
Working Title: QSRB - Quake Spherical Room Builder

Author: Greg Barr - greg@pesky.demon.co.uk

Version: 0.04d

Date: 18th October 1997

Usage:

	QSRB <radius> <wall thickness> <segments> <filename>[.map]

  radius          : values between 50 and 2000 are accepted

  wall thickness  : between 16 and 1000

  segments        : between 3 and 32

  filename        : name of map file to be generated

These ranges are a tad wild at the moment for the process of testing.
I'm sure you could never compile a 32 segment sphere but if you want to
make one you can... for now.

I must point out that this is a very much a work in progress, if you do
get working maps then good for you. Some inputs work others dont. Most
need to be tweeked in Worldcraft to prevent errors. For now this is really
a taster for the final release which will a lot more robust.





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