Quick docs for QConvert:


This is simply a collection of files that are already out there into on ZIP, along with 
the steps to convert a .MAP file into a .BSP. I was a little surprised and kinda pissed
that the files are out there but not the steps to use them. Lotta help that is...

Anyway, this ZIP contains the Quake conversion utilities from id, including QBSP,
VIS, and LIGHT, and QUAKEX, written by Toni Martinez-Colom of Spain.
QUAKEX will extract all of the files form the Quake PAK file. The file you really
want is MKWAD2.EXE. There are also a few MAP files, including the first level from
DOOM 2 (MAP01Q.MAP).

Here are the steps. It's real easy, but I had to go through hell on #quake to figure
it out.

1) Extract all of these files into one directory, and throw any .MAP files you want 
to convert.

2) Put the MKWAD2.EXE file in \quake\id1 and run it. It will create a 5 meg file called
QUAKETEX.WAD. Put this file in your Quake utilies directory along with QBSP, etc.

3) Back in the utilities directory, open up the .MAP file with a text editor. You'll
see a line called "Wad" and a filename on quotes. Often, it's "gfx\*.wad," where * 
could be any name. Take that out and replace it with QUAKETEX.WAD. Again, you better,
you better have QUAKETEX.WAD in the same directory as QBSP and the .MAP.

4) Now you can run QBSP, VIS, and LIGHT. If you try running QBSP without editing the
MAP file, you'll get an error during the compile, saying the WAD couldn't be found.

This should help you. Have fun.

Andy (Liger on #quake and any number of DM servers)