
=======================================================================
Title                   : Sound Enhancement Patch for CTF
Filename                : CTFSOUND.ZIP (PAK3.PAK - No QuakeC Required!)

Author                  : Vance Andrew Blevins (Menthol)
Email Address           : aocs@ionet.net

Description             : Original, military style sound effects made
                        : especially for CTF gameplay. Most of the
                        : original CTF sounds were preserved and some
                        : mixed with simple dialog. See Instructions.

Additional Credits to   : ThreeWave's CTF v3.5 Patch
                        : http://www.planetquake/quakex/threewave
                        : Drew 'BZ' Davidson's CTFBot v1.2 Patch
                        : http://www.interpath.com/~davidson/ctfbot.htm
=======================================================================

* WARNING! *

Light profanity can be heard in this patch, please DO NOT download if
you are easily offended by profanity! I DO NOT accept responsibility
for the misuse or content of this file. Downloading of this file will
constitute all pre-knowledge of its content and usage.

* Instructions *

This is a very simple patch, all of the new sounds have been placed in
this convenient PAK3.PAK file, but some instructions are required. All
you need to do is to locate your CTF directory (which should be located
in something such as C:\QUAKE\CTF) and check for the .PAK files that
you already have, which should be PAK0.PAK, PAK1.PAK and PAK2.PAK for
CTF play. If this is so, simply copy or move our PAK3.PAK file into
your CTF directory and when Quake loads the Threewave CTF patch, our
sounds will simply over-ride some the traditional CTF sounds. If for
any reason you already have a PAK3.PAK file in your CTF directory, you
will need to rename our PAK3.PAK to PAK4.PAK and then copy or move the
pak file to your CTF directory. That's all there is to it! No messy
QuakeC compilations or confusing Impulses required! This patch can be
copied to your CTFBot directory and will work exactly the same as well.

* About the Patch *

The sounds inside this PAK3.PAK are mostly the original CTF sounds you
are used to hearing only enhanced with a bit additional dialog to give
the game more of a military flare. This has been tested extensively
and over-rides the default original CTF sounds without error. Following
is a list of the sounds and their enhancements:

*Each sound has been processed for highest possible quality! Some have
*been converted up to 22khz mono. Additional dialog well acted and are
*filtered as if they are incoming radio transmissions. Excellent when
*in large player battles around flag area!

##. WAVE SOUND      NORMAL SOUND + ANY ADDITIONAL DIALOG/ENHANCEMENTS
--- --------------- ---------------------------------------------------
 1. RUNETRY.WAV ... "Flag has been returned..."
 2. ARMOR1.WAV .... Armor + "Nice Armor!"
 3. HEALTH1.WAV ... Health + "Whooaaaa..."
 4. PROTECT.WAV ... 666 + "Bwahahaha!!"
 5. PROTECT2.WAV .. 666 Burnout + "Awww Shhiiit!"
 6. R_ITEM2.WAV ... MegaHealth + "Come'n git me!"
 7. SUIT.WAV ...... Biosuit + "Ya got the biosuit soldier!"
 8. SUIT2.WAV ..... Biosuit Burnout + "Runnin' outta air boy!"
 9. FLAGCAP.WAV ... "Looks like flag has been captured!"
10. FLAGTK.WAV .... Horn + "Flag has been taken! {Repeat}"
11. SECRET.WAV .... Secret + "Secret area discovered!"
12. TALK.WAV ...... Beep + "Incoming message!"
13. AXHIT1.WAV .... Axe Hit + "Waaaaahhh!"
14. AXHIT2.WAV .... Enhanced axe tink sound used w/grappling hook too.
15. DEATH1.WAV .... "Whoa God Help me!!"
16. DEATH2.WAV .... "Baaastard!..."
17. DEATH3.WAV .... "Wwwwhy!!??..."
18. DEATH4.WAV .... "Ahhhh gimme a break..."
19. DEATH5.WAV .... "Hummmmwaaahhhh..."
20. DROWN1.WAV .... Enhanced gulp sound1.
21. DROWN2.WAV .... Enhanced gulp sound2.
22. GASP1.WAV ..... Enhanced exiting water breathing sound.
23. GASP2.WAV ..... Enhanced exiting water choking sound.
24. GIB.WAV ....... "Wooohh gawd!..." + puff/crush sound.
25. H20DEATH.WAV .. Enhanced drown/death sound.
26. LAND.WAV ...... Enhanced "ooomph" sound.
27. LAND2.WAV ..... Enhanced "oomph!" + crunch sound.
28. LBURN1.WAV .... "Hurrrahhh!..."
29. LBURN2.WAV .... "Huuulleehhh!..."
30. PAIN1.WAV ..... "Mmmm HEY!..."
31. PAIN2.WAV ..... "Hmmmm whaaaa..."
32. PAIN3.WAV ..... "Muthafuckah..."
33. PAIN4.WAV ..... "Huurruuhhh..."
34. PAIN5.WAV ..... "Jackasss..."
35. PAIN6.WAV ..... "Whoaooph..."
36. PLYRJMP8.WAV .. Enhanced "Hwumph..." sound.
37. TORNOFF2.WAV .. "Soldier lost in action..."
38. UDEATH.WAV .... Enhanced splatter sound.

Enjoy!

Andrew Blevins
aocs@ionet.net

* Copyright / Permissions *

You MAY distribute this patch, provided you include this file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc.) as long as you include these files intact
and provide me (Andrew Blevins) a copy of the media (if CD or Diskette)
when such a compilation for distribution is completed.

* Where to get this Patch *

 Services: None at time of release
FTP sites: ftp.cdrom.com
    Other: None at time of release

* Other Available Quake Efforts *

King Kong CTF (CTFKKONG.ZIP)
House in the Hills CTF (CTFHHILS.ZIP)
Bad Blood CTF (CTFBBLUD.ZIP)
King of the Ring Deathmatch (RINGKING.ZIP)
