Description:

Hope Ben doesn't mind me uploading this. Anyway, this is the 
Maketex Program included with WorldCraft which is very useful 
to those not using WorldCraft as well. The program works by 
extracting the textures from all the .bsp files included in the 
.pak files under the id1 directory into a clean .wad file. This 
saves the download of all the Texture Wads that don't even contain 
all the textures in Quake! This is not just for getting the original 
Quake Textures, but those in the CTF, Hipnotic, and Rogue .paks as
well! 

Use:

First run Maketex on the Quake Directory and create a .wad file 
containing all of Quake's Original Textures named Quaketex.wad.
Then move the original id .pak files into a temporary directory and 
move the .pak files from CTF, Hipnotic, Rogue, etc. into the 
id1 directory, don't overwrite any files so use one game at a time. 
Also change the names  of the texture wads being created to different 
names, like Hipnotic, Rogue, etc. After every wad is created move all 
the .pak files back where they belong and run Subwad, also in the same
place where you downloaded this, in the same directory as your new wads
and run it with a command line like this:

Subwad Hipnotic.wad Quaketex.wad New.wad

Hipnotic.wad contains all the textures from their .pak and some from id. 
The Quaketex.wad contains all of id's original Quake Textures. When Subwad
is used like this, it subtracts all the textures that would be found in the
Quaketex.wad from the Hipnotic.wad and saves it as New.wad. Then you can
delete the Hipnotic.wad and rename the New.wad to Hipnotic.wad. This works 
the same for the other games as well, Rogue and CTF.

Hope this makes sense!!!


Jonathan "W_Wallace" Daughtrey
jld@gc.net
http://www2.gc.net/jld/
http://www2.gc.net/jld/quake.html 

