  This util WILL NOT OVERWRITE source map, but will generate map
 with the same name as the source but with extension .new.

 Tutorial
 --------
Say you need to make some map a bit bigger. Let's take
qscale.map from this package. Type in command line:
   qscale qscale.map
you'll get questions
  Scaling factor for X ?
accept default answer 1.2 by pressing enter
  Scaling factor for Y ?
accept default answer 1.2 by pressing enter
  Scaling factor for X ?
accept default answer 1.0 by pressing enter
this way we'll get map 1.2 times bigger in the horizontal
dimensions, not changed on vertical one.
Now, you're asked
  Perform lights adjustment ?
answer yes, we don't want our map to become darker.
  Perform texture adjustment ?
well, answer no and see what happens.
You'll get qscale.new.
rename it to qscale1.map,
and run qbsp/vis/light. See ? The texture on the button
is misplaced. Now repeat the procedure but answer "yes" to
    Perform texture adjustment ?
and "no" to following
    - Scale all textures ?
(we really want only this button to be scaled)
Recompile the result.
See the difference ?
Well to understand what is
    - Scale all textures ?
try answering yes to this last prompt. The picture on
the wall has changed, and so did all the textures in the level
(you may not notice it at first glance).
Ok, now you can experiment on your own with different
values. Good Luck.
                                        PiRaMidA