
Title                   : MDS - Missile Defence System

Filename                : pak0.pak, mds.txt, src.zip

Version                 : 2.0

Date                    : 4/1/98

Author                  : James Furness

Email                   : James@furness1.demon.co.uk

Web Site                : http://www.furness1.demon.co.uk/quake/

              MDS.QC Copyright (c)1998 James Furness

**********************************************************************
**  PLEASE read the disclaimer at the bottom of this file before    **
**                     using this patch.                            **
**********************************************************************

Download Site		: http://www.furness1.demon.co.uk/quake/mds/q1_redirect.html

Quake II Version        : http://www.furness1.demon.co.uk/quake/mds/

Description             : Wouldn't it be nice to be able to have a 'SAM' 
                          site to knock other people's missiles out of 
                          the sky? And grenades? And nails? What about 
                          being able to put these in your levels as 
                          permanant fortifications? Think no more...

USAGE                   : Unzip this into a 'mds' directory inside your 
                          quake directory. Then, run <path>\quake -game mds

                          e.g : c:\quake\quake -game mds

                          To see 'MDS's in pre-placed use, type 'map mds' at 
                          the console.

  * Play Information *
  ====================

Quake C                 : Yes
Levels                  : One (mds.bsp)
New Sounds              : Yes
New Graphics            : Yes
New Music               : No
Demos Replaced          : Yes (3 new demos)


------------------
- Type of QC Mod -
------------------
Weapon		        : The MDS
Other		        : The MDS as an entity in maps

--------------------
- Format of QuakeC -
--------------------
unified diff            : None
context diff            : None
.qc files               : mds.qc, weapons.qc, client.qc (src.zip)
progs.dat               : Included


                                       
  * Construction *
  ================

Base                    : Quake-c source ver 1.06. MDS.QC built from scratch.
Editor(s) used          : Notepad, qME, Sound Recorder.

Known Bugs              : None known. Please report any bugs to James@furness1.demon.co.uk.

Problems                : Lasers overlap occasionally, but not too badly.

Patch Building Time     : About three days for V1.1, a (long) night for V2.0.

  * Other Info *
  ==============

Well, this version is a major improvement. It no longer bleeds, now a metalic effect. It 
looks good. Also, the closest MDS now shoots, not the first to find the missile, which 
works well, for example on the 'MDS' map, the nearest MDS shoots, not the one at the other 
end. You can even see the control change if you strafe along one of the long sides of the 
room whilst holding the fire key down. Slight problems arise halfway between two MDSes 
sometimes, but on the whole, this works well. Also, the health and ammo can now be set 
in the BSP.

TO PUT 'MDS's INTO YOUR LEVELS:

--------------
- WORLDCRAFT -
--------------

To use with worldcraft, use notepad to append the following to 'quake.fgd':

======8<-----Cut Here------
//
// MDS new entity QUAKE.FGD patch (and MDS patch) 
// by James Furness <James@furness1.demon.co.uk>
//


@PointClass size(-42 -42 -1, 42 42 63) base(Appearflags) = misc_mds : "Missile Defence System" 
[
	health(choices) : "Health" : 300 =
	[
		-1: "Infinite Health"
	]
	ammo(choices) : "Maximum Ammunition" : 50 =
	[
		-1 : "Infinite Ammunition"
	]
]
======8<-----Cut Here------

'quake.fgd' can be found in your worldcraft directory, e.g c:\program files\wc

Remember to run quake with the -game mds parameter.

-----------------
- OTHER EDITORS -
-----------------

Simply insert a entity, classname 'misc_mds' into your levels. It has two parameters, 
'health' which can be any integer or '-1' for infinite and 'ammo' which can be any integer 
or '-1' for infinite.

Remember to run quake with the -game mds parameter.

  * Copyright / Permissions *
  ===========================

 o By using this patch, you agree to the conditions below. If you don't agree, 
   delete this patch from your hard drive immediately.

 o If any distribution is to happen via CD-ROM, floppy diskette, Internet
   FTP or WWW sites, BBS, etc, you must distribute both of the *UNALTERED*
   files named pak0.pak and mds.txt - the filenames may NOT be changed, and 
   the file contents may NOT be altered. AT ALL TIMES, FULL CREDIT MUST BE 
   GIVEN TO THE AUTHOR, James Furness.

 o If you want to base a patch on this, or modify this patch, please e-mail me 
   (James@furness1.demon.co.uk) to obtain permission to modify it and let me
   know that you are going to do stuff with it. It would be even better if you
   e-mail me the URL of the new patch.

 o By using this patch, you agree to indemnify James Furness from any liability, 
   direct or indirect that may arise from it's use.

 o This patch MAY be used as part of your own level (i.e you may use the
   'misc_mds' entity in your levels), PROVIDING THAT you give me credit for
   the MDS patch being used and distribute these files in unaltered format 
   as specified above, with your level alongside them (and seperate to 
   pak0.pak).

 o Some of the sounds present in this patch are copyright (c)Westwood Entertainment
   (www.westwood.com).

 o The original concept for a quake 'SAM Site' and '.DXF' outline for the model was 
   contributed by Daniel Speed.